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Issue 11269022: Add Vector2d classes that represent offsets, instead of using Point. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: more vector use fixes Created 8 years, 1 month ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "ui/gfx/vector2d.h"
6
7 #include <cmath>
8
9 #include "base/stringprintf.h"
10
11 namespace gfx {
12
13 Vector2d::Vector2d()
14 : x_(0),
15 y_(0) {
Peter Kasting 2012/10/30 01:14:14 Nit: Could also put these first three lines all on
16 }
17
18 Vector2d::Vector2d(int x, int y)
19 : x_(x),
20 y_(y) {
21 }
22
23 bool Vector2d::IsZero() const {
24 return x_ == 0 && y_ == 0;
25 }
26
27 void Vector2d::Grow(int x, int y) {
28 x_ += x;
29 y_ += y;
30 }
31
32 void Vector2d::Add(const Vector2d& other) {
33 x_ += other.x_;
34 y_ += other.y_;
35 }
36
37 void Vector2d::Subtract(const Vector2d& other) {
38 x_ -= other.x_;
39 y_ -= other.y_;
40 }
41
42 int64 Vector2d::LengthSquared() const {
43 return x_ * x_ + y_ * y_;
44 }
45
46 float Vector2d::Length() const {
47 return static_cast<float>(std::sqrt(
48 static_cast<double>(x_) * x_ + static_cast<double>(y_) * y_));
Peter Kasting 2012/10/30 01:14:14 Nit: Would this be more efficient as static
danakj 2012/10/30 19:21:21 But we'd also lose some range, as x*x doesn't fit
Peter Kasting 2012/10/30 20:24:37 What about this then: return static_cast<float>
danakj 2012/10/30 21:14:52 Ya, I like that!
49 }
50
51 std::string Vector2d::ToString() const {
52 return base::StringPrintf("[%d %d]", x_, y_);
53 }
54
55 } // namespace gfx
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