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Side by Side Diff: ash/wm/toplevel_window_event_handler.cc

Issue 11269022: Add Vector2d classes that represent offsets, instead of using Point. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: inlines Created 8 years, 1 month ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ash/wm/toplevel_window_event_handler.h" 5 #include "ash/wm/toplevel_window_event_handler.h"
6 6
7 #include "ash/shell.h" 7 #include "ash/shell.h"
8 #include "ash/wm/property_util.h" 8 #include "ash/wm/property_util.h"
9 #include "ash/wm/resize_shadow_controller.h" 9 #include "ash/wm/resize_shadow_controller.h"
10 #include "ash/wm/window_resizer.h" 10 #include "ash/wm/window_resizer.h"
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234 } 234 }
235 default: 235 default:
236 return ui::ER_UNHANDLED; 236 return ui::ER_UNHANDLED;
237 } 237 }
238 238
239 return ui::ER_CONSUMED; 239 return ui::ER_CONSUMED;
240 } 240 }
241 241
242 aura::client::WindowMoveResult ToplevelWindowEventHandler::RunMoveLoop( 242 aura::client::WindowMoveResult ToplevelWindowEventHandler::RunMoveLoop(
243 aura::Window* source, 243 aura::Window* source,
244 const gfx::Point& drag_offset) { 244 const gfx::Vector2d& drag_offset) {
245 DCHECK(!in_move_loop_); // Can only handle one nested loop at a time. 245 DCHECK(!in_move_loop_); // Can only handle one nested loop at a time.
246 in_move_loop_ = true; 246 in_move_loop_ = true;
247 move_cancelled_ = false; 247 move_cancelled_ = false;
248 aura::RootWindow* root_window = source->GetRootWindow(); 248 aura::RootWindow* root_window = source->GetRootWindow();
249 DCHECK(root_window); 249 DCHECK(root_window);
250 gfx::Point drag_location; 250 gfx::Point drag_location;
251 if (aura::Env::GetInstance()->is_touch_down()) { 251 if (aura::Env::GetInstance()->is_touch_down()) {
252 in_gesture_resize_ = true; 252 in_gesture_resize_ = true;
253 bool has_point = root_window->gesture_recognizer()-> 253 bool has_point = root_window->gesture_recognizer()->
254 GetLastTouchPointForTarget(source, &drag_location); 254 GetLastTouchPointForTarget(source, &drag_location);
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433 void ToplevelWindowEventHandler::ResizerWindowDestroyed() { 433 void ToplevelWindowEventHandler::ResizerWindowDestroyed() {
434 // We explicitly don't invoke RevertDrag() since that may do things to window. 434 // We explicitly don't invoke RevertDrag() since that may do things to window.
435 // Instead we destroy the resizer. 435 // Instead we destroy the resizer.
436 window_resizer_.reset(); 436 window_resizer_.reset();
437 437
438 // End the move loop. This does nothing if we're not in a move loop. 438 // End the move loop. This does nothing if we're not in a move loop.
439 EndMoveLoop(); 439 EndMoveLoop();
440 } 440 }
441 441
442 } // namespace ash 442 } // namespace ash
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