Index: ash/wm/session_state_controller.cc |
diff --git a/ash/wm/session_state_controller.cc b/ash/wm/session_state_controller.cc |
index 5253ac2b84e0c5e35ec87100052849c02d3c324b..f7efe831adf6befd31e3d446a427c84e63907c36 100644 |
--- a/ash/wm/session_state_controller.cc |
+++ b/ash/wm/session_state_controller.cc |
@@ -28,332 +28,15 @@ const int SessionStateController::kUndoSlowCloseAnimMs = 100; |
const int SessionStateController::kFastCloseAnimMs = 150; |
const int SessionStateController::kShutdownRequestDelayMs = 50; |
-SessionStateController::TestApi::TestApi(SessionStateController* controller) |
- : controller_(controller) { |
-} |
- |
-SessionStateController::TestApi::~TestApi() { |
-} |
- |
-SessionStateController::SessionStateController() |
- : login_status_(user::LOGGED_IN_NONE), |
- unlocked_login_status_(user::LOGGED_IN_NONE), |
- shutting_down_(false), |
- shutdown_after_lock_(false), |
- animator_(new internal::SessionStateAnimator()) { |
- Shell::GetPrimaryRootWindow()->AddRootWindowObserver(this); |
+SessionStateController::SessionStateController() : |
Daniel Erat
2012/10/23 15:52:43
nit: move ':' to the beginning of the next line:
Denis Kuznetsov (DE-MUC)
2012/10/23 17:06:39
Done.
|
+ animator_(new internal::SessionStateAnimator()) { |
} |
SessionStateController::~SessionStateController() { |
- Shell::GetPrimaryRootWindow()->RemoveRootWindowObserver(this); |
} |
void SessionStateController::SetDelegate( |
SessionStateControllerDelegate* delegate) { |
delegate_.reset(delegate); |
} |
- |
-void SessionStateController::OnLoginStateChanged(user::LoginStatus status) { |
- login_status_ = status; |
- unlocked_login_status_ = user::LOGGED_IN_NONE; |
-} |
- |
-void SessionStateController::OnAppTerminating() { |
- // If we hear that Chrome is exiting but didn't request it ourselves, all we |
- // can really hope for is that we'll have time to clear the screen. |
- if (!shutting_down_) { |
- shutting_down_ = true; |
- Shell* shell = ash::Shell::GetInstance(); |
- shell->env_filter()->set_cursor_hidden_by_filter(false); |
- shell->cursor_manager()->ShowCursor(false); |
- animator_->ShowBlackLayer(); |
- animator_->StartAnimation( |
- internal::SessionStateAnimator::kAllContainersMask, |
- internal::SessionStateAnimator::ANIMATION_HIDE); |
- } |
-} |
- |
-void SessionStateController::OnLockStateChanged(bool locked) { |
- if (shutting_down_ || (IsLocked()) == locked) |
- return; |
- |
- if (!locked && login_status_ == user::LOGGED_IN_LOCKED) { |
- login_status_ = unlocked_login_status_; |
- unlocked_login_status_ = user::LOGGED_IN_NONE; |
- } else { |
- unlocked_login_status_ = login_status_; |
- login_status_ = user::LOGGED_IN_LOCKED; |
- } |
- |
- if (locked) { |
- animator_->StartAnimation( |
- internal::SessionStateAnimator::LOCK_SCREEN_CONTAINERS, |
- internal::SessionStateAnimator::ANIMATION_FADE_IN); |
- lock_timer_.Stop(); |
- lock_fail_timer_.Stop(); |
- |
- if (shutdown_after_lock_) { |
- shutdown_after_lock_ = false; |
- StartLockToShutdownTimer(); |
- } |
- } else { |
- animator_->StartAnimation( |
- internal::SessionStateAnimator::DESKTOP_BACKGROUND | |
- internal::SessionStateAnimator::LAUNCHER | |
- internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS, |
- internal::SessionStateAnimator::ANIMATION_RESTORE); |
- animator_->DropBlackLayer(); |
- } |
-} |
- |
-void SessionStateController::OnStartingLock() { |
- if (shutting_down_ || login_status_ == user::LOGGED_IN_LOCKED) |
- return; |
- |
- // Ensure that the black layer is visible -- if the screen was locked via |
- // the wrench menu, we won't have already shown the black background |
- // as part of the slow-close animation. |
- animator_->ShowBlackLayer(); |
- |
- animator_->StartAnimation( |
- internal::SessionStateAnimator::LAUNCHER, |
- internal::SessionStateAnimator::ANIMATION_HIDE); |
- |
- animator_->StartAnimation( |
- internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS, |
- internal::SessionStateAnimator::ANIMATION_FAST_CLOSE); |
- |
- // Hide the screen locker containers so we can make them fade in later. |
- animator_->StartAnimation( |
- internal::SessionStateAnimator::LOCK_SCREEN_CONTAINERS, |
- internal::SessionStateAnimator::ANIMATION_HIDE); |
-} |
- |
-void SessionStateController::StartLockAnimationAndLockImmediately() { |
- animator_->ShowBlackLayer(); |
- animator_->StartAnimation( |
- internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS, |
- internal::SessionStateAnimator::ANIMATION_SLOW_CLOSE); |
- OnLockTimeout(); |
-} |
- |
-void SessionStateController::StartLockAnimation() { |
- shutdown_after_lock_ = true; |
- |
- animator_->ShowBlackLayer(); |
- animator_->StartAnimation( |
- internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS, |
- internal::SessionStateAnimator::ANIMATION_SLOW_CLOSE); |
- StartLockTimer(); |
-} |
- |
-void SessionStateController::StartShutdownAnimation() { |
- animator_->ShowBlackLayer(); |
- animator_->StartAnimation( |
- internal::SessionStateAnimator::kAllContainersMask, |
- internal::SessionStateAnimator::ANIMATION_SLOW_CLOSE); |
- |
- StartPreShutdownAnimationTimer(); |
-} |
- |
-bool SessionStateController::IsEligibleForLock() { |
- return IsLoggedInAsNonGuest() && !IsLocked() && !LockRequested(); |
-} |
- |
-bool SessionStateController::IsLocked() { |
- return login_status_ == user::LOGGED_IN_LOCKED; |
-} |
- |
-bool SessionStateController::LockRequested() { |
- return lock_fail_timer_.IsRunning(); |
-} |
- |
-bool SessionStateController::ShutdownRequested() { |
- return shutting_down_; |
-} |
- |
-bool SessionStateController::CanCancelLockAnimation() { |
- return lock_timer_.IsRunning(); |
-} |
- |
-void SessionStateController::CancelLockAnimation() { |
- if (!CanCancelLockAnimation()) |
- return; |
- shutdown_after_lock_ = false; |
- animator_->StartAnimation( |
- internal::SessionStateAnimator::kAllContainersMask, |
- internal::SessionStateAnimator::ANIMATION_UNDO_SLOW_CLOSE); |
- animator_->ScheduleDropBlackLayer(); |
- lock_timer_.Stop(); |
-} |
- |
-void SessionStateController::CancelLockWithOtherAnimation() { |
- if (!CanCancelLockAnimation()) |
- return; |
- shutdown_after_lock_ = false; |
- animator_->StartAnimation( |
- internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS, |
- internal::SessionStateAnimator::ANIMATION_UNDO_SLOW_CLOSE); |
- animator_->ScheduleDropBlackLayer(); |
- lock_timer_.Stop(); |
-} |
- |
-bool SessionStateController::CanCancelShutdownAnimation() { |
- return pre_shutdown_timer_.IsRunning() || |
- shutdown_after_lock_ || |
- lock_to_shutdown_timer_.IsRunning(); |
-} |
- |
-void SessionStateController::CancelShutdownAnimation() { |
- if (!CanCancelShutdownAnimation()) |
- return; |
- if (lock_to_shutdown_timer_.IsRunning()) { |
- lock_to_shutdown_timer_.Stop(); |
- return; |
- } |
- if (shutdown_after_lock_) { |
- shutdown_after_lock_ = false; |
- return; |
- } |
- |
- if (login_status_ == user::LOGGED_IN_LOCKED) { |
- // If we've already started shutdown transition at lock screen |
- // desktop background needs to be restored immediately. |
- animator_->StartAnimation( |
- internal::SessionStateAnimator::DESKTOP_BACKGROUND, |
- internal::SessionStateAnimator::ANIMATION_RESTORE); |
- animator_->StartAnimation( |
- internal::SessionStateAnimator::kAllLockScreenContainersMask, |
- internal::SessionStateAnimator::ANIMATION_UNDO_SLOW_CLOSE); |
- animator_->ScheduleDropBlackLayer(); |
- } else { |
- animator_->StartAnimation( |
- internal::SessionStateAnimator::kAllContainersMask, |
- internal::SessionStateAnimator::ANIMATION_UNDO_SLOW_CLOSE); |
- animator_->ScheduleDropBlackLayer(); |
- } |
- pre_shutdown_timer_.Stop(); |
-} |
- |
-void SessionStateController::RequestShutdown() { |
- if (!shutting_down_) |
- animator_->ShowBlackLayer(); |
- RequestShutdownImpl(); |
-} |
- |
-void SessionStateController::RequestShutdownImpl() { |
- DCHECK(!shutting_down_); |
- shutting_down_ = true; |
- |
- Shell* shell = ash::Shell::GetInstance(); |
- shell->env_filter()->set_cursor_hidden_by_filter(false); |
- shell->cursor_manager()->ShowCursor(false); |
- |
- animator_->ShowBlackLayer(); |
- if (login_status_ != user::LOGGED_IN_NONE) { |
- // Hide the other containers before starting the animation. |
- // ANIMATION_FAST_CLOSE will make the screen locker windows partially |
- // transparent, and we don't want the other windows to show through. |
- animator_->StartAnimation( |
- internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS | |
- internal::SessionStateAnimator::LAUNCHER, |
- internal::SessionStateAnimator::ANIMATION_HIDE); |
- animator_->StartAnimation( |
- internal::SessionStateAnimator::kAllLockScreenContainersMask, |
- internal::SessionStateAnimator::ANIMATION_FAST_CLOSE); |
- } else { |
- animator_->StartAnimation( |
- internal::SessionStateAnimator::kAllContainersMask, |
- internal::SessionStateAnimator::ANIMATION_FAST_CLOSE); |
- } |
- StartRealShutdownTimer(); |
-} |
- |
-void SessionStateController::OnRootWindowHostCloseRequested( |
- const aura::RootWindow*) { |
- if(Shell::GetInstance() && Shell::GetInstance()->delegate()) |
- Shell::GetInstance()->delegate()->Exit(); |
-} |
- |
-bool SessionStateController::IsLoggedInAsNonGuest() const { |
- // TODO(mukai): think about kiosk mode. |
- return (login_status_ != user::LOGGED_IN_NONE) && |
- (login_status_ != user::LOGGED_IN_GUEST); |
-} |
- |
-void SessionStateController::StartLockTimer() { |
- lock_timer_.Stop(); |
- lock_timer_.Start(FROM_HERE, |
- base::TimeDelta::FromMilliseconds(kSlowCloseAnimMs), |
- this, &SessionStateController::OnLockTimeout); |
-} |
- |
-void SessionStateController::OnLockTimeout() { |
- delegate_->RequestLockScreen(); |
- lock_fail_timer_.Start( |
- FROM_HERE, |
- base::TimeDelta::FromMilliseconds(kLockFailTimeoutMs), |
- this, &SessionStateController::OnLockFailTimeout); |
-} |
- |
-void SessionStateController::OnLockFailTimeout() { |
- DCHECK_NE(login_status_, user::LOGGED_IN_LOCKED); |
- // Undo lock animation. |
- animator_->StartAnimation( |
- internal::SessionStateAnimator::LAUNCHER | |
- internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS, |
- internal::SessionStateAnimator::ANIMATION_RESTORE); |
- animator_->DropBlackLayer(); |
-} |
- |
-void SessionStateController::StartLockToShutdownTimer() { |
- shutdown_after_lock_ = false; |
- lock_to_shutdown_timer_.Stop(); |
- lock_to_shutdown_timer_.Start( |
- FROM_HERE, |
- base::TimeDelta::FromMilliseconds(kLockToShutdownTimeoutMs), |
- this, &SessionStateController::OnLockToShutdownTimeout); |
-} |
- |
- |
-void SessionStateController::OnLockToShutdownTimeout() { |
- DCHECK_EQ(login_status_, user::LOGGED_IN_LOCKED); |
- StartShutdownAnimation(); |
-} |
- |
-void SessionStateController::StartPreShutdownAnimationTimer() { |
- pre_shutdown_timer_.Stop(); |
- pre_shutdown_timer_.Start( |
- FROM_HERE, |
- base::TimeDelta::FromMilliseconds(kShutdownTimeoutMs), |
- this, &SessionStateController::OnPreShutdownAnimationTimeout); |
-} |
- |
-void SessionStateController::OnPreShutdownAnimationTimeout() { |
- if (!shutting_down_) |
- RequestShutdownImpl(); |
-} |
- |
-void SessionStateController::StartRealShutdownTimer() { |
- real_shutdown_timer_.Start( |
- FROM_HERE, |
- base::TimeDelta::FromMilliseconds(kFastCloseAnimMs + |
- kShutdownRequestDelayMs), |
- this, &SessionStateController::OnRealShutdownTimeout); |
-} |
- |
-void SessionStateController::OnRealShutdownTimeout() { |
- DCHECK(shutting_down_); |
-#if defined(OS_CHROMEOS) |
- if (!base::chromeos::IsRunningOnChromeOS()) { |
- ShellDelegate* delegate = Shell::GetInstance()->delegate(); |
- if (delegate) { |
- delegate->Exit(); |
- return; |
- } |
- } |
-#endif |
- delegate_->RequestShutdown(); |
-} |
- |
} // namespace ash |