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| 1 // Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #include "base/gfx/vector_canvas.h" | |
| 6 | |
| 7 #include "base/gfx/vector_device.h" | |
| 8 #include "base/logging.h" | |
| 9 | |
| 10 namespace gfx { | |
| 11 | |
| 12 VectorCanvas::VectorCanvas() { | |
| 13 } | |
| 14 | |
| 15 VectorCanvas::VectorCanvas(HDC dc, int width, int height) { | |
| 16 bool initialized = initialize(dc, width, height); | |
| 17 CHECK(initialized); | |
| 18 } | |
| 19 | |
| 20 VectorCanvas::~VectorCanvas() { | |
| 21 } | |
| 22 | |
| 23 bool VectorCanvas::initialize(HDC context, int width, int height) { | |
| 24 SkDevice* device = createPlatformDevice(width, height, true, context); | |
| 25 if (!device) | |
| 26 return false; | |
| 27 | |
| 28 setDevice(device); | |
| 29 device->unref(); // was created with refcount 1, and setDevice also refs | |
| 30 return true; | |
| 31 } | |
| 32 | |
| 33 SkBounder* VectorCanvas::setBounder(SkBounder* bounder) { | |
| 34 if (!IsTopDeviceVectorial()) | |
| 35 return PlatformCanvasWin::setBounder(bounder); | |
| 36 | |
| 37 // This function isn't used in the code. Verify this assumption. | |
| 38 NOTREACHED(); | |
| 39 return NULL; | |
| 40 } | |
| 41 | |
| 42 SkDevice* VectorCanvas::createDevice(SkBitmap::Config config, | |
| 43 int width, int height, | |
| 44 bool is_opaque, bool isForLayer) { | |
| 45 DCHECK(config == SkBitmap::kARGB_8888_Config); | |
| 46 return createPlatformDevice(width, height, is_opaque, NULL); | |
| 47 } | |
| 48 | |
| 49 SkDrawFilter* VectorCanvas::setDrawFilter(SkDrawFilter* filter) { | |
| 50 // This function isn't used in the code. Verify this assumption. | |
| 51 NOTREACHED(); | |
| 52 return NULL; | |
| 53 } | |
| 54 | |
| 55 SkDevice* VectorCanvas::createPlatformDevice(int width, | |
| 56 int height, bool is_opaque, | |
| 57 HANDLE shared_section) { | |
| 58 if (!is_opaque) { | |
| 59 // TODO(maruel): http://b/1184002 1184002 When restoring a semi-transparent | |
| 60 // layer, i.e. merging it, we need to rasterize it because GDI doesn't | |
| 61 // support transparency except for AlphaBlend(). Right now, a | |
| 62 // BitmapPlatformDeviceWin is created when VectorCanvas think a saveLayers() | |
| 63 // call is being done. The way to save a layer would be to create an | |
| 64 // EMF-based VectorDevice and have this device registers the drawing. When | |
| 65 // playing back the device into a bitmap, do it at the printer's dpi instead | |
| 66 // of the layout's dpi (which is much lower). | |
| 67 return PlatformCanvasWin::createPlatformDevice(width, height, is_opaque, | |
| 68 shared_section); | |
| 69 } | |
| 70 | |
| 71 // TODO(maruel): http://b/1183870 Look if it would be worth to increase the | |
| 72 // resolution by ~10x (any worthy factor) to increase the rendering precision | |
| 73 // (think about printing) while using a relatively low dpi. This happens | |
| 74 // because we receive float as input but the GDI functions works with | |
| 75 // integers. The idea is to premultiply the matrix with this factor and | |
| 76 // multiply each SkScalar that are passed to SkScalarRound(value) as | |
| 77 // SkScalarRound(value * 10). Safari is already doing the same for text | |
| 78 // rendering. | |
| 79 DCHECK(shared_section); | |
| 80 PlatformDeviceWin* device = VectorDevice::create( | |
| 81 reinterpret_cast<HDC>(shared_section), width, height); | |
| 82 return device; | |
| 83 } | |
| 84 | |
| 85 bool VectorCanvas::IsTopDeviceVectorial() const { | |
| 86 return getTopPlatformDevice().IsVectorial(); | |
| 87 } | |
| 88 | |
| 89 } // namespace gfx | |
| 90 | |
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