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1 // Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef BASE_GFX_PLATFORM_DEVICE_WIN_H__ | 5 #ifndef PlatformDeviceWin_h |
6 #define BASE_GFX_PLATFORM_DEVICE_WIN_H__ | 6 #define PlatformDeviceWin_h |
| 7 |
| 8 #include <windows.h> |
7 | 9 |
8 #include <vector> | 10 #include <vector> |
9 | 11 |
10 #include "SkDevice.h" | 12 #include "SkDevice.h" |
11 | 13 |
12 class SkMatrix; | 14 class SkMatrix; |
13 class SkPath; | 15 class SkPath; |
14 class SkRegion; | 16 class SkRegion; |
15 | 17 |
16 namespace gfx { | 18 namespace gfx { |
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85 // Loads the specified Skia transform into the device context, excluding | 87 // Loads the specified Skia transform into the device context, excluding |
86 // perspective (which GDI doesn't support). | 88 // perspective (which GDI doesn't support). |
87 static void LoadTransformToDC(HDC dc, const SkMatrix& matrix); | 89 static void LoadTransformToDC(HDC dc, const SkMatrix& matrix); |
88 | 90 |
89 // Transforms SkPath's paths into a series of cubic path. | 91 // Transforms SkPath's paths into a series of cubic path. |
90 static bool SkPathToCubicPaths(CubicPaths* paths, const SkPath& skpath); | 92 static bool SkPathToCubicPaths(CubicPaths* paths, const SkPath& skpath); |
91 }; | 93 }; |
92 | 94 |
93 } // namespace gfx | 95 } // namespace gfx |
94 | 96 |
95 #endif // BASE_GFX_PLATFORM_DEVICE_WIN_H__ | 97 #endif // PlatformDeviceWin_h |
96 | 98 |
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