OLD | NEW |
---|---|
(Empty) | |
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 // Defines a simple integer vector class. This class is used to indicate a | |
6 // distance in two dimensions between two points. Subtracting two points should | |
7 // produce a vector, and adding a vector to a point produces the point at the | |
8 // vector's distance from the original point. | |
9 | |
10 #ifndef UI_GFX_VECTOR2D_H_ | |
11 #define UI_GFX_VECTOR2D_H_ | |
12 | |
13 #include <string> | |
14 | |
15 #include "base/basictypes.h" | |
16 #include "ui/base/ui_export.h" | |
17 #include "ui/gfx/vector2d_f.h" | |
18 | |
19 namespace gfx { | |
20 | |
21 class UI_EXPORT Vector2d { | |
22 public: | |
23 Vector2d(); | |
24 Vector2d(int x, int y); | |
25 | |
26 int x() const { return x_; } | |
27 void set_x(int x) { x_ = x; } | |
Peter Kasting
2012/10/30 01:14:14
Only ParamTraits uses set_x() and set_y(). I wond
danakj
2012/10/30 19:21:21
I made the code in render_text use set_x() for the
Peter Kasting
2012/10/30 20:24:37
Oh. I'm not sure I actually like that change. As
danakj
2012/10/30 21:14:52
Ok, I've undone that to not use set_x().
| |
28 | |
29 int y() const { return y_; } | |
30 void set_y(int y) { y_ = y; } | |
31 | |
32 // True if both components of the vector are 0. | |
33 bool IsZero() const; | |
Peter Kasting
2012/10/30 01:14:14
Nit: Nowhere besides tests seem to use this, remov
danakj
2012/10/30 19:21:21
This is used in the cc/ code. I added it here when
Peter Kasting
2012/10/30 20:24:37
No, it's fine.
| |
34 | |
35 // Adds |x| and |y| to the x-axis and y-axis components respectively. | |
36 void Grow(int x, int y); | |
37 | |
38 // Add the components of the |other| vector to the current vector. | |
39 void Add(const Vector2d& other); | |
40 // Subtract the components of the |other| vector from the current vector. | |
41 void Subtract(const Vector2d& other); | |
42 | |
43 void operator+=(const Vector2d& other) { Add(other); } | |
44 void operator-=(const Vector2d& other) { Subtract(other); } | |
45 | |
46 // Gives the square of the diagonal length of the vector. | |
Peter Kasting
2012/10/30 01:14:14
Nit: Perhaps add note that this is cheaper than Le
| |
47 int64 LengthSquared() const; | |
48 // Gives the diagonal length of the vector. | |
49 float Length() const; | |
50 | |
51 std::string ToString() const; | |
52 | |
53 operator Vector2dF() const { return Vector2dF(x_, y_); } | |
54 | |
55 private: | |
56 int x_; | |
57 int y_; | |
58 }; | |
59 | |
60 inline bool operator==(const Vector2d& lhs, const Vector2d& rhs) { | |
61 return lhs.x() == rhs.x() && lhs.y() == rhs.y(); | |
62 } | |
63 | |
64 inline Vector2d operator-(const Vector2d& v) { | |
65 return Vector2d(-v.x(), -v.y()); | |
66 } | |
67 | |
68 inline Vector2d operator+(const Vector2d& lhs, const Vector2d& rhs) { | |
69 Vector2d result = lhs; | |
70 result.Add(rhs); | |
71 return result; | |
72 } | |
73 | |
74 inline Vector2d operator-(const Vector2d& lhs, const Vector2d& rhs) { | |
75 Vector2d result = lhs; | |
76 result.Add(-rhs); | |
77 return result; | |
78 } | |
79 | |
80 } // namespace gfx | |
81 | |
82 #endif // UI_GFX_VECTOR2D_H_ | |
OLD | NEW |