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1 // Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #include "base/gfx/platform_canvas_win.h" | |
6 | |
7 #include "base/gfx/bitmap_platform_device_win.h" | |
8 #include "base/logging.h" | |
9 #include "base/process_util.h" | |
10 | |
11 #ifdef ARCH_CPU_64_BITS | |
12 #error This code does not work on x64. Please make sure all the base unit tests\ | |
13 pass before doing any real work. | |
14 #endif | |
15 | |
16 namespace gfx { | |
17 | |
18 // Crashes the process. This is called when a bitmap allocation fails, and this | |
19 // function tries to determine why it might have failed, and crash on different | |
20 // lines. This allows us to see in crash dumps the most likely reason for the | |
21 // failure. It takes the size of the bitmap we were trying to allocate as its | |
22 // arguments so we can check that as well. | |
23 void CrashForBitmapAllocationFailure(int w, int h) { | |
24 // The maximum number of GDI objects per process is 10K. If we're very close | |
25 // to that, it's probably the problem. | |
26 const int kLotsOfGDIObjs = 9990; | |
27 CHECK(GetGuiResources(GetCurrentProcess(), GR_GDIOBJECTS) < kLotsOfGDIObjs); | |
28 | |
29 // If the bitmap is ginormous, then we probably can't allocate it. | |
30 // We use 64M pixels = 256MB @ 4 bytes per pixel. | |
31 const int64 kGinormousBitmapPxl = 64000000; | |
32 CHECK(static_cast<int64>(w) * static_cast<int64>(h) < kGinormousBitmapPxl); | |
33 | |
34 // If we're using a crazy amount of virtual address space, then maybe there | |
35 // isn't enough for our bitmap. | |
36 const int64 kLotsOfMem = 1500000000; // 1.5GB. | |
37 scoped_ptr<base::ProcessMetrics> process_metrics( | |
38 base::ProcessMetrics::CreateProcessMetrics(GetCurrentProcess())); | |
39 CHECK(process_metrics->GetPagefileUsage() < kLotsOfMem); | |
40 | |
41 // Everything else. | |
42 CHECK(0); | |
43 } | |
44 | |
45 | |
46 PlatformCanvasWin::PlatformCanvasWin() : SkCanvas() { | |
47 } | |
48 | |
49 PlatformCanvasWin::PlatformCanvasWin(int width, int height, bool is_opaque) | |
50 : SkCanvas() { | |
51 bool initialized = initialize(width, height, is_opaque, NULL); | |
52 if (!initialized) | |
53 CrashForBitmapAllocationFailure(width, height); | |
54 } | |
55 | |
56 PlatformCanvasWin::PlatformCanvasWin(int width, | |
57 int height, | |
58 bool is_opaque, | |
59 HANDLE shared_section) | |
60 : SkCanvas() { | |
61 bool initialized = initialize(width, height, is_opaque, shared_section); | |
62 if (!initialized) | |
63 CrashForBitmapAllocationFailure(width, height); | |
64 } | |
65 | |
66 PlatformCanvasWin::~PlatformCanvasWin() { | |
67 } | |
68 | |
69 bool PlatformCanvasWin::initialize(int width, | |
70 int height, | |
71 bool is_opaque, | |
72 HANDLE shared_section) { | |
73 SkDevice* device = | |
74 createPlatformDevice(width, height, is_opaque, shared_section); | |
75 if (!device) | |
76 return false; | |
77 | |
78 setDevice(device); | |
79 device->unref(); // was created with refcount 1, and setDevice also refs | |
80 return true; | |
81 } | |
82 | |
83 HDC PlatformCanvasWin::beginPlatformPaint() { | |
84 return getTopPlatformDevice().getBitmapDC(); | |
85 } | |
86 | |
87 void PlatformCanvasWin::endPlatformPaint() { | |
88 // we don't clear the DC here since it will be likely to be used again | |
89 // flushing will be done in onAccessBitmap | |
90 } | |
91 | |
92 PlatformDeviceWin& PlatformCanvasWin::getTopPlatformDevice() const { | |
93 // All of our devices should be our special PlatformDevice. | |
94 SkCanvas::LayerIter iter(const_cast<PlatformCanvasWin*>(this), false); | |
95 return *static_cast<PlatformDeviceWin*>(iter.device()); | |
96 } | |
97 | |
98 SkDevice* PlatformCanvasWin::createDevice(SkBitmap::Config config, | |
99 int width, | |
100 int height, | |
101 bool is_opaque, bool isForLayer) { | |
102 DCHECK(config == SkBitmap::kARGB_8888_Config); | |
103 return createPlatformDevice(width, height, is_opaque, NULL); | |
104 } | |
105 | |
106 SkDevice* PlatformCanvasWin::createPlatformDevice(int width, | |
107 int height, | |
108 bool is_opaque, | |
109 HANDLE shared_section) { | |
110 HDC screen_dc = GetDC(NULL); | |
111 SkDevice* device = BitmapPlatformDeviceWin::create(screen_dc, width, height, | |
112 is_opaque, shared_section); | |
113 ReleaseDC(NULL, screen_dc); | |
114 return device; | |
115 } | |
116 | |
117 SkDevice* PlatformCanvasWin::setBitmapDevice(const SkBitmap&) { | |
118 NOTREACHED(); | |
119 return NULL; | |
120 } | |
121 | |
122 } // namespace gfx | |
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