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Side by Side Diff: base/gfx/bitmap_platform_device_mac.cc

Issue 11244: Move PlatformCanvas and PlatformDevice from base/gfx to webkit/port. I left h... (Closed) Base URL: svn://chrome-svn/chrome/trunk/src/
Patch Set: '' Created 12 years, 1 month ago
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1 // Copyright (c) 2006-2008 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include <time.h>
6
7 #include "SkMatrix.h"
8 #include "SkRegion.h"
9 #include "SkUtils.h"
10
11 #include "base/gfx/bitmap_platform_device_mac.h"
12 #include "base/gfx/skia_utils_mac.h"
13 #include "base/logging.h"
14
15 namespace gfx {
16
17 namespace {
18
19 // Constrains position and size to fit within available_size. If |size| is -1,
20 // all the |available_size| is used. Returns false if the position is out of
21 // |available_size|.
22 bool Constrain(int available_size, int* position, int *size) {
23 if (*size < -2)
24 return false;
25
26 if (*position < 0) {
27 if (*size != -1)
28 *size += *position;
29 *position = 0;
30 }
31 if (*size == 0 || *position >= available_size)
32 return false;
33
34 if (*size > 0) {
35 int overflow = (*position + *size) - available_size;
36 if (overflow > 0) {
37 *size -= overflow;
38 }
39 } else {
40 // Fill up available size.
41 *size = available_size - *position;
42 }
43 return true;
44 }
45
46 } // namespace
47
48 class BitmapPlatformDeviceMac::BitmapPlatformDeviceMacData
49 : public base::RefCounted<BitmapPlatformDeviceMacData> {
50 public:
51 explicit BitmapPlatformDeviceMacData(CGContextRef bitmap);
52
53 // Create/destroy CoreGraphics context for our bitmap data.
54 CGContextRef GetBitmapContext() {
55 LoadConfig();
56 return bitmap_context_;
57 }
58
59 void ReleaseBitmapContext() {
60 DCHECK(bitmap_context_);
61 CGContextRelease(bitmap_context_);
62 bitmap_context_ = NULL;
63 }
64
65 // Sets the transform and clip operations. This will not update the CGContext,
66 // but will mark the config as dirty. The next call of LoadConfig will
67 // pick up these changes.
68 void SetMatrixClip(const SkMatrix& transform, const SkRegion& region);
69
70 // Loads the current transform and clip into the DC. Can be called even when
71 // |bitmap_context_| is NULL (will be a NOP).
72 void LoadConfig();
73
74 // Lazily-created graphics context used to draw into the bitmap.
75 CGContextRef bitmap_context_;
76
77 // True when there is a transform or clip that has not been set to the
78 // CGContext. The CGContext is retrieved for every text operation, and the
79 // transform and clip do not change as much. We can save time by not loading
80 // the clip and transform for every one.
81 bool config_dirty_;
82
83 // Translation assigned to the CGContext: we need to keep track of this
84 // separately so it can be updated even if the CGContext isn't created yet.
85 SkMatrix transform_;
86
87 // The current clipping
88 SkRegion clip_region_;
89
90 private:
91 friend class base::RefCounted<BitmapPlatformDeviceMacData>;
92 ~BitmapPlatformDeviceMacData() {
93 if (bitmap_context_)
94 CGContextRelease(bitmap_context_);
95 }
96
97 DISALLOW_COPY_AND_ASSIGN(BitmapPlatformDeviceMacData);
98 };
99
100 BitmapPlatformDeviceMac::\
101 BitmapPlatformDeviceMacData::BitmapPlatformDeviceMacData(
102 CGContextRef bitmap)
103 : bitmap_context_(bitmap),
104 config_dirty_(true) { // Want to load the config next time.
105 DCHECK(bitmap_context_);
106 // Initialize the clip region to the entire bitmap.
107
108 SkIRect rect;
109 rect.set(0, 0,
110 CGBitmapContextGetWidth(bitmap_context_),
111 CGBitmapContextGetHeight(bitmap_context_));
112 clip_region_ = SkRegion(rect);
113 transform_.reset();
114 CGContextRetain(bitmap_context_);
115 }
116
117 void BitmapPlatformDeviceMac::BitmapPlatformDeviceMacData::SetMatrixClip(
118 const SkMatrix& transform,
119 const SkRegion& region) {
120 transform_ = transform;
121 clip_region_ = region;
122 config_dirty_ = true;
123 }
124
125 void BitmapPlatformDeviceMac::BitmapPlatformDeviceMacData::LoadConfig() {
126 if (!config_dirty_ || !bitmap_context_)
127 return; // Nothing to do.
128 config_dirty_ = false;
129
130 // Transform.
131 SkMatrix t(transform_);
132 LoadTransformToCGContext(bitmap_context_, t);
133 t.setTranslateX(-t.getTranslateX());
134 t.setTranslateY(-t.getTranslateY());
135 LoadClippingRegionToCGContext(bitmap_context_, clip_region_, t);
136 }
137
138
139 // We use this static factory function instead of the regular constructor so
140 // that we can create the pixel data before calling the constructor. This is
141 // required so that we can call the base class' constructor with the pixel
142 // data.
143 BitmapPlatformDeviceMac* BitmapPlatformDeviceMac::Create(CGContextRef context,
144 int width,
145 int height,
146 bool is_opaque) {
147 void* data = malloc(height * width * 4);
148 if (!data) return NULL;
149
150 SkBitmap bitmap;
151 bitmap.setConfig(SkBitmap::kARGB_8888_Config, width, height);
152 bitmap.setPixels(data);
153
154 // Note: The Windows implementation clears the Bitmap later on.
155 // This bears mentioning since removal of this line makes the
156 // unit tests only fail periodically (or when MallocPreScribble is set).
157 bitmap.eraseARGB(0, 0, 0, 0);
158
159 bitmap.setIsOpaque(is_opaque);
160
161 if (is_opaque) {
162 #ifndef NDEBUG
163 // To aid in finding bugs, we set the background color to something
164 // obviously wrong so it will be noticable when it is not cleared
165 bitmap.eraseARGB(255, 0, 255, 128); // bright bluish green
166 #endif
167 }
168
169 CGColorSpaceRef color_space =
170 CGColorSpaceCreateWithName(kCGColorSpaceGenericRGB);
171 // allocate a bitmap context with 4 components per pixel (RGBA):
172 CGContextRef bitmap_context =
173 CGBitmapContextCreate(data, width, height, 8, width*4,
174 color_space, kCGImageAlphaPremultipliedLast);
175
176 // Change the coordinate system to match WebCore's
177 CGContextTranslateCTM(bitmap_context, 0, height);
178 CGContextScaleCTM(bitmap_context, 1.0, -1.0);
179 CGColorSpaceRelease(color_space);
180
181 // The device object will take ownership of the graphics context.
182 return new BitmapPlatformDeviceMac(
183 new BitmapPlatformDeviceMacData(bitmap_context), bitmap);
184 }
185
186 // The device will own the bitmap, which corresponds to also owning the pixel
187 // data. Therefore, we do not transfer ownership to the SkDevice's bitmap.
188 BitmapPlatformDeviceMac::BitmapPlatformDeviceMac(
189 BitmapPlatformDeviceMacData* data, const SkBitmap& bitmap)
190 : PlatformDeviceMac(bitmap),
191 data_(data) {
192 }
193
194 // The copy constructor just adds another reference to the underlying data.
195 // We use a const cast since the default Skia definitions don't define the
196 // proper constedness that we expect (accessBitmap should really be const).
197 BitmapPlatformDeviceMac::BitmapPlatformDeviceMac(
198 const BitmapPlatformDeviceMac& other)
199 : PlatformDeviceMac(
200 const_cast<BitmapPlatformDeviceMac&>(other).accessBitmap(true)),
201 data_(other.data_) {
202 }
203
204 BitmapPlatformDeviceMac::~BitmapPlatformDeviceMac() {
205 }
206
207 BitmapPlatformDeviceMac& BitmapPlatformDeviceMac::operator=(
208 const BitmapPlatformDeviceMac& other) {
209 data_ = other.data_;
210 return *this;
211 }
212
213 CGContextRef BitmapPlatformDeviceMac::GetBitmapContext() {
214 return data_->GetBitmapContext();
215 }
216
217 void BitmapPlatformDeviceMac::setMatrixClip(const SkMatrix& transform,
218 const SkRegion& region) {
219 data_->SetMatrixClip(transform, region);
220 }
221
222 void BitmapPlatformDeviceMac::DrawToContext(CGContextRef context, int x, int y,
223 const CGRect* src_rect) {
224 bool created_dc = false;
225 if (!data_->bitmap_context_) {
226 created_dc = true;
227 GetBitmapContext();
228 }
229
230 // this should not make a copy of the bits, since we're not doing
231 // anything to trigger copy on write
232 CGImageRef image = CGBitmapContextCreateImage(data_->bitmap_context_);
233 CGRect bounds;
234 if (src_rect) {
235 bounds = *src_rect;
236 bounds.origin.x = x;
237 bounds.origin.y = y;
238 CGImageRef sub_image = CGImageCreateWithImageInRect(image, *src_rect);
239 CGContextDrawImage(context, bounds, sub_image);
240 CGImageRelease(sub_image);
241 } else {
242 bounds.origin.x = 0;
243 bounds.origin.y = 0;
244 bounds.size.width = width();
245 bounds.size.height = height();
246 CGContextDrawImage(context, bounds, image);
247 }
248 CGImageRelease(image);
249
250 if (created_dc)
251 data_->ReleaseBitmapContext();
252 }
253
254 // Returns the color value at the specified location.
255 SkColor BitmapPlatformDeviceMac::getColorAt(int x, int y) {
256 const SkBitmap& bitmap = accessBitmap(true);
257 SkAutoLockPixels lock(bitmap);
258 uint32_t* data = bitmap.getAddr32(0, 0);
259 return static_cast<SkColor>(data[x + y * width()]);
260 }
261
262 void BitmapPlatformDeviceMac::onAccessBitmap(SkBitmap*) {
263 // Not needed in CoreGraphics
264 }
265
266 void BitmapPlatformDeviceMac::processPixels(int x, int y,
267 int width, int height,
268 adjustAlpha adjustor) {
269 const SkBitmap& bitmap = accessBitmap(true);
270 SkMatrix& matrix = data_->transform_;
271 int bitmap_start_x = SkScalarRound(matrix.getTranslateX()) + x;
272 int bitmap_start_y = SkScalarRound(matrix.getTranslateY()) + y;
273
274 SkAutoLockPixels lock(bitmap);
275 if (Constrain(bitmap.width(), &bitmap_start_x, &width) &&
276 Constrain(bitmap.height(), &bitmap_start_y, &height)) {
277 uint32_t* data = bitmap.getAddr32(0, 0);
278 size_t row_words = bitmap.rowBytes() / 4;
279 for (int i = 0; i < height; i++) {
280 size_t offset = (i + bitmap_start_y) * row_words + bitmap_start_x;
281 for (int j = 0; j < width; j++) {
282 adjustor(data + offset + j);
283 }
284 }
285 }
286 }
287
288 } // namespace gfx
289
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