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Side by Side Diff: ui/aura/client/window_move_client.h

Issue 11269022: Add Vector2d classes that represent offsets, instead of using Point. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Comments addressed Created 8 years, 1 month ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef UI_AURA_CLIENT_WINDOW_MOVE_CLIENT_H_ 5 #ifndef UI_AURA_CLIENT_WINDOW_MOVE_CLIENT_H_
6 #define UI_AURA_CLIENT_WINDOW_MOVE_CLIENT_H_ 6 #define UI_AURA_CLIENT_WINDOW_MOVE_CLIENT_H_
7 7
8 #include "ui/aura/aura_export.h" 8 #include "ui/aura/aura_export.h"
9 #include "ui/gfx/vector2d.h"
9 10
10 namespace gfx { 11 namespace gfx {
11 class Point; 12 class Point;
12 } 13 }
13 14
14 namespace aura { 15 namespace aura {
15 class Window; 16 class Window;
16 namespace client { 17 namespace client {
17 18
18 enum WindowMoveResult { 19 enum WindowMoveResult {
19 MOVE_SUCCESSFUL, // Moving window was successful. 20 MOVE_SUCCESSFUL, // Moving window was successful.
20 MOVE_CANCELED // Moving window was canceled. 21 MOVE_CANCELED // Moving window was canceled.
21 }; 22 };
22 23
23 // An interface implemented by an object that manages programatically keyed 24 // An interface implemented by an object that manages programatically keyed
24 // window moving. 25 // window moving.
25 class AURA_EXPORT WindowMoveClient { 26 class AURA_EXPORT WindowMoveClient {
26 public: 27 public:
27 // Starts a nested message loop for moving the window. |drag_offset| is the 28 // Starts a nested message loop for moving the window. |drag_offset| is the
28 // offset from the window origin to the cursor when the drag was started. 29 // offset from the window origin to the cursor when the drag was started.
29 // Returns MOVE_SUCCESSFUL if the move has completed successfully, or 30 // Returns MOVE_SUCCESSFUL if the move has completed successfully, or
30 // MOVE_CANCELED otherwise. 31 // MOVE_CANCELED otherwise.
31 virtual WindowMoveResult RunMoveLoop(Window* window, 32 virtual WindowMoveResult RunMoveLoop(Window* window,
32 const gfx::Point& drag_offset) = 0; 33 const gfx::Vector2d& drag_offset) = 0;
33 34
34 // Ends a previously started move loop. 35 // Ends a previously started move loop.
35 virtual void EndMoveLoop() = 0; 36 virtual void EndMoveLoop() = 0;
36 37
37 protected: 38 protected:
38 virtual ~WindowMoveClient() {} 39 virtual ~WindowMoveClient() {}
39 }; 40 };
40 41
41 // Sets/Gets the activation client for the specified window. 42 // Sets/Gets the activation client for the specified window.
42 AURA_EXPORT void SetWindowMoveClient(Window* window, 43 AURA_EXPORT void SetWindowMoveClient(Window* window,
43 WindowMoveClient* client); 44 WindowMoveClient* client);
44 AURA_EXPORT WindowMoveClient* GetWindowMoveClient(Window* window); 45 AURA_EXPORT WindowMoveClient* GetWindowMoveClient(Window* window);
45 46
46 } // namespace client 47 } // namespace client
47 } // namespace aura 48 } // namespace aura
48 49
49 #endif // UI_AURA_CLIENT_WINDOW_MOVE_CLIENT_H_ 50 #endif // UI_AURA_CLIENT_WINDOW_MOVE_CLIENT_H_
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