| Index: cc/gl_renderer.h
|
| diff --git a/cc/gl_renderer.h b/cc/gl_renderer.h
|
| index 0a5ec315fb2f895f81c39c6b305816a52f60e03e..06f318ba9991f46abbc36648a475ed8e89eee317 100644
|
| --- a/cc/gl_renderer.h
|
| +++ b/cc/gl_renderer.h
|
| @@ -50,7 +50,7 @@ public:
|
| // puts backbuffer onscreen
|
| virtual bool swapBuffers() OVERRIDE;
|
|
|
| - virtual void getFramebufferPixels(void *pixels, const IntRect&) OVERRIDE;
|
| + virtual void getFramebufferPixels(void *pixels, const gfx::Rect&) OVERRIDE;
|
|
|
| virtual bool isContextLost() OVERRIDE;
|
|
|
| @@ -67,7 +67,7 @@ protected:
|
| const FloatQuad& sharedGeometryQuad() const { return m_sharedGeometryQuad; }
|
| const GeometryBinding* sharedGeometry() const { return m_sharedGeometry.get(); }
|
|
|
| - bool getFramebufferTexture(ScopedTexture*, const IntRect& deviceRect);
|
| + bool getFramebufferTexture(ScopedTexture*, const gfx::Rect& deviceRect);
|
| void releaseRenderPassTextures();
|
|
|
| virtual void bindFramebufferToOutputSurface(DrawingFrame&) OVERRIDE;
|
|
|