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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef ASH_WM_SESSION_STATE_CONTROLLER_H_ | 5 #ifndef ASH_WM_SESSION_STATE_CONTROLLER_IMPL2_H_ |
6 #define ASH_WM_SESSION_STATE_CONTROLLER_H_ | 6 #define ASH_WM_SESSION_STATE_CONTROLLER_IMPL2_H_ |
7 | 7 |
8 #include "ash/ash_export.h" | 8 #include "ash/ash_export.h" |
9 #include "ash/shell_observer.h" | 9 #include "ash/shell_observer.h" |
10 #include "ash/wm/session_state_animator.h" | 10 #include "ash/wm/session_state_animator.h" |
| 11 #include "ash/wm/session_state_controller.h" |
11 #include "base/basictypes.h" | 12 #include "base/basictypes.h" |
12 #include "base/memory/scoped_ptr.h" | 13 #include "base/memory/scoped_ptr.h" |
13 #include "base/time.h" | 14 #include "base/time.h" |
14 #include "base/timer.h" | 15 #include "base/timer.h" |
15 #include "ui/aura/root_window_observer.h" | 16 #include "ui/aura/root_window_observer.h" |
16 | 17 |
17 namespace gfx { | 18 namespace gfx { |
18 class Rect; | 19 class Rect; |
19 class Size; | 20 class Size; |
20 } | 21 } |
21 | 22 |
22 namespace ui { | 23 namespace ui { |
23 class Layer; | 24 class Layer; |
24 } | 25 } |
25 | 26 |
26 namespace ash { | 27 namespace ash { |
27 | 28 |
28 namespace test { | 29 namespace test { |
29 class PowerButtonControllerTest; | 30 class PowerButtonControllerTest; |
30 } | 31 } |
31 | 32 |
32 // Performs system-related functions on behalf of SessionStateController. | |
33 class ASH_EXPORT SessionStateControllerDelegate { | |
34 public: | |
35 SessionStateControllerDelegate() {} | |
36 virtual ~SessionStateControllerDelegate() {} | |
37 | |
38 virtual void RequestLockScreen() = 0; | |
39 virtual void RequestShutdown() = 0; | |
40 | |
41 private: | |
42 DISALLOW_COPY_AND_ASSIGN(SessionStateControllerDelegate); | |
43 }; | |
44 | |
45 // Displays onscreen animations and locks or suspends the system in response to | 33 // Displays onscreen animations and locks or suspends the system in response to |
46 // the power button being pressed or released. | 34 // the power button being pressed or released. |
47 class ASH_EXPORT SessionStateController : public aura::RootWindowObserver, | 35 class ASH_EXPORT SessionStateControllerImpl2 : public SessionStateController { |
48 public ShellObserver { | |
49 public: | 36 public: |
50 // Amount of time that the power button needs to be held before we lock the | |
51 // screen. | |
52 static const int kLockTimeoutMs; | |
53 | |
54 // Amount of time that the power button needs to be held before we shut down. | |
55 static const int kShutdownTimeoutMs; | |
56 | |
57 // Amount of time to wait for our lock requests to be honored before giving | |
58 // up. | |
59 static const int kLockFailTimeoutMs; | |
60 | |
61 // When the button has been held continuously from the unlocked state, amount | |
62 // of time that we wait after the screen locker window is shown before | |
63 // starting the pre-shutdown animation. | |
64 static const int kLockToShutdownTimeoutMs; | |
65 | |
66 // Amount of time taken to scale the snapshot of the screen down to a | |
67 // slightly-smaller size once the user starts holding the power button. Used | |
68 // for both the pre-lock and pre-shutdown animations. | |
69 static const int kSlowCloseAnimMs; | |
70 | |
71 // Amount of time taken to scale the snapshot of the screen back to its | |
72 // original size when the button is released. | |
73 static const int kUndoSlowCloseAnimMs; | |
74 | |
75 // Amount of time taken to scale the snapshot down to a point in the center of | |
76 // the screen once the screen has been locked or we've been notified that the | |
77 // system is shutting down. | |
78 static const int kFastCloseAnimMs; | |
79 | |
80 // Additional time (beyond kFastCloseAnimMs) to wait after starting the | |
81 // fast-close shutdown animation before actually requesting shutdown, to give | |
82 // the animation time to finish. | |
83 static const int kShutdownRequestDelayMs; | |
84 | 37 |
85 // Helper class used by tests to access internal state. | 38 // Helper class used by tests to access internal state. |
86 class ASH_EXPORT TestApi { | 39 class ASH_EXPORT TestApi { |
87 public: | 40 public: |
88 explicit TestApi(SessionStateController* controller); | 41 explicit TestApi(SessionStateControllerImpl2* controller); |
89 | 42 |
90 virtual ~TestApi(); | 43 virtual ~TestApi(); |
91 | 44 |
92 bool lock_timer_is_running() const { | 45 bool lock_timer_is_running() const { |
93 return controller_->lock_timer_.IsRunning(); | 46 return controller_->lock_timer_.IsRunning(); |
94 } | 47 } |
95 bool lock_fail_timer_is_running() const { | 48 bool lock_fail_timer_is_running() const { |
96 return controller_->lock_fail_timer_.IsRunning(); | 49 return controller_->lock_fail_timer_.IsRunning(); |
97 } | 50 } |
98 bool lock_to_shutdown_timer_is_running() const { | 51 bool lock_to_shutdown_timer_is_running() const { |
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119 } | 72 } |
120 void trigger_shutdown_timeout() { | 73 void trigger_shutdown_timeout() { |
121 controller_->OnPreShutdownAnimationTimeout(); | 74 controller_->OnPreShutdownAnimationTimeout(); |
122 controller_->pre_shutdown_timer_.Stop(); | 75 controller_->pre_shutdown_timer_.Stop(); |
123 } | 76 } |
124 void trigger_real_shutdown_timeout() { | 77 void trigger_real_shutdown_timeout() { |
125 controller_->OnRealShutdownTimeout(); | 78 controller_->OnRealShutdownTimeout(); |
126 controller_->real_shutdown_timer_.Stop(); | 79 controller_->real_shutdown_timer_.Stop(); |
127 } | 80 } |
128 private: | 81 private: |
129 SessionStateController* controller_; // not owned | 82 SessionStateControllerImpl2* controller_; // not owned |
130 | 83 |
131 DISALLOW_COPY_AND_ASSIGN(TestApi); | 84 DISALLOW_COPY_AND_ASSIGN(TestApi); |
132 }; | 85 }; |
133 | 86 |
134 SessionStateController(); | 87 SessionStateControllerImpl2(); |
135 virtual ~SessionStateController(); | 88 virtual ~SessionStateControllerImpl2(); |
136 | 89 |
137 // RootWindowObserver override: | 90 // RootWindowObserver override: |
138 virtual void OnRootWindowHostCloseRequested( | 91 virtual void OnRootWindowHostCloseRequested( |
139 const aura::RootWindow* root) OVERRIDE; | 92 const aura::RootWindow* root) OVERRIDE; |
140 | 93 |
141 // ShellObserver overrides: | 94 // ShellObserver overrides: |
142 virtual void OnLoginStateChanged(user::LoginStatus status) OVERRIDE; | 95 virtual void OnLoginStateChanged(user::LoginStatus status) OVERRIDE; |
143 virtual void OnAppTerminating() OVERRIDE; | 96 virtual void OnAppTerminating() OVERRIDE; |
144 virtual void OnLockStateChanged(bool locked) OVERRIDE; | 97 virtual void OnLockStateChanged(bool locked) OVERRIDE; |
145 | 98 |
146 void SetDelegate(SessionStateControllerDelegate* delegate); | |
147 | |
148 // Returns true iff when we're in state when user session can be locked. | 99 // Returns true iff when we're in state when user session can be locked. |
149 virtual bool IsEligibleForLock(); | 100 virtual bool IsEligibleForLock() OVERRIDE; |
150 | 101 |
151 // Returns true if system is locked. | 102 // Returns true if system is locked. |
152 virtual bool IsLocked(); | 103 virtual bool IsLocked() OVERRIDE; |
153 | 104 |
154 // Starts locking (with slow animation) that can be cancelled. | 105 // Starts locking (with slow animation) that can be cancelled. |
155 // After locking and |kLockToShutdownTimeoutMs| StartShutdownAnimation() | 106 // After locking and |kLockToShutdownTimeoutMs| StartShutdownAnimation() |
156 // will be called unless CancelShutdown() is called. | 107 // will be called unless CancelShutdownAnimation() is called, if |
157 virtual void StartLockAnimation(); | 108 // shutdown_after_lock is true. |
| 109 virtual void StartLockAnimation(bool shutdown_after_lock) OVERRIDE; |
158 | 110 |
159 // Starts shutting down (with slow animation) that can be cancelled. | 111 // Starts shutting down (with slow animation) that can be cancelled. |
160 virtual void StartShutdownAnimation(); | 112 virtual void StartShutdownAnimation() OVERRIDE; |
161 | 113 |
162 // Starts usual lock animation, but locks immediately. | 114 // Starts usual lock animation, but locks immediately. |
163 // Unlike StartLockAnimation it does no lead to StartShutdownAnimation. | 115 // Unlike StartLockAnimation it does no lead to StartShutdownAnimation. |
164 virtual void StartLockAnimationAndLockImmediately(); | 116 virtual void StartLockAnimationAndLockImmediately() OVERRIDE; |
165 | 117 |
166 // Returns true if we have requested system to lock, but haven't received | 118 // Returns true if we have requested system to lock, but haven't received |
167 // confirmation yet. | 119 // confirmation yet. |
168 virtual bool LockRequested(); | 120 virtual bool LockRequested() OVERRIDE; |
169 | 121 |
170 // Returns true if we are shutting down. | 122 // Returns true if we are shutting down. |
171 virtual bool ShutdownRequested(); | 123 virtual bool ShutdownRequested() OVERRIDE; |
172 | 124 |
173 // Returns true if we are within cancellable lock timeframe. | 125 // Returns true if we are within cancellable lock timeframe. |
174 virtual bool CanCancelLockAnimation(); | 126 virtual bool CanCancelLockAnimation() OVERRIDE; |
175 | 127 |
176 // Cancels locking and reverts lock animation. | 128 // Cancels locking and reverts lock animation. |
177 virtual void CancelLockAnimation(); | 129 virtual void CancelLockAnimation() OVERRIDE; |
178 | |
179 // Cancels locking and reverts lock animation with slightly different | |
180 // parameters. Seems to be some bug, but refactoring should keep all bugs. | |
181 // TODO(antrim): remove this, animations should actually be the same. | |
182 virtual void CancelLockWithOtherAnimation(); | |
183 | 130 |
184 // Returns true if we are within cancellable shutdown timeframe. | 131 // Returns true if we are within cancellable shutdown timeframe. |
185 virtual bool CanCancelShutdownAnimation(); | 132 virtual bool CanCancelShutdownAnimation() OVERRIDE; |
186 | 133 |
187 // Cancels shutting down and reverts shutdown animation. | 134 // Cancels shutting down and reverts shutdown animation. |
188 virtual void CancelShutdownAnimation(); | 135 virtual void CancelShutdownAnimation() OVERRIDE; |
189 | 136 |
190 // Called when Chrome gets a request to display the lock screen. | 137 // Called when Chrome gets a request to display the lock screen. |
191 virtual void OnStartingLock(); | 138 virtual void OnStartingLock() OVERRIDE; |
192 | 139 |
193 // Displays the shutdown animation and requests shutdown when it's done. | 140 // Displays the shutdown animation and requests shutdown when it's done. |
194 virtual void RequestShutdown(); | 141 virtual void RequestShutdown() OVERRIDE; |
195 | 142 |
196 protected: | 143 protected: |
197 friend class test::PowerButtonControllerTest; | 144 friend class test::PowerButtonControllerTest; |
198 | 145 |
199 bool IsLoggedInAsNonGuest() const; | 146 bool IsLoggedInAsNonGuest() const; |
200 | 147 |
201 private: | 148 private: |
202 void RequestShutdownImpl(); | 149 void RequestShutdownImpl(); |
203 | 150 |
204 // Starts lock timer. | 151 // Starts lock timer. |
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221 | 168 |
222 // Calls RequestShutdownImpl(); | 169 // Calls RequestShutdownImpl(); |
223 void OnPreShutdownAnimationTimeout(); | 170 void OnPreShutdownAnimationTimeout(); |
224 | 171 |
225 // Starts timer for final shutdown animation. | 172 // Starts timer for final shutdown animation. |
226 void StartRealShutdownTimer(); | 173 void StartRealShutdownTimer(); |
227 | 174 |
228 // Requests that the machine be shut down. | 175 // Requests that the machine be shut down. |
229 void OnRealShutdownTimeout(); | 176 void OnRealShutdownTimeout(); |
230 | 177 |
231 // The current login status. | 178 // The current login status, or original login status from before we locked.. |
232 user::LoginStatus login_status_; | 179 user::LoginStatus login_status_; |
233 | 180 |
234 // Original login status from before we locked. LOGGED_IN_NONE if it's not | 181 // Current lock status. |
235 // locked. | 182 bool system_is_locked_; |
236 user::LoginStatus unlocked_login_status_; | |
237 | 183 |
238 // Are we in the process of shutting the machine down? | 184 // Are we in the process of shutting the machine down? |
239 bool shutting_down_; | 185 bool shutting_down_; |
240 | 186 |
241 // Indicates whether controller should proceed to (cancellable) shutdown after | 187 // Indicates whether controller should proceed to (cancellable) shutdown after |
242 // locking. | 188 // locking. |
243 bool shutdown_after_lock_; | 189 bool shutdown_after_lock_; |
244 | 190 |
245 // Started when the user first presses the power button while in a | 191 // Started when the user first presses the power button while in a |
246 // logged-in-as-a-non-guest-user, unlocked state. When it fires, we lock the | 192 // logged-in-as-a-non-guest-user, unlocked state. When it fires, we lock the |
247 // screen. | 193 // screen. |
248 base::OneShotTimer<SessionStateController> lock_timer_; | 194 base::OneShotTimer<SessionStateControllerImpl2> lock_timer_; |
249 | 195 |
250 // Started when we request that the screen be locked. When it fires, we | 196 // Started when we request that the screen be locked. When it fires, we |
251 // assume that our request got dropped. | 197 // assume that our request got dropped. |
252 base::OneShotTimer<SessionStateController> lock_fail_timer_; | 198 base::OneShotTimer<SessionStateControllerImpl2> lock_fail_timer_; |
253 | 199 |
254 // Started when the screen is locked while the power button is held. Adds a | 200 // Started when the screen is locked while the power button is held. Adds a |
255 // delay between the appearance of the lock screen and the beginning of the | 201 // delay between the appearance of the lock screen and the beginning of the |
256 // pre-shutdown animation. | 202 // pre-shutdown animation. |
257 base::OneShotTimer<SessionStateController> lock_to_shutdown_timer_; | 203 base::OneShotTimer<SessionStateControllerImpl2> lock_to_shutdown_timer_; |
258 | 204 |
259 // Started when we begin displaying the pre-shutdown animation. When it | 205 // Started when we begin displaying the pre-shutdown animation. When it |
260 // fires, we start the shutdown animation and get ready to request shutdown. | 206 // fires, we start the shutdown animation and get ready to request shutdown. |
261 base::OneShotTimer<SessionStateController> pre_shutdown_timer_; | 207 base::OneShotTimer<SessionStateControllerImpl2> pre_shutdown_timer_; |
262 | 208 |
263 // Started when we display the shutdown animation. When it fires, we actually | 209 // Started when we display the shutdown animation. When it fires, we actually |
264 // request shutdown. Gives the animation time to complete before Chrome, X, | 210 // request shutdown. Gives the animation time to complete before Chrome, X, |
265 // etc. are shut down. | 211 // etc. are shut down. |
266 base::OneShotTimer<SessionStateController> real_shutdown_timer_; | 212 base::OneShotTimer<SessionStateControllerImpl2> real_shutdown_timer_; |
267 | 213 |
268 scoped_ptr<internal::SessionStateAnimator> animator_; | 214 DISALLOW_COPY_AND_ASSIGN(SessionStateControllerImpl2); |
269 | |
270 scoped_ptr<SessionStateControllerDelegate> delegate_; | |
271 | |
272 DISALLOW_COPY_AND_ASSIGN(SessionStateController); | |
273 }; | 215 }; |
274 | 216 |
275 } // namespace ash | 217 } // namespace ash |
276 | 218 |
277 #endif // ASH_WM_SESSION_STATE_CONTROLLER_H_ | 219 #endif // ASH_WM_SESSION_STATE_CONTROLLER_IMPL2_H_ |
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