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1 // Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #include "base/gfx/bitmap_platform_device_win.h" | |
6 | |
7 #include "base/gfx/gdi_util.h" | |
8 #include "base/logging.h" | |
9 #include "SkMatrix.h" | |
10 #include "SkRegion.h" | |
11 #include "SkUtils.h" | |
12 | |
13 namespace gfx { | |
14 | |
15 // When Windows draws text, is sets the fourth byte (which Skia uses for alpha) | |
16 // to zero. This means that if we try compositing with text that Windows has | |
17 // drawn, we get invalid color values (if the alpha is 0, the other channels | |
18 // should be 0 since Skia uses premultiplied colors) and strange results. | |
19 // | |
20 // HTML rendering only requires one bit of transparency. When you ask for a | |
21 // semitransparent div, the div itself is drawn in another layer as completely | |
22 // opaque, and then composited onto the lower layer with a transfer function. | |
23 // The only place an alpha channel is needed is to track what has been drawn | |
24 // and what has not been drawn. | |
25 // | |
26 // Therefore, when we allocate a new device, we fill it with this special | |
27 // color. Because Skia uses premultiplied colors, any color where the alpha | |
28 // channel is smaller than any component is impossible, so we know that no | |
29 // legitimate drawing will produce this color. We use 1 as the alpha value | |
30 // because 0 is produced when Windows draws text (even though it should be | |
31 // opaque). | |
32 // | |
33 // When a layer is done and we want to render it to a lower layer, we use | |
34 // fixupAlphaBeforeCompositing. This replaces all 0 alpha channels with | |
35 // opaque (to fix the text problem), and replaces this magic color value | |
36 // with transparency. The result is something that can be correctly | |
37 // composited. However, once this has been done, no more can be drawn to | |
38 // the layer because fixing the alphas *again* will result in incorrect | |
39 // values. | |
40 static const uint32_t kMagicTransparencyColor = 0x01FFFEFD; | |
41 | |
42 namespace { | |
43 | |
44 // Constrains position and size to fit within available_size. If |size| is -1, | |
45 // all the available_size is used. Returns false if the position is out of | |
46 // available_size. | |
47 bool Constrain(int available_size, int* position, int *size) { | |
48 if (*size < -2) | |
49 return false; | |
50 | |
51 if (*position < 0) { | |
52 if (*size != -1) | |
53 *size += *position; | |
54 *position = 0; | |
55 } | |
56 if (*size == 0 || *position >= available_size) | |
57 return false; | |
58 | |
59 if (*size > 0) { | |
60 int overflow = (*position + *size) - available_size; | |
61 if (overflow > 0) { | |
62 *size -= overflow; | |
63 } | |
64 } else { | |
65 // Fill up available size. | |
66 *size = available_size - *position; | |
67 } | |
68 return true; | |
69 } | |
70 | |
71 // If the pixel value is 0, it gets set to kMagicTransparencyColor. | |
72 void PrepareAlphaForGDI(uint32_t* pixel) { | |
73 if (*pixel == 0) { | |
74 *pixel = kMagicTransparencyColor; | |
75 } | |
76 } | |
77 | |
78 // If the pixel value is kMagicTransparencyColor, it gets set to 0. Otherwise | |
79 // if the alpha is 0, the alpha is set to 255. | |
80 void PostProcessAlphaForGDI(uint32_t* pixel) { | |
81 if (*pixel == kMagicTransparencyColor) { | |
82 *pixel = 0; | |
83 } else if ((*pixel & 0xFF000000) == 0) { | |
84 *pixel |= 0xFF000000; | |
85 } | |
86 } | |
87 | |
88 // Sets the opacity of the specified value to 0xFF. | |
89 void MakeOpaqueAlphaAdjuster(uint32_t* pixel) { | |
90 *pixel |= 0xFF000000; | |
91 } | |
92 | |
93 // See the declaration of kMagicTransparencyColor at the top of the file. | |
94 void FixupAlphaBeforeCompositing(uint32_t* pixel) { | |
95 if (*pixel == kMagicTransparencyColor) | |
96 *pixel = 0; | |
97 else | |
98 *pixel |= 0xFF000000; | |
99 } | |
100 | |
101 } // namespace | |
102 | |
103 class BitmapPlatformDeviceWin::BitmapPlatformDeviceWinData | |
104 : public base::RefCounted<BitmapPlatformDeviceWinData> { | |
105 public: | |
106 explicit BitmapPlatformDeviceWinData(HBITMAP hbitmap); | |
107 | |
108 // Create/destroy hdc_, which is the memory DC for our bitmap data. | |
109 HDC GetBitmapDC(); | |
110 void ReleaseBitmapDC(); | |
111 bool IsBitmapDCCreated() const; | |
112 | |
113 // Sets the transform and clip operations. This will not update the DC, | |
114 // but will mark the config as dirty. The next call of LoadConfig will | |
115 // pick up these changes. | |
116 void SetMatrixClip(const SkMatrix& transform, const SkRegion& region); | |
117 | |
118 const SkMatrix& transform() const { | |
119 return transform_; | |
120 } | |
121 | |
122 protected: | |
123 // Loads the current transform and clip into the DC. Can be called even when | |
124 // the DC is NULL (will be a NOP). | |
125 void LoadConfig(); | |
126 | |
127 // Windows bitmap corresponding to our surface. | |
128 HBITMAP hbitmap_; | |
129 | |
130 // Lazily-created DC used to draw into the bitmap, see getBitmapDC. | |
131 HDC hdc_; | |
132 | |
133 // True when there is a transform or clip that has not been set to the DC. | |
134 // The DC is retrieved for every text operation, and the transform and clip | |
135 // do not change as much. We can save time by not loading the clip and | |
136 // transform for every one. | |
137 bool config_dirty_; | |
138 | |
139 // Translation assigned to the DC: we need to keep track of this separately | |
140 // so it can be updated even if the DC isn't created yet. | |
141 SkMatrix transform_; | |
142 | |
143 // The current clipping | |
144 SkRegion clip_region_; | |
145 | |
146 private: | |
147 friend class base::RefCounted<BitmapPlatformDeviceWinData>; | |
148 ~BitmapPlatformDeviceWinData(); | |
149 | |
150 DISALLOW_EVIL_CONSTRUCTORS(BitmapPlatformDeviceWinData); | |
151 }; | |
152 | |
153 BitmapPlatformDeviceWin::BitmapPlatformDeviceWinData::BitmapPlatformDeviceWinDat
a( | |
154 HBITMAP hbitmap) | |
155 : hbitmap_(hbitmap), | |
156 hdc_(NULL), | |
157 config_dirty_(true) { // Want to load the config next time. | |
158 // Initialize the clip region to the entire bitmap. | |
159 BITMAP bitmap_data; | |
160 if (GetObject(hbitmap_, sizeof(BITMAP), &bitmap_data)) { | |
161 SkIRect rect; | |
162 rect.set(0, 0, bitmap_data.bmWidth, bitmap_data.bmHeight); | |
163 clip_region_ = SkRegion(rect); | |
164 } | |
165 | |
166 transform_.reset(); | |
167 } | |
168 | |
169 BitmapPlatformDeviceWin::BitmapPlatformDeviceWinData::~BitmapPlatformDeviceWinDa
ta() { | |
170 if (hdc_) | |
171 ReleaseBitmapDC(); | |
172 | |
173 // this will free the bitmap data as well as the bitmap handle | |
174 DeleteObject(hbitmap_); | |
175 } | |
176 | |
177 HDC BitmapPlatformDeviceWin::BitmapPlatformDeviceWinData::GetBitmapDC() { | |
178 if (!hdc_) { | |
179 hdc_ = CreateCompatibleDC(NULL); | |
180 InitializeDC(hdc_); | |
181 HGDIOBJ old_bitmap = SelectObject(hdc_, hbitmap_); | |
182 // When the memory DC is created, its display surface is exactly one | |
183 // monochrome pixel wide and one monochrome pixel high. Since we select our | |
184 // own bitmap, we must delete the previous one. | |
185 DeleteObject(old_bitmap); | |
186 } | |
187 | |
188 LoadConfig(); | |
189 return hdc_; | |
190 } | |
191 | |
192 void BitmapPlatformDeviceWin::BitmapPlatformDeviceWinData::ReleaseBitmapDC() { | |
193 DCHECK(hdc_); | |
194 DeleteDC(hdc_); | |
195 hdc_ = NULL; | |
196 } | |
197 | |
198 bool BitmapPlatformDeviceWin::BitmapPlatformDeviceWinData::IsBitmapDCCreated() | |
199 const { | |
200 return hdc_ != NULL; | |
201 } | |
202 | |
203 | |
204 void BitmapPlatformDeviceWin::BitmapPlatformDeviceWinData::SetMatrixClip( | |
205 const SkMatrix& transform, | |
206 const SkRegion& region) { | |
207 transform_ = transform; | |
208 clip_region_ = region; | |
209 config_dirty_ = true; | |
210 } | |
211 | |
212 void BitmapPlatformDeviceWin::BitmapPlatformDeviceWinData::LoadConfig() { | |
213 if (!config_dirty_ || !hdc_) | |
214 return; // Nothing to do. | |
215 config_dirty_ = false; | |
216 | |
217 // Transform. | |
218 SkMatrix t(transform_); | |
219 LoadTransformToDC(hdc_, t); | |
220 // We don't use transform_ for the clipping region since the translation is | |
221 // already applied to offset_x_ and offset_y_. | |
222 t.reset(); | |
223 LoadClippingRegionToDC(hdc_, clip_region_, t); | |
224 } | |
225 | |
226 // We use this static factory function instead of the regular constructor so | |
227 // that we can create the pixel data before calling the constructor. This is | |
228 // required so that we can call the base class' constructor with the pixel | |
229 // data. | |
230 BitmapPlatformDeviceWin* BitmapPlatformDeviceWin::create(HDC screen_dc, | |
231 int width, | |
232 int height, | |
233 bool is_opaque, | |
234 HANDLE shared_section) { | |
235 SkBitmap bitmap; | |
236 | |
237 // CreateDIBSection appears to get unhappy if we create an empty bitmap, so | |
238 // just create a minimal bitmap | |
239 if ((width == 0) || (height == 0)) { | |
240 width = 1; | |
241 height = 1; | |
242 } | |
243 | |
244 BITMAPINFOHEADER hdr = {0}; | |
245 CreateBitmapHeader(width, height, &hdr); | |
246 | |
247 void* data = NULL; | |
248 HBITMAP hbitmap = CreateDIBSection(screen_dc, | |
249 reinterpret_cast<BITMAPINFO*>(&hdr), 0, | |
250 &data, | |
251 shared_section, 0); | |
252 | |
253 // If we run out of GDI objects or some other error occurs, we won't get a | |
254 // bitmap here. This will cause us to crash later because the data pointer is | |
255 // NULL. To make sure that we can assign blame for those crashes to this code, | |
256 // we deliberately crash here, even in release mode. | |
257 if (!hbitmap) { | |
258 DWORD error = GetLastError(); | |
259 LOG(ERROR) << "CreateDIBSection Failed. Error: " << error << "\n"; | |
260 return NULL; | |
261 } | |
262 | |
263 bitmap.setConfig(SkBitmap::kARGB_8888_Config, width, height); | |
264 bitmap.setPixels(data); | |
265 bitmap.setIsOpaque(is_opaque); | |
266 | |
267 if (is_opaque) { | |
268 #ifndef NDEBUG | |
269 // To aid in finding bugs, we set the background color to something | |
270 // obviously wrong so it will be noticable when it is not cleared | |
271 bitmap.eraseARGB(255, 0, 255, 128); // bright bluish green | |
272 #endif | |
273 } else { | |
274 // A transparent layer is requested: fill with our magic "transparent" | |
275 // color, see the declaration of kMagicTransparencyColor above | |
276 sk_memset32(static_cast<uint32_t*>(data), kMagicTransparencyColor, | |
277 width * height); | |
278 } | |
279 | |
280 // The device object will take ownership of the HBITMAP. | |
281 return new BitmapPlatformDeviceWin(new BitmapPlatformDeviceWinData(hbitmap), | |
282 bitmap); | |
283 } | |
284 | |
285 // The device will own the HBITMAP, which corresponds to also owning the pixel | |
286 // data. Therefore, we do not transfer ownership to the SkDevice's bitmap. | |
287 BitmapPlatformDeviceWin::BitmapPlatformDeviceWin( | |
288 BitmapPlatformDeviceWinData* data, | |
289 const SkBitmap& bitmap) : PlatformDeviceWin(bitmap), data_(data) { | |
290 } | |
291 | |
292 // The copy constructor just adds another reference to the underlying data. | |
293 // We use a const cast since the default Skia definitions don't define the | |
294 // proper constedness that we expect (accessBitmap should really be const). | |
295 BitmapPlatformDeviceWin::BitmapPlatformDeviceWin( | |
296 const BitmapPlatformDeviceWin& other) | |
297 : PlatformDeviceWin( | |
298 const_cast<BitmapPlatformDeviceWin&>(other).accessBitmap(true)), | |
299 data_(other.data_) { | |
300 } | |
301 | |
302 BitmapPlatformDeviceWin::~BitmapPlatformDeviceWin() { | |
303 } | |
304 | |
305 BitmapPlatformDeviceWin& BitmapPlatformDeviceWin::operator=( | |
306 const BitmapPlatformDeviceWin& other) { | |
307 data_ = other.data_; | |
308 return *this; | |
309 } | |
310 | |
311 HDC BitmapPlatformDeviceWin::getBitmapDC() { | |
312 return data_->GetBitmapDC(); | |
313 } | |
314 | |
315 void BitmapPlatformDeviceWin::setMatrixClip(const SkMatrix& transform, | |
316 const SkRegion& region) { | |
317 data_->SetMatrixClip(transform, region); | |
318 } | |
319 | |
320 void BitmapPlatformDeviceWin::drawToHDC(HDC dc, int x, int y, | |
321 const RECT* src_rect) { | |
322 bool created_dc = !data_->IsBitmapDCCreated(); | |
323 HDC source_dc = getBitmapDC(); | |
324 | |
325 RECT temp_rect; | |
326 if (!src_rect) { | |
327 temp_rect.left = 0; | |
328 temp_rect.right = width(); | |
329 temp_rect.top = 0; | |
330 temp_rect.bottom = height(); | |
331 src_rect = &temp_rect; | |
332 } | |
333 | |
334 int copy_width = src_rect->right - src_rect->left; | |
335 int copy_height = src_rect->bottom - src_rect->top; | |
336 | |
337 // We need to reset the translation for our bitmap or (0,0) won't be in the | |
338 // upper left anymore | |
339 SkMatrix identity; | |
340 identity.reset(); | |
341 | |
342 LoadTransformToDC(source_dc, identity); | |
343 if (isOpaque()) { | |
344 BitBlt(dc, | |
345 x, | |
346 y, | |
347 copy_width, | |
348 copy_height, | |
349 source_dc, | |
350 src_rect->left, | |
351 src_rect->top, | |
352 SRCCOPY); | |
353 } else { | |
354 DCHECK(copy_width != 0 && copy_height != 0); | |
355 BLENDFUNCTION blend_function = {AC_SRC_OVER, 0, 255, AC_SRC_ALPHA}; | |
356 GdiAlphaBlend(dc, | |
357 x, | |
358 y, | |
359 copy_width, | |
360 copy_height, | |
361 source_dc, | |
362 src_rect->left, | |
363 src_rect->top, | |
364 copy_width, | |
365 copy_height, | |
366 blend_function); | |
367 } | |
368 LoadTransformToDC(source_dc, data_->transform()); | |
369 | |
370 if (created_dc) | |
371 data_->ReleaseBitmapDC(); | |
372 } | |
373 | |
374 void BitmapPlatformDeviceWin::prepareForGDI(int x, int y, int width, | |
375 int height) { | |
376 processPixels<PrepareAlphaForGDI>(x, y, width, height); | |
377 } | |
378 | |
379 void BitmapPlatformDeviceWin::postProcessGDI(int x, int y, int width, | |
380 int height) { | |
381 processPixels<PostProcessAlphaForGDI>(x, y, width, height); | |
382 } | |
383 | |
384 void BitmapPlatformDeviceWin::makeOpaque(int x, int y, int width, int height) { | |
385 processPixels<MakeOpaqueAlphaAdjuster>(x, y, width, height); | |
386 } | |
387 | |
388 void BitmapPlatformDeviceWin::fixupAlphaBeforeCompositing() { | |
389 const SkBitmap& bitmap = accessBitmap(true); | |
390 SkAutoLockPixels lock(bitmap); | |
391 uint32_t* data = bitmap.getAddr32(0, 0); | |
392 | |
393 size_t words = bitmap.rowBytes() / sizeof(uint32_t) * bitmap.height(); | |
394 for (size_t i = 0; i < words; i++) { | |
395 if (data[i] == kMagicTransparencyColor) | |
396 data[i] = 0; | |
397 else | |
398 data[i] |= 0xFF000000; | |
399 } | |
400 } | |
401 | |
402 // Returns the color value at the specified location. | |
403 SkColor BitmapPlatformDeviceWin::getColorAt(int x, int y) { | |
404 const SkBitmap& bitmap = accessBitmap(false); | |
405 SkAutoLockPixels lock(bitmap); | |
406 uint32_t* data = bitmap.getAddr32(0, 0); | |
407 return static_cast<SkColor>(data[x + y * width()]); | |
408 } | |
409 | |
410 void BitmapPlatformDeviceWin::onAccessBitmap(SkBitmap* bitmap) { | |
411 // FIXME(brettw) OPTIMIZATION: We should only flush if we know a GDI | |
412 // operation has occurred on our DC. | |
413 if (data_->IsBitmapDCCreated()) | |
414 GdiFlush(); | |
415 } | |
416 | |
417 template<BitmapPlatformDeviceWin::adjustAlpha adjustor> | |
418 void BitmapPlatformDeviceWin::processPixels(int x, | |
419 int y, | |
420 int width, | |
421 int height) { | |
422 const SkBitmap& bitmap = accessBitmap(true); | |
423 DCHECK_EQ(bitmap.config(), SkBitmap::kARGB_8888_Config); | |
424 const SkMatrix& matrix = data_->transform(); | |
425 int bitmap_start_x = SkScalarRound(matrix.getTranslateX()) + x; | |
426 int bitmap_start_y = SkScalarRound(matrix.getTranslateY()) + y; | |
427 | |
428 if (Constrain(bitmap.width(), &bitmap_start_x, &width) && | |
429 Constrain(bitmap.height(), &bitmap_start_y, &height)) { | |
430 SkAutoLockPixels lock(bitmap); | |
431 DCHECK_EQ(bitmap.rowBytes() % sizeof(uint32_t), 0u); | |
432 size_t row_words = bitmap.rowBytes() / sizeof(uint32_t); | |
433 // Set data to the first pixel to be modified. | |
434 uint32_t* data = bitmap.getAddr32(0, 0) + (bitmap_start_y * row_words) + | |
435 bitmap_start_x; | |
436 for (int i = 0; i < height; i++) { | |
437 for (int j = 0; j < width; j++) { | |
438 adjustor(data + j); | |
439 } | |
440 data += row_words; | |
441 } | |
442 } | |
443 } | |
444 | |
445 } // namespace gfx | |
446 | |
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