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Side by Side Diff: ui/gfx/vector2d_f.h

Issue 11269022: Add Vector2d classes that represent offsets, instead of using Point. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: remove SizeOfVector Created 8 years, 1 month ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 // Defines a simple float vector class. This class is used to indicate a
tfarina 2012/10/26 22:22:30 I generally prefer to put this kind of comment rig
Peter Kasting 2012/10/26 22:44:50 Google style actually talks about both file- and c
6 // distance in two dimentions between two points. Subtracting two points should
7 // produce a vector, and adding a vector to a point produces the point at the
8 // vector's distance from the original point.
9
10 #ifndef UI_GFX_VECTOR2D_F_H_
11 #define UI_GFX_VECTOR2D_F_H_
12
13 #include <cmath>
14 #include <string>
15
16 #include "ui/base/ui_export.h"
17
18 namespace gfx {
19
20 class UI_EXPORT Vector2dF {
21 public:
22 Vector2dF();
23 Vector2dF(float x, float y);
24
25 float x() const { return x_; }
26 void set_x(float x) { x_ = x; }
27
28 float y() const { return y_; }
29 void set_y(float y) { y_ = y; }
30
31 bool IsZero() const { return x_ == 0 && y_ == 0; }
32
33 void Grow(float x, float y) {
34 x_ += x;
35 y_ += y;
36 }
37
38 void Add(const Vector2dF& other) {
39 x_ += other.x_;
40 y_ += other.y_;
41 }
42
43 void Scale(float scale) {
44 Scale(scale, scale);
45 }
46
47 void Scale(float x_scale, float y_scale) {
48 x_ *= x_scale;
49 y_ *= y_scale;
50 }
51
52 float LengthSquared() const {
53 return x_ * x_ + y_ * y_;
54 }
55
56 float Length() const {
tfarina 2012/10/26 22:22:30 Could you deinline all the implementations, i.e, m
danakj 2012/10/26 22:24:52 I can, though I'm following the lead of point_base
Peter Kasting 2012/10/26 22:44:50 As Thiago noted, we're forced to inline there due
57 return static_cast<float>(std::sqrt(
58 static_cast<double>(x_) * x_ + static_cast<double>(y_) * y_));
59 }
60
61 std::string ToString() const;
62
63 private:
tfarina 2012/10/26 22:22:30 Do we allow copy and assign, right? Just checking,
danakj 2012/10/26 22:24:52 Right, we do.
64 float x_;
65 float y_;
66 };
67
68 inline bool operator==(const Vector2dF& lhs, const Vector2dF& rhs) {
69 return lhs.x() == rhs.x() && lhs.y() == rhs.y();
70 }
71
72 inline Vector2dF operator-(const Vector2dF& v) {
73 return Vector2dF(-v.x(), -v.y());
74 }
75
76 inline Vector2dF operator+(const Vector2dF& lhs, const Vector2dF& rhs) {
77 Vector2dF result = lhs;
78 result.Add(rhs);
79 return result;
80 }
81
82 inline Vector2dF operator-(const Vector2dF& lhs, const Vector2dF& rhs) {
83 Vector2dF result = lhs;
84 result.Add(-rhs);
85 return result;
86 }
87
88 } // namespace gfx
89
90 #endif // UI_GFX_VECTOR2D_F_H_
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