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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ash/wm/session_state_controller.h" | 5 #include "ash/wm/session_state_controller_impl2.h" |
6 | 6 |
7 #include "ash/ash_switches.h" | 7 #include "ash/ash_switches.h" |
8 #include "ash/shell.h" | 8 #include "ash/shell.h" |
9 #include "ash/shell_delegate.h" | 9 #include "ash/shell_delegate.h" |
10 #include "ash/shell_window_ids.h" | 10 #include "ash/shell_window_ids.h" |
11 #include "ash/wm/session_state_animator.h" | 11 #include "ash/wm/session_state_animator.h" |
12 #include "base/command_line.h" | 12 #include "base/command_line.h" |
13 #include "ui/aura/root_window.h" | 13 #include "ui/aura/root_window.h" |
14 #include "ui/aura/shared/compound_event_filter.h" | 14 #include "ui/aura/shared/compound_event_filter.h" |
15 | 15 |
16 #if defined(OS_CHROMEOS) | 16 #if defined(OS_CHROMEOS) |
17 #include "base/chromeos/chromeos_version.h" | 17 #include "base/chromeos/chromeos_version.h" |
18 #endif | 18 #endif |
19 | 19 |
20 namespace ash { | 20 namespace ash { |
21 | 21 |
22 const int SessionStateController::kLockTimeoutMs = 400; | 22 SessionStateControllerImpl2::TestApi::TestApi( |
23 const int SessionStateController::kShutdownTimeoutMs = 400; | 23 SessionStateControllerImpl2* controller) |
24 const int SessionStateController::kLockFailTimeoutMs = 4000; | |
25 const int SessionStateController::kLockToShutdownTimeoutMs = 150; | |
26 const int SessionStateController::kSlowCloseAnimMs = 400; | |
27 const int SessionStateController::kUndoSlowCloseAnimMs = 100; | |
28 const int SessionStateController::kFastCloseAnimMs = 150; | |
29 const int SessionStateController::kShutdownRequestDelayMs = 50; | |
30 | |
31 SessionStateController::TestApi::TestApi(SessionStateController* controller) | |
32 : controller_(controller) { | 24 : controller_(controller) { |
33 } | 25 } |
34 | 26 |
35 SessionStateController::TestApi::~TestApi() { | 27 SessionStateControllerImpl2::TestApi::~TestApi() { |
36 } | 28 } |
37 | 29 |
38 SessionStateController::SessionStateController() | 30 SessionStateControllerImpl2::SessionStateControllerImpl2() |
39 : login_status_(user::LOGGED_IN_NONE), | 31 : login_status_(user::LOGGED_IN_NONE), |
40 unlocked_login_status_(user::LOGGED_IN_NONE), | 32 system_is_locked_(false), |
41 shutting_down_(false), | 33 shutting_down_(false), |
42 shutdown_after_lock_(false), | 34 shutdown_after_lock_(false) { |
43 animator_(new internal::SessionStateAnimator()) { | |
44 Shell::GetPrimaryRootWindow()->AddRootWindowObserver(this); | 35 Shell::GetPrimaryRootWindow()->AddRootWindowObserver(this); |
45 } | 36 } |
46 | 37 |
47 SessionStateController::~SessionStateController() { | 38 SessionStateControllerImpl2::~SessionStateControllerImpl2() { |
48 Shell::GetPrimaryRootWindow()->RemoveRootWindowObserver(this); | 39 Shell::GetPrimaryRootWindow()->RemoveRootWindowObserver(this); |
49 } | 40 } |
50 | 41 |
51 void SessionStateController::SetDelegate( | 42 void SessionStateControllerImpl2::OnLoginStateChanged( |
52 SessionStateControllerDelegate* delegate) { | 43 user::LoginStatus status) { |
53 delegate_.reset(delegate); | 44 if (status != user::LOGGED_IN_LOCKED) |
| 45 login_status_ = status; |
| 46 system_is_locked_ = (status == user::LOGGED_IN_LOCKED); |
54 } | 47 } |
55 | 48 |
56 void SessionStateController::OnLoginStateChanged(user::LoginStatus status) { | 49 void SessionStateControllerImpl2::OnAppTerminating() { |
57 login_status_ = status; | |
58 unlocked_login_status_ = user::LOGGED_IN_NONE; | |
59 } | |
60 | |
61 void SessionStateController::OnAppTerminating() { | |
62 // If we hear that Chrome is exiting but didn't request it ourselves, all we | 50 // If we hear that Chrome is exiting but didn't request it ourselves, all we |
63 // can really hope for is that we'll have time to clear the screen. | 51 // can really hope for is that we'll have time to clear the screen. |
64 if (!shutting_down_) { | 52 if (!shutting_down_) { |
65 shutting_down_ = true; | 53 shutting_down_ = true; |
66 Shell* shell = ash::Shell::GetInstance(); | 54 Shell* shell = ash::Shell::GetInstance(); |
67 shell->env_filter()->set_cursor_hidden_by_filter(false); | 55 shell->env_filter()->set_cursor_hidden_by_filter(false); |
68 shell->cursor_manager()->ShowCursor(false); | 56 shell->cursor_manager()->ShowCursor(false); |
69 animator_->ShowBlackLayer(); | 57 animator_->ShowBlackLayer(); |
70 animator_->StartAnimation( | 58 animator_->StartAnimation( |
71 internal::SessionStateAnimator::kAllContainersMask, | 59 internal::SessionStateAnimator::kAllContainersMask, |
72 internal::SessionStateAnimator::ANIMATION_HIDE); | 60 internal::SessionStateAnimator::ANIMATION_HIDE); |
73 } | 61 } |
74 } | 62 } |
75 | 63 |
76 void SessionStateController::OnLockStateChanged(bool locked) { | 64 void SessionStateControllerImpl2::OnLockStateChanged(bool locked) { |
77 if (shutting_down_ || (IsLocked()) == locked) | 65 if (shutting_down_ || (IsLocked()) == locked) |
78 return; | 66 return; |
79 | 67 |
80 if (!locked && login_status_ == user::LOGGED_IN_LOCKED) { | 68 system_is_locked_ = locked; |
81 login_status_ = unlocked_login_status_; | |
82 unlocked_login_status_ = user::LOGGED_IN_NONE; | |
83 } else { | |
84 unlocked_login_status_ = login_status_; | |
85 login_status_ = user::LOGGED_IN_LOCKED; | |
86 } | |
87 | 69 |
88 if (locked) { | 70 if (locked) { |
89 animator_->StartAnimation( | 71 animator_->StartAnimation( |
90 internal::SessionStateAnimator::LOCK_SCREEN_CONTAINERS, | 72 internal::SessionStateAnimator::LOCK_SCREEN_CONTAINERS, |
91 internal::SessionStateAnimator::ANIMATION_FADE_IN); | 73 internal::SessionStateAnimator::ANIMATION_FADE_IN); |
92 lock_timer_.Stop(); | 74 lock_timer_.Stop(); |
93 lock_fail_timer_.Stop(); | 75 lock_fail_timer_.Stop(); |
94 | 76 |
95 if (shutdown_after_lock_) { | 77 if (shutdown_after_lock_) { |
96 shutdown_after_lock_ = false; | 78 shutdown_after_lock_ = false; |
97 StartLockToShutdownTimer(); | 79 StartLockToShutdownTimer(); |
98 } | 80 } |
99 } else { | 81 } else { |
100 animator_->StartAnimation( | 82 animator_->StartAnimation( |
101 internal::SessionStateAnimator::DESKTOP_BACKGROUND | | 83 internal::SessionStateAnimator::DESKTOP_BACKGROUND | |
102 internal::SessionStateAnimator::LAUNCHER | | 84 internal::SessionStateAnimator::LAUNCHER | |
103 internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS, | 85 internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS, |
104 internal::SessionStateAnimator::ANIMATION_RESTORE); | 86 internal::SessionStateAnimator::ANIMATION_RESTORE); |
105 animator_->DropBlackLayer(); | 87 animator_->DropBlackLayer(); |
106 } | 88 } |
107 } | 89 } |
108 | 90 |
109 void SessionStateController::OnStartingLock() { | 91 void SessionStateControllerImpl2::OnStartingLock() { |
110 if (shutting_down_ || login_status_ == user::LOGGED_IN_LOCKED) | 92 if (shutting_down_ || system_is_locked_) |
111 return; | 93 return; |
112 | 94 |
113 // Ensure that the black layer is visible -- if the screen was locked via | 95 // Ensure that the black layer is visible -- if the screen was locked via |
114 // the wrench menu, we won't have already shown the black background | 96 // the wrench menu, we won't have already shown the black background |
115 // as part of the slow-close animation. | 97 // as part of the slow-close animation. |
116 animator_->ShowBlackLayer(); | 98 animator_->ShowBlackLayer(); |
117 | 99 |
118 animator_->StartAnimation( | 100 animator_->StartAnimation( |
119 internal::SessionStateAnimator::LAUNCHER, | 101 internal::SessionStateAnimator::LAUNCHER, |
120 internal::SessionStateAnimator::ANIMATION_HIDE); | 102 internal::SessionStateAnimator::ANIMATION_HIDE); |
121 | 103 |
122 animator_->StartAnimation( | 104 animator_->StartAnimation( |
123 internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS, | 105 internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS, |
124 internal::SessionStateAnimator::ANIMATION_FAST_CLOSE); | 106 internal::SessionStateAnimator::ANIMATION_FULL_CLOSE); |
125 | 107 |
126 // Hide the screen locker containers so we can make them fade in later. | 108 // Hide the screen locker containers so we can make them fade in later. |
127 animator_->StartAnimation( | 109 animator_->StartAnimation( |
128 internal::SessionStateAnimator::LOCK_SCREEN_CONTAINERS, | 110 internal::SessionStateAnimator::LOCK_SCREEN_CONTAINERS, |
129 internal::SessionStateAnimator::ANIMATION_HIDE); | 111 internal::SessionStateAnimator::ANIMATION_HIDE); |
130 } | 112 } |
131 | 113 |
132 void SessionStateController::StartLockAnimationAndLockImmediately() { | 114 void SessionStateControllerImpl2::StartLockAnimationAndLockImmediately() { |
133 animator_->ShowBlackLayer(); | 115 animator_->ShowBlackLayer(); |
134 animator_->StartAnimation( | 116 animator_->StartAnimation( |
135 internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS, | 117 internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS, |
136 internal::SessionStateAnimator::ANIMATION_SLOW_CLOSE); | 118 internal::SessionStateAnimator::ANIMATION_PARTIAL_CLOSE); |
137 OnLockTimeout(); | 119 OnLockTimeout(); |
138 } | 120 } |
139 | 121 |
140 void SessionStateController::StartLockAnimation() { | 122 void SessionStateControllerImpl2::StartLockAnimation(bool shutdown_after_lock) { |
141 shutdown_after_lock_ = true; | 123 shutdown_after_lock_ = shutdown_after_lock; |
142 | 124 |
143 animator_->ShowBlackLayer(); | 125 animator_->ShowBlackLayer(); |
144 animator_->StartAnimation( | 126 animator_->StartAnimation( |
145 internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS, | 127 internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS, |
146 internal::SessionStateAnimator::ANIMATION_SLOW_CLOSE); | 128 internal::SessionStateAnimator::ANIMATION_PARTIAL_CLOSE); |
147 StartLockTimer(); | 129 StartLockTimer(); |
148 } | 130 } |
149 | 131 |
150 void SessionStateController::StartShutdownAnimation() { | 132 void SessionStateControllerImpl2::StartShutdownAnimation() { |
151 animator_->ShowBlackLayer(); | 133 animator_->ShowBlackLayer(); |
152 animator_->StartAnimation( | 134 animator_->StartAnimation( |
153 internal::SessionStateAnimator::kAllContainersMask, | 135 internal::SessionStateAnimator::kAllContainersMask, |
154 internal::SessionStateAnimator::ANIMATION_SLOW_CLOSE); | 136 internal::SessionStateAnimator::ANIMATION_PARTIAL_CLOSE); |
155 | 137 |
156 StartPreShutdownAnimationTimer(); | 138 StartPreShutdownAnimationTimer(); |
157 } | 139 } |
158 | 140 |
159 bool SessionStateController::IsEligibleForLock() { | 141 bool SessionStateControllerImpl2::IsEligibleForLock() { |
160 return IsLoggedInAsNonGuest() && !IsLocked() && !LockRequested(); | 142 return IsLoggedInAsNonGuest() && !IsLocked() && !LockRequested(); |
161 } | 143 } |
162 | 144 |
163 bool SessionStateController::IsLocked() { | 145 bool SessionStateControllerImpl2::IsLocked() { |
164 return login_status_ == user::LOGGED_IN_LOCKED; | 146 return system_is_locked_; |
165 } | 147 } |
166 | 148 |
167 bool SessionStateController::LockRequested() { | 149 bool SessionStateControllerImpl2::LockRequested() { |
168 return lock_fail_timer_.IsRunning(); | 150 return lock_fail_timer_.IsRunning(); |
169 } | 151 } |
170 | 152 |
171 bool SessionStateController::ShutdownRequested() { | 153 bool SessionStateControllerImpl2::ShutdownRequested() { |
172 return shutting_down_; | 154 return shutting_down_; |
173 } | 155 } |
174 | 156 |
175 bool SessionStateController::CanCancelLockAnimation() { | 157 bool SessionStateControllerImpl2::CanCancelLockAnimation() { |
176 return lock_timer_.IsRunning(); | 158 return lock_timer_.IsRunning(); |
177 } | 159 } |
178 | 160 |
179 void SessionStateController::CancelLockAnimation() { | 161 void SessionStateControllerImpl2::CancelLockAnimation() { |
180 if (!CanCancelLockAnimation()) | |
181 return; | |
182 shutdown_after_lock_ = false; | |
183 animator_->StartAnimation( | |
184 internal::SessionStateAnimator::kAllContainersMask, | |
185 internal::SessionStateAnimator::ANIMATION_UNDO_SLOW_CLOSE); | |
186 animator_->ScheduleDropBlackLayer(); | |
187 lock_timer_.Stop(); | |
188 } | |
189 | |
190 void SessionStateController::CancelLockWithOtherAnimation() { | |
191 if (!CanCancelLockAnimation()) | 162 if (!CanCancelLockAnimation()) |
192 return; | 163 return; |
193 shutdown_after_lock_ = false; | 164 shutdown_after_lock_ = false; |
194 animator_->StartAnimation( | 165 animator_->StartAnimation( |
195 internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS, | 166 internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS, |
196 internal::SessionStateAnimator::ANIMATION_UNDO_SLOW_CLOSE); | 167 internal::SessionStateAnimator::ANIMATION_UNDO_PARTIAL_CLOSE); |
197 animator_->ScheduleDropBlackLayer(); | 168 animator_->ScheduleDropBlackLayer(); |
198 lock_timer_.Stop(); | 169 lock_timer_.Stop(); |
199 } | 170 } |
200 | 171 |
201 bool SessionStateController::CanCancelShutdownAnimation() { | 172 bool SessionStateControllerImpl2::CanCancelShutdownAnimation() { |
202 return pre_shutdown_timer_.IsRunning() || | 173 return pre_shutdown_timer_.IsRunning() || |
203 shutdown_after_lock_ || | 174 shutdown_after_lock_ || |
204 lock_to_shutdown_timer_.IsRunning(); | 175 lock_to_shutdown_timer_.IsRunning(); |
205 } | 176 } |
206 | 177 |
207 void SessionStateController::CancelShutdownAnimation() { | 178 void SessionStateControllerImpl2::CancelShutdownAnimation() { |
208 if (!CanCancelShutdownAnimation()) | 179 if (!CanCancelShutdownAnimation()) |
209 return; | 180 return; |
210 if (lock_to_shutdown_timer_.IsRunning()) { | 181 if (lock_to_shutdown_timer_.IsRunning()) { |
211 lock_to_shutdown_timer_.Stop(); | 182 lock_to_shutdown_timer_.Stop(); |
212 return; | 183 return; |
213 } | 184 } |
214 if (shutdown_after_lock_) { | 185 if (shutdown_after_lock_) { |
215 shutdown_after_lock_ = false; | 186 shutdown_after_lock_ = false; |
216 return; | 187 return; |
217 } | 188 } |
218 | 189 |
219 if (login_status_ == user::LOGGED_IN_LOCKED) { | 190 if (system_is_locked_) { |
220 // If we've already started shutdown transition at lock screen | 191 // If we've already started shutdown transition at lock screen |
221 // desktop background needs to be restored immediately. | 192 // desktop background needs to be restored immediately. |
222 animator_->StartAnimation( | 193 animator_->StartAnimation( |
223 internal::SessionStateAnimator::DESKTOP_BACKGROUND, | 194 internal::SessionStateAnimator::DESKTOP_BACKGROUND, |
224 internal::SessionStateAnimator::ANIMATION_RESTORE); | 195 internal::SessionStateAnimator::ANIMATION_RESTORE); |
225 animator_->StartAnimation( | 196 animator_->StartAnimation( |
226 internal::SessionStateAnimator::kAllLockScreenContainersMask, | 197 internal::SessionStateAnimator::kAllLockScreenContainersMask, |
227 internal::SessionStateAnimator::ANIMATION_UNDO_SLOW_CLOSE); | 198 internal::SessionStateAnimator::ANIMATION_UNDO_PARTIAL_CLOSE); |
228 animator_->ScheduleDropBlackLayer(); | 199 animator_->ScheduleDropBlackLayer(); |
229 } else { | 200 } else { |
230 animator_->StartAnimation( | 201 animator_->StartAnimation( |
231 internal::SessionStateAnimator::kAllContainersMask, | 202 internal::SessionStateAnimator::kAllContainersMask, |
232 internal::SessionStateAnimator::ANIMATION_UNDO_SLOW_CLOSE); | 203 internal::SessionStateAnimator::ANIMATION_UNDO_PARTIAL_CLOSE); |
233 animator_->ScheduleDropBlackLayer(); | 204 animator_->ScheduleDropBlackLayer(); |
234 } | 205 } |
235 pre_shutdown_timer_.Stop(); | 206 pre_shutdown_timer_.Stop(); |
236 } | 207 } |
237 | 208 |
238 void SessionStateController::RequestShutdown() { | 209 void SessionStateControllerImpl2::RequestShutdown() { |
239 if (!shutting_down_) | 210 if (!shutting_down_) |
240 animator_->ShowBlackLayer(); | 211 animator_->ShowBlackLayer(); |
241 RequestShutdownImpl(); | 212 RequestShutdownImpl(); |
242 } | 213 } |
243 | 214 |
244 void SessionStateController::RequestShutdownImpl() { | 215 void SessionStateControllerImpl2::RequestShutdownImpl() { |
245 DCHECK(!shutting_down_); | 216 DCHECK(!shutting_down_); |
246 shutting_down_ = true; | 217 shutting_down_ = true; |
247 | 218 |
248 Shell* shell = ash::Shell::GetInstance(); | 219 Shell* shell = ash::Shell::GetInstance(); |
249 shell->env_filter()->set_cursor_hidden_by_filter(false); | 220 shell->env_filter()->set_cursor_hidden_by_filter(false); |
250 shell->cursor_manager()->ShowCursor(false); | 221 shell->cursor_manager()->ShowCursor(false); |
251 | 222 |
252 animator_->ShowBlackLayer(); | 223 animator_->ShowBlackLayer(); |
253 if (login_status_ != user::LOGGED_IN_NONE) { | 224 if (login_status_ != user::LOGGED_IN_NONE) { |
254 // Hide the other containers before starting the animation. | 225 // Hide the other containers before starting the animation. |
255 // ANIMATION_FAST_CLOSE will make the screen locker windows partially | 226 // ANIMATION_FULL_CLOSE will make the screen locker windows partially |
256 // transparent, and we don't want the other windows to show through. | 227 // transparent, and we don't want the other windows to show through. |
257 animator_->StartAnimation( | 228 animator_->StartAnimation( |
258 internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS | | 229 internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS | |
259 internal::SessionStateAnimator::LAUNCHER, | 230 internal::SessionStateAnimator::LAUNCHER, |
260 internal::SessionStateAnimator::ANIMATION_HIDE); | 231 internal::SessionStateAnimator::ANIMATION_HIDE); |
261 animator_->StartAnimation( | 232 animator_->StartAnimation( |
262 internal::SessionStateAnimator::kAllLockScreenContainersMask, | 233 internal::SessionStateAnimator::kAllLockScreenContainersMask, |
263 internal::SessionStateAnimator::ANIMATION_FAST_CLOSE); | 234 internal::SessionStateAnimator::ANIMATION_FULL_CLOSE); |
264 } else { | 235 } else { |
265 animator_->StartAnimation( | 236 animator_->StartAnimation( |
266 internal::SessionStateAnimator::kAllContainersMask, | 237 internal::SessionStateAnimator::kAllContainersMask, |
267 internal::SessionStateAnimator::ANIMATION_FAST_CLOSE); | 238 internal::SessionStateAnimator::ANIMATION_FULL_CLOSE); |
268 } | 239 } |
269 StartRealShutdownTimer(); | 240 StartRealShutdownTimer(); |
270 } | 241 } |
271 | 242 |
272 void SessionStateController::OnRootWindowHostCloseRequested( | 243 void SessionStateControllerImpl2::OnRootWindowHostCloseRequested( |
273 const aura::RootWindow*) { | 244 const aura::RootWindow*) { |
274 if(Shell::GetInstance() && Shell::GetInstance()->delegate()) | 245 if(Shell::GetInstance() && Shell::GetInstance()->delegate()) |
275 Shell::GetInstance()->delegate()->Exit(); | 246 Shell::GetInstance()->delegate()->Exit(); |
276 } | 247 } |
277 | 248 |
278 bool SessionStateController::IsLoggedInAsNonGuest() const { | 249 bool SessionStateControllerImpl2::IsLoggedInAsNonGuest() const { |
279 // TODO(mukai): think about kiosk mode. | 250 // TODO(mukai): think about kiosk mode. |
280 return (login_status_ != user::LOGGED_IN_NONE) && | 251 return (login_status_ != user::LOGGED_IN_NONE) && |
281 (login_status_ != user::LOGGED_IN_GUEST); | 252 (login_status_ != user::LOGGED_IN_GUEST); |
282 } | 253 } |
283 | 254 |
284 void SessionStateController::StartLockTimer() { | 255 void SessionStateControllerImpl2::StartLockTimer() { |
285 lock_timer_.Stop(); | 256 lock_timer_.Stop(); |
286 lock_timer_.Start(FROM_HERE, | 257 lock_timer_.Start(FROM_HERE, |
287 base::TimeDelta::FromMilliseconds(kSlowCloseAnimMs), | 258 base::TimeDelta::FromMilliseconds(kSlowCloseAnimMs), |
288 this, &SessionStateController::OnLockTimeout); | 259 this, &SessionStateControllerImpl2::OnLockTimeout); |
289 } | 260 } |
290 | 261 |
291 void SessionStateController::OnLockTimeout() { | 262 void SessionStateControllerImpl2::OnLockTimeout() { |
292 delegate_->RequestLockScreen(); | 263 delegate_->RequestLockScreen(); |
293 lock_fail_timer_.Start( | 264 lock_fail_timer_.Start( |
294 FROM_HERE, | 265 FROM_HERE, |
295 base::TimeDelta::FromMilliseconds(kLockFailTimeoutMs), | 266 base::TimeDelta::FromMilliseconds(kLockFailTimeoutMs), |
296 this, &SessionStateController::OnLockFailTimeout); | 267 this, &SessionStateControllerImpl2::OnLockFailTimeout); |
297 } | 268 } |
298 | 269 |
299 void SessionStateController::OnLockFailTimeout() { | 270 void SessionStateControllerImpl2::OnLockFailTimeout() { |
300 DCHECK_NE(login_status_, user::LOGGED_IN_LOCKED); | 271 DCHECK(!system_is_locked_); |
301 // Undo lock animation. | 272 // Undo lock animation. |
302 animator_->StartAnimation( | 273 animator_->StartAnimation( |
303 internal::SessionStateAnimator::LAUNCHER | | 274 internal::SessionStateAnimator::LAUNCHER | |
304 internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS, | 275 internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS, |
305 internal::SessionStateAnimator::ANIMATION_RESTORE); | 276 internal::SessionStateAnimator::ANIMATION_RESTORE); |
306 animator_->DropBlackLayer(); | 277 animator_->DropBlackLayer(); |
307 } | 278 } |
308 | 279 |
309 void SessionStateController::StartLockToShutdownTimer() { | 280 void SessionStateControllerImpl2::StartLockToShutdownTimer() { |
310 shutdown_after_lock_ = false; | 281 shutdown_after_lock_ = false; |
311 lock_to_shutdown_timer_.Stop(); | 282 lock_to_shutdown_timer_.Stop(); |
312 lock_to_shutdown_timer_.Start( | 283 lock_to_shutdown_timer_.Start( |
313 FROM_HERE, | 284 FROM_HERE, |
314 base::TimeDelta::FromMilliseconds(kLockToShutdownTimeoutMs), | 285 base::TimeDelta::FromMilliseconds(kLockToShutdownTimeoutMs), |
315 this, &SessionStateController::OnLockToShutdownTimeout); | 286 this, &SessionStateControllerImpl2::OnLockToShutdownTimeout); |
316 } | 287 } |
317 | 288 |
318 | 289 |
319 void SessionStateController::OnLockToShutdownTimeout() { | 290 void SessionStateControllerImpl2::OnLockToShutdownTimeout() { |
320 DCHECK_EQ(login_status_, user::LOGGED_IN_LOCKED); | 291 DCHECK(system_is_locked_); |
321 StartShutdownAnimation(); | 292 StartShutdownAnimation(); |
322 } | 293 } |
323 | 294 |
324 void SessionStateController::StartPreShutdownAnimationTimer() { | 295 void SessionStateControllerImpl2::StartPreShutdownAnimationTimer() { |
325 pre_shutdown_timer_.Stop(); | 296 pre_shutdown_timer_.Stop(); |
326 pre_shutdown_timer_.Start( | 297 pre_shutdown_timer_.Start( |
327 FROM_HERE, | 298 FROM_HERE, |
328 base::TimeDelta::FromMilliseconds(kShutdownTimeoutMs), | 299 base::TimeDelta::FromMilliseconds(kShutdownTimeoutMs), |
329 this, &SessionStateController::OnPreShutdownAnimationTimeout); | 300 this, &SessionStateControllerImpl2::OnPreShutdownAnimationTimeout); |
330 } | 301 } |
331 | 302 |
332 void SessionStateController::OnPreShutdownAnimationTimeout() { | 303 void SessionStateControllerImpl2::OnPreShutdownAnimationTimeout() { |
333 if (!shutting_down_) | 304 if (!shutting_down_) |
334 RequestShutdownImpl(); | 305 RequestShutdownImpl(); |
335 } | 306 } |
336 | 307 |
337 void SessionStateController::StartRealShutdownTimer() { | 308 void SessionStateControllerImpl2::StartRealShutdownTimer() { |
338 real_shutdown_timer_.Start( | 309 real_shutdown_timer_.Start( |
339 FROM_HERE, | 310 FROM_HERE, |
340 base::TimeDelta::FromMilliseconds(kFastCloseAnimMs + | 311 base::TimeDelta::FromMilliseconds(kFastCloseAnimMs + |
341 kShutdownRequestDelayMs), | 312 kShutdownRequestDelayMs), |
342 this, &SessionStateController::OnRealShutdownTimeout); | 313 this, &SessionStateControllerImpl2::OnRealShutdownTimeout); |
343 } | 314 } |
344 | 315 |
345 void SessionStateController::OnRealShutdownTimeout() { | 316 void SessionStateControllerImpl2::OnRealShutdownTimeout() { |
346 DCHECK(shutting_down_); | 317 DCHECK(shutting_down_); |
347 #if defined(OS_CHROMEOS) | 318 #if defined(OS_CHROMEOS) |
348 if (!base::chromeos::IsRunningOnChromeOS()) { | 319 if (!base::chromeos::IsRunningOnChromeOS()) { |
349 ShellDelegate* delegate = Shell::GetInstance()->delegate(); | 320 ShellDelegate* delegate = Shell::GetInstance()->delegate(); |
350 if (delegate) { | 321 if (delegate) { |
351 delegate->Exit(); | 322 delegate->Exit(); |
352 return; | 323 return; |
353 } | 324 } |
354 } | 325 } |
355 #endif | 326 #endif |
356 delegate_->RequestShutdown(); | 327 delegate_->RequestShutdown(); |
357 } | 328 } |
358 | 329 |
359 } // namespace ash | 330 } // namespace ash |
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