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1 // Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef BASE_GFX_PLATFORM_DEVICE_LINUX_H_ | 5 #ifndef BASE_GFX_PLATFORM_DEVICE_LINUX_H_ |
6 #define BASE_GFX_PLATFORM_DEVICE_LINUX_H_ | 6 #define BASE_GFX_PLATFORM_DEVICE_LINUX_H_ |
7 | 7 |
8 #include "SkDevice.h" | 8 // TODO(brettw) this file should be removed and the includes changed to this |
9 | 9 // new location. |
10 namespace gfx { | 10 #include "webkit/port/platform/graphics/skia/public/PlatformDeviceLinux.h" |
11 | |
12 // Blindly copying the mac hierarchy. | |
13 class PlatformDeviceLinux : public SkDevice { | |
14 public: | |
15 // Returns if the preferred rendering engine is vectorial or bitmap based. | |
16 virtual bool IsVectorial() = 0; | |
17 | |
18 protected: | |
19 // Forwards |bitmap| to SkDevice's constructor. | |
20 PlatformDeviceLinux(const SkBitmap& bitmap); | |
21 }; | |
22 | |
23 } // namespace gfx | |
24 | 11 |
25 #endif // BASE_GFX_PLATFORM_DEVICE_LINUX_H_ | 12 #endif // BASE_GFX_PLATFORM_DEVICE_LINUX_H_ |
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