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Side by Side Diff: ui/gfx/vector2d_f.h

Issue 11269022: Add Vector2d classes that represent offsets, instead of using Point. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: rebase Created 8 years, 1 month ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 // Defines a simple float vector class. This class is used to indicate a
6 // distance in two dimensions between two points. Subtracting two points should
7 // produce a vector, and adding a vector to a point produces the point at the
8 // vector's distance from the original point.
9
10 #ifndef UI_GFX_VECTOR2D_F_H_
11 #define UI_GFX_VECTOR2D_F_H_
12
13 #include <cmath>
14 #include <string>
15
16 #include "ui/base/ui_export.h"
17
18 namespace gfx {
19
20 class UI_EXPORT Vector2dF {
21 public:
22 Vector2dF();
23 Vector2dF(float x, float y);
24
25 float x() const { return x_; }
26 void set_x(float x) { x_ = x; }
27
28 float y() const { return y_; }
29 void set_y(float y) { y_ = y; }
30
31 // True if both components of the vector are 0.
32 bool IsZero() const;
33
34 // Adds |x| and |y| to the x-axis and y-axis components respectively.
35 void Grow(float x, float y);
36
37 // Add the components of the |other| vector to the current vector.
38 void Add(const Vector2dF& other);
39 // Subtract the components of the |other| vector from the current vector.
40 void Subtract(const Vector2dF& other);
41
42 void operator+=(const Vector2dF& other) { Add(other); }
43 void operator-=(const Vector2dF& other) { Subtract(other); }
44
45 // Gives the square of the diagonal length of the vector.
46 float LengthSquared() const;
47 // Gives the diagonal length of the vector.
48 float Length() const;
49
50 // Scale the x and y components of the vector by |scale|.
51 void Scale(float scale) { Scale(scale, scale); }
52 // Scale the x and y components of the vector by |x_scale| and |y_scale|
53 // respectively.
54 void Scale(float x_scale, float y_scale);
55
56 std::string ToString() const;
57
58 private:
59 float x_;
60 float y_;
61 };
62
63 inline bool operator==(const Vector2dF& lhs, const Vector2dF& rhs) {
64 return lhs.x() == rhs.x() && lhs.y() == rhs.y();
65 }
66
67 inline Vector2dF operator-(const Vector2dF& v) {
68 return Vector2dF(-v.x(), -v.y());
69 }
70
71 inline Vector2dF operator+(const Vector2dF& lhs, const Vector2dF& rhs) {
72 Vector2dF result = lhs;
73 result.Add(rhs);
74 return result;
75 }
76
77 inline Vector2dF operator-(const Vector2dF& lhs, const Vector2dF& rhs) {
78 Vector2dF result = lhs;
79 result.Add(-rhs);
80 return result;
81 }
82
83 } // namespace gfx
84
85 #endif // UI_GFX_VECTOR2D_F_H_
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