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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #include "base/basictypes.h" | |
6 #include "testing/gtest/include/gtest/gtest.h" | |
7 #include "ui/gfx/vector2d.h" | |
8 #include "ui/gfx/vector2d_f.h" | |
9 | |
10 #include <cmath> | |
11 #include <limits> | |
12 | |
13 namespace gfx { | |
14 | |
15 TEST(Vector2dTest, ConversionToFloat) { | |
16 gfx::Vector2d i(3, 4); | |
17 gfx::Vector2dF f = i; | |
18 EXPECT_EQ(i, f); | |
19 } | |
20 | |
21 TEST(Vector2dTest, IsZero) { | |
22 gfx::Vector2d int_zero(0, 0); | |
23 gfx::Vector2d int_nonzero(2, -2); | |
24 gfx::Vector2dF float_zero(0, 0); | |
25 gfx::Vector2dF float_nonzero(0.1f, -0.1f); | |
26 | |
27 EXPECT_TRUE(int_zero.IsZero()); | |
28 EXPECT_FALSE(int_nonzero.IsZero()); | |
29 EXPECT_TRUE(float_zero.IsZero()); | |
30 EXPECT_FALSE(float_nonzero.IsZero()); | |
31 } | |
32 | |
33 TEST(Vector2dTest, Grow) { | |
34 gfx::Vector2d i(3, 5); | |
35 gfx::Vector2dF f(3.1f, 5.1f); | |
36 | |
37 i.Grow(4, -1); | |
38 EXPECT_EQ(gfx::Vector2d(3 + 4, 5 - 1).ToString(), i.ToString()); | |
39 | |
40 f.Grow(4.3f, -1.3f); | |
41 EXPECT_EQ(gfx::Vector2dF(3.1f + 4.3f, 5.1f - 1.3f).ToString(), f.ToString()); | |
42 } | |
43 | |
44 TEST(Vector2dTest, Add) { | |
45 gfx::Vector2d i1(3, 5); | |
46 gfx::Vector2d i2(4, -1); | |
47 | |
48 static const struct { | |
Peter Kasting
2012/10/30 01:14:14
Nit: No need for these local consts to be marked s
| |
49 gfx::Vector2d expected; | |
50 gfx::Vector2d actual; | |
51 } int_tests[] = { | |
52 { gfx::Vector2d(3, 5), i1 + gfx::Vector2d() }, | |
53 { gfx::Vector2d(3 + 4, 5 - 1), i1 + i2 }, | |
54 { gfx::Vector2d(3 - 4, 5 + 1), i1 - i2 } | |
55 }; | |
56 | |
57 for (size_t i = 0; i < ARRAYSIZE_UNSAFE(int_tests); ++i) | |
Peter Kasting
2012/10/30 01:14:14
Nit: Can you use arraysize() instead if you give t
danakj
2012/10/30 19:21:21
Was following from other tests. Why is this prefer
Peter Kasting
2012/10/30 20:24:37
Does it? My hope was that simply changing from:
danakj
2012/10/30 21:14:52
// One caveat is that arraysize() doesn't accept a
| |
58 EXPECT_EQ(int_tests[i].expected.ToString(), | |
59 int_tests[i].actual.ToString()); | |
60 | |
61 gfx::Vector2dF f1(3.1f, 5.1f); | |
62 gfx::Vector2dF f2(4.3f, -1.3f); | |
63 | |
64 static const struct { | |
65 gfx::Vector2dF expected; | |
66 gfx::Vector2dF actual; | |
67 } float_tests[] = { | |
68 { gfx::Vector2dF(3.1F, 5.1F), f1 + gfx::Vector2d() }, | |
69 { gfx::Vector2dF(3.1F, 5.1F), f1 + gfx::Vector2dF() }, | |
70 { gfx::Vector2dF(3.1f + 4.3f, 5.1f - 1.3f), f1 + f2 }, | |
71 { gfx::Vector2dF(3.1f - 4.3f, 5.1f + 1.3f), f1 - f2 } | |
72 }; | |
73 | |
74 for (size_t i = 0; i < ARRAYSIZE_UNSAFE(float_tests); ++i) | |
75 EXPECT_EQ(float_tests[i].expected.ToString(), | |
76 float_tests[i].actual.ToString()); | |
77 } | |
78 | |
79 TEST(Vector2dTest, Negative) { | |
80 static const struct { | |
81 gfx::Vector2d expected; | |
82 gfx::Vector2d actual; | |
83 } int_tests[] = { | |
84 { gfx::Vector2d(0, 0), -gfx::Vector2d(0, 0) }, | |
85 { gfx::Vector2d(-3, -3), -gfx::Vector2d(3, 3) }, | |
86 { gfx::Vector2d(3, 3), -gfx::Vector2d(-3, -3) }, | |
87 { gfx::Vector2d(-3, 3), -gfx::Vector2d(3, -3) }, | |
88 { gfx::Vector2d(3, -3), -gfx::Vector2d(-3, 3) } | |
89 }; | |
90 | |
91 for (size_t i = 0; i < ARRAYSIZE_UNSAFE(int_tests); ++i) | |
92 EXPECT_EQ(int_tests[i].expected.ToString(), | |
93 int_tests[i].actual.ToString()); | |
94 | |
95 static const struct { | |
96 gfx::Vector2dF expected; | |
97 gfx::Vector2dF actual; | |
98 } float_tests[] = { | |
99 { gfx::Vector2dF(0, 0), -gfx::Vector2d(0, 0) }, | |
100 { gfx::Vector2dF(-0.3f, -0.3f), -gfx::Vector2dF(0.3f, 0.3f) }, | |
101 { gfx::Vector2dF(0.3f, 0.3f), -gfx::Vector2dF(-0.3f, -0.3f) }, | |
102 { gfx::Vector2dF(-0.3f, 0.3f), -gfx::Vector2dF(0.3f, -0.3f) }, | |
103 { gfx::Vector2dF(0.3f, -0.3f), -gfx::Vector2dF(-0.3f, 0.3f) } | |
104 }; | |
105 | |
106 for (size_t i = 0; i < ARRAYSIZE_UNSAFE(float_tests); ++i) | |
107 EXPECT_EQ(float_tests[i].expected.ToString(), | |
108 float_tests[i].actual.ToString()); | |
109 } | |
110 | |
111 TEST(Vector2dTest, Scale) { | |
112 float double_values[][4] = { | |
113 { 4.5f, 1.2f, 3.3f, 5.6f }, | |
114 { 4.5f, -1.2f, 3.3f, 5.6f }, | |
115 { 4.5f, 1.2f, 3.3f, -5.6f }, | |
116 { 4.5f, 1.2f, -3.3f, -5.6f }, | |
117 { -4.5f, 1.2f, 3.3f, 5.6f }, | |
118 { -4.5f, 1.2f, 0, 5.6f }, | |
119 { -4.5f, 1.2f, 3.3f, 0 }, | |
120 { 4.5f, 0, 3.3f, 5.6f }, | |
121 { 0, 1.2f, 3.3f, 5.6f } | |
122 }; | |
123 | |
124 for (size_t i = 0; i < ARRAYSIZE_UNSAFE(double_values); ++i) { | |
125 gfx::Vector2dF v(double_values[i][0], double_values[i][1]); | |
126 v.Scale(double_values[i][2], double_values[i][3]); | |
127 EXPECT_EQ(v.x(), double_values[i][0] * double_values[i][2]); | |
128 EXPECT_EQ(v.y(), double_values[i][1] * double_values[i][3]); | |
129 } | |
130 | |
131 float single_values[][3] = { | |
132 { 4.5f, 1.2f, 3.3f }, | |
133 { 4.5f, -1.2f, 3.3f }, | |
134 { 4.5f, 1.2f, 3.3f }, | |
135 { 4.5f, 1.2f, -3.3f }, | |
136 { -4.5f, 1.2f, 3.3f }, | |
137 { -4.5f, 1.2f, 0 }, | |
138 { -4.5f, 1.2f, 3.3f }, | |
139 { 4.5f, 0, 3.3f }, | |
140 { 0, 1.2f, 3.3f } | |
141 }; | |
142 | |
143 for (size_t i = 0; i < ARRAYSIZE_UNSAFE(single_values); ++i) { | |
144 gfx::Vector2dF v(single_values[i][0], single_values[i][1]); | |
145 v.Scale(single_values[i][2]); | |
146 EXPECT_EQ(v.x(), single_values[i][0] * single_values[i][2]); | |
147 EXPECT_EQ(v.y(), single_values[i][1] * single_values[i][2]); | |
148 } | |
149 } | |
150 | |
151 TEST(Vector2dTest, Length) { | |
152 int int_values[][2] = { | |
153 { 0, 0 }, | |
154 { 10, 20 }, | |
155 { 20, 10 }, | |
156 { -10, -20 }, | |
157 { -20, 10 }, | |
158 { 10, -20 }, | |
159 }; | |
160 | |
161 for (size_t i = 0; i < ARRAYSIZE_UNSAFE(int_values); ++i) { | |
162 int v0 = int_values[i][0]; | |
163 int v1 = int_values[i][1]; | |
164 double length_squared = v0 * v0 + v1 * v1; | |
165 double length = std::sqrt(length_squared); | |
166 gfx::Vector2d vector(v0, v1); | |
167 EXPECT_EQ(static_cast<float>(length_squared), vector.LengthSquared()); | |
168 EXPECT_EQ(static_cast<float>(length), vector.Length()); | |
169 } | |
170 | |
171 float float_values[][2] = { | |
172 { 0, 0 }, | |
173 { 10.5f, 20.5f }, | |
174 { 20.5f, 10.5f }, | |
175 { -10.5f, -20.5f }, | |
176 { -20.5f, 10.5f }, | |
177 { 10.5f, -20.5f }, | |
178 // A large vector that fails if the Length function doesn't use | |
179 // double precision internally. | |
180 { 1236278317862780234892374893213178027.12122348904204230f, | |
181 335890352589839028212313231225425134332.38123f }, | |
182 }; | |
183 | |
184 for (size_t i = 0; i < ARRAYSIZE_UNSAFE(float_values); ++i) { | |
185 double v0 = float_values[i][0]; | |
186 double v1 = float_values[i][1]; | |
187 double length_squared = v0 * v0 + v1 * v1; | |
188 double length = std::sqrt(length_squared); | |
189 gfx::Vector2dF vector(v0, v1); | |
190 EXPECT_EQ(static_cast<float>(length_squared), vector.LengthSquared()); | |
191 EXPECT_EQ(static_cast<float>(length), vector.Length()); | |
192 } | |
193 } | |
194 | |
195 } // namespace ui | |
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