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Issue 11269022: Add Vector2d classes that represent offsets, instead of using Point. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: rebase Created 8 years, 1 month ago
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1 // Copyright 2010 The Chromium Authors. All rights reserved. 1 // Copyright 2010 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "config.h" 5 #include "config.h"
6 6
7 #include "cc/gl_renderer.h" 7 #include "cc/gl_renderer.h"
8 8
9 #include "FloatQuad.h" 9 #include "FloatQuad.h"
10 #include "NotImplemented.h" 10 #include "NotImplemented.h"
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686 // Clamp texture coordinates to avoid sampling outside the layer 686 // Clamp texture coordinates to avoid sampling outside the layer
687 // by deflating the tile region half a texel or half a texel 687 // by deflating the tile region half a texel or half a texel
688 // minus epsilon for one pixel layers. The resulting clamp region 688 // minus epsilon for one pixel layers. The resulting clamp region
689 // is mapped to the unit square by the vertex shader and mapped 689 // is mapped to the unit square by the vertex shader and mapped
690 // back to normalized texture coordinates by the fragment shader 690 // back to normalized texture coordinates by the fragment shader
691 // after being clamped to 0-1 range. 691 // after being clamped to 0-1 range.
692 const float epsilon = 1 / 1024.0f; 692 const float epsilon = 1 / 1024.0f;
693 float clampX = min(0.5, clampRect.width() / 2.0 - epsilon); 693 float clampX = min(0.5, clampRect.width() / 2.0 - epsilon);
694 float clampY = min(0.5, clampRect.height() / 2.0 - epsilon); 694 float clampY = min(0.5, clampRect.height() / 2.0 - epsilon);
695 clampRect.Inset(clampX, clampY, clampX, clampY); 695 clampRect.Inset(clampX, clampY, clampX, clampY);
696 gfx::PointF clampOffset = clampRect.origin() - tileRect.origin(); 696 gfx::Vector2dF clampOffset = clampRect.origin() - tileRect.origin();
Peter Kasting 2012/10/27 01:01:39 Nit: If you inline into next statement, the tileRe
danakj 2012/10/29 19:17:20 Done.
697 697
698 gfx::PointF textureOffset = quad->textureOffset() + clampOffset + 698 gfx::PointF textureOffset = quad->textureOffset() + clampOffset +
699 (tileRect.origin() - quad->quadRect().origin()); 699 (tileRect.origin() - quad->quadRect().origin());
700 700
701 // Map clamping rectangle to unit square. 701 // Map clamping rectangle to unit square.
702 float vertexTexTranslateX = -clampRect.x() / clampRect.width(); 702 float vertexTexTranslateX = -clampRect.x() / clampRect.width();
703 float vertexTexTranslateY = -clampRect.y() / clampRect.height(); 703 float vertexTexTranslateY = -clampRect.y() / clampRect.height();
704 float vertexTexScaleX = tileRect.width() / clampRect.width(); 704 float vertexTexScaleX = tileRect.width() / clampRect.width();
705 float vertexTexScaleY = tileRect.height() / clampRect.height(); 705 float vertexTexScaleY = tileRect.height() / clampRect.height();
706 706
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1593 1593
1594 releaseRenderPassTextures(); 1594 releaseRenderPassTextures();
1595 } 1595 }
1596 1596
1597 bool GLRenderer::isContextLost() 1597 bool GLRenderer::isContextLost()
1598 { 1598 {
1599 return (m_context->getGraphicsResetStatusARB() != GL_NO_ERROR); 1599 return (m_context->getGraphicsResetStatusARB() != GL_NO_ERROR);
1600 } 1600 }
1601 1601
1602 } // namespace cc 1602 } // namespace cc
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