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1 // Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "base/gfx/bitmap_platform_device_win.h" | 5 #include "BitmapPlatformDeviceWin.h" |
6 | 6 |
7 #include "base/gfx/gdi_util.h" | 7 #include "base/gfx/gdi_util.h" |
8 #include "base/logging.h" | 8 #include "base/logging.h" |
9 #include "SkMatrix.h" | 9 #include "SkMatrix.h" |
10 #include "SkRegion.h" | 10 #include "SkRegion.h" |
11 #include "SkUtils.h" | 11 #include "SkUtils.h" |
12 | 12 |
13 namespace gfx { | 13 namespace gfx { |
14 | 14 |
15 // When Windows draws text, is sets the fourth byte (which Skia uses for alpha) | 15 // When Windows draws text, is sets the fourth byte (which Skia uses for alpha) |
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437 for (int j = 0; j < width; j++) { | 437 for (int j = 0; j < width; j++) { |
438 adjustor(data + j); | 438 adjustor(data + j); |
439 } | 439 } |
440 data += row_words; | 440 data += row_words; |
441 } | 441 } |
442 } | 442 } |
443 } | 443 } |
444 | 444 |
445 } // namespace gfx | 445 } // namespace gfx |
446 | 446 |
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