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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ash/wm/session_state_controller.h" | 5 #include "ash/wm/session_state_controller_impl.h" |
6 | 6 |
7 #include "ash/ash_switches.h" | 7 #include "ash/ash_switches.h" |
8 #include "ash/shell.h" | 8 #include "ash/shell.h" |
9 #include "ash/shell_delegate.h" | 9 #include "ash/shell_delegate.h" |
10 #include "ash/shell_window_ids.h" | 10 #include "ash/shell_window_ids.h" |
11 #include "ash/wm/session_state_animator.h" | 11 #include "ash/wm/session_state_animator.h" |
12 #include "base/command_line.h" | 12 #include "base/command_line.h" |
13 #include "ui/aura/root_window.h" | 13 #include "ui/aura/root_window.h" |
14 #include "ui/aura/shared/compound_event_filter.h" | 14 #include "ui/aura/shared/compound_event_filter.h" |
15 | 15 |
16 #if defined(OS_CHROMEOS) | 16 #if defined(OS_CHROMEOS) |
17 #include "base/chromeos/chromeos_version.h" | 17 #include "base/chromeos/chromeos_version.h" |
18 #endif | 18 #endif |
19 | 19 |
20 namespace ash { | 20 namespace ash { |
21 | 21 |
22 const int SessionStateController::kLockTimeoutMs = 400; | 22 SessionStateControllerImpl::TestApi::TestApi( |
23 const int SessionStateController::kShutdownTimeoutMs = 400; | 23 SessionStateControllerImpl* controller) |
24 const int SessionStateController::kLockFailTimeoutMs = 4000; | |
25 const int SessionStateController::kLockToShutdownTimeoutMs = 150; | |
26 const int SessionStateController::kSlowCloseAnimMs = 400; | |
27 const int SessionStateController::kUndoSlowCloseAnimMs = 100; | |
28 const int SessionStateController::kFastCloseAnimMs = 150; | |
29 const int SessionStateController::kShutdownRequestDelayMs = 50; | |
30 | |
31 SessionStateController::TestApi::TestApi(SessionStateController* controller) | |
32 : controller_(controller) { | 24 : controller_(controller) { |
33 } | 25 } |
34 | 26 |
35 SessionStateController::TestApi::~TestApi() { | 27 SessionStateControllerImpl::TestApi::~TestApi() { |
36 } | 28 } |
37 | 29 |
38 SessionStateController::SessionStateController() | 30 SessionStateControllerImpl::SessionStateControllerImpl() |
39 : login_status_(user::LOGGED_IN_NONE), | 31 : login_status_(user::LOGGED_IN_NONE), |
40 unlocked_login_status_(user::LOGGED_IN_NONE), | 32 system_is_locked_(false), |
41 shutting_down_(false), | 33 shutting_down_(false), |
42 shutdown_after_lock_(false), | 34 shutdown_after_lock_(false) { |
43 animator_(new internal::SessionStateAnimator()) { | |
44 Shell::GetPrimaryRootWindow()->AddRootWindowObserver(this); | 35 Shell::GetPrimaryRootWindow()->AddRootWindowObserver(this); |
45 } | 36 } |
46 | 37 |
47 SessionStateController::~SessionStateController() { | 38 SessionStateControllerImpl::~SessionStateControllerImpl() { |
48 Shell::GetPrimaryRootWindow()->RemoveRootWindowObserver(this); | 39 Shell::GetPrimaryRootWindow()->RemoveRootWindowObserver(this); |
49 } | 40 } |
50 | 41 |
51 void SessionStateController::SetDelegate( | 42 void SessionStateControllerImpl::OnLoginStateChanged(user::LoginStatus status) { |
52 SessionStateControllerDelegate* delegate) { | 43 if (status != user::LOGGED_IN_LOCKED) |
53 delegate_.reset(delegate); | 44 login_status_ = status; |
| 45 system_is_locked_ = (status == user::LOGGED_IN_LOCKED); |
54 } | 46 } |
55 | 47 |
56 void SessionStateController::OnLoginStateChanged(user::LoginStatus status) { | 48 void SessionStateControllerImpl::OnAppTerminating() { |
57 login_status_ = status; | |
58 unlocked_login_status_ = user::LOGGED_IN_NONE; | |
59 } | |
60 | |
61 void SessionStateController::OnAppTerminating() { | |
62 // If we hear that Chrome is exiting but didn't request it ourselves, all we | 49 // If we hear that Chrome is exiting but didn't request it ourselves, all we |
63 // can really hope for is that we'll have time to clear the screen. | 50 // can really hope for is that we'll have time to clear the screen. |
64 if (!shutting_down_) { | 51 if (!shutting_down_) { |
65 shutting_down_ = true; | 52 shutting_down_ = true; |
66 Shell* shell = ash::Shell::GetInstance(); | 53 Shell* shell = ash::Shell::GetInstance(); |
67 shell->env_filter()->set_cursor_hidden_by_filter(false); | 54 shell->env_filter()->set_cursor_hidden_by_filter(false); |
68 shell->cursor_manager()->ShowCursor(false); | 55 shell->cursor_manager()->ShowCursor(false); |
69 animator_->ShowBlackLayer(); | 56 animator_->ShowBlackLayer(); |
70 animator_->StartAnimation( | 57 animator_->StartAnimation( |
71 internal::SessionStateAnimator::kAllContainersMask, | 58 internal::SessionStateAnimator::kAllContainersMask, |
72 internal::SessionStateAnimator::ANIMATION_HIDE); | 59 internal::SessionStateAnimator::ANIMATION_HIDE); |
73 } | 60 } |
74 } | 61 } |
75 | 62 |
76 void SessionStateController::OnLockStateChanged(bool locked) { | 63 void SessionStateControllerImpl::OnLockStateChanged(bool locked) { |
77 if (shutting_down_ || (IsLocked()) == locked) | 64 if (shutting_down_ || (IsLocked()) == locked) |
78 return; | 65 return; |
79 | 66 |
80 if (!locked && login_status_ == user::LOGGED_IN_LOCKED) { | 67 system_is_locked_ = locked; |
81 login_status_ = unlocked_login_status_; | |
82 unlocked_login_status_ = user::LOGGED_IN_NONE; | |
83 } else { | |
84 unlocked_login_status_ = login_status_; | |
85 login_status_ = user::LOGGED_IN_LOCKED; | |
86 } | |
87 | 68 |
88 if (locked) { | 69 if (locked) { |
89 animator_->StartAnimation( | 70 animator_->StartAnimation( |
90 internal::SessionStateAnimator::LOCK_SCREEN_CONTAINERS, | 71 internal::SessionStateAnimator::LOCK_SCREEN_CONTAINERS, |
91 internal::SessionStateAnimator::ANIMATION_FADE_IN); | 72 internal::SessionStateAnimator::ANIMATION_FADE_IN); |
92 lock_timer_.Stop(); | 73 lock_timer_.Stop(); |
93 lock_fail_timer_.Stop(); | 74 lock_fail_timer_.Stop(); |
94 | 75 |
95 if (shutdown_after_lock_) { | 76 if (shutdown_after_lock_) { |
96 shutdown_after_lock_ = false; | 77 shutdown_after_lock_ = false; |
97 StartLockToShutdownTimer(); | 78 StartLockToShutdownTimer(); |
98 } | 79 } |
99 } else { | 80 } else { |
100 animator_->StartAnimation( | 81 animator_->StartAnimation( |
101 internal::SessionStateAnimator::DESKTOP_BACKGROUND | | 82 internal::SessionStateAnimator::DESKTOP_BACKGROUND | |
102 internal::SessionStateAnimator::LAUNCHER | | 83 internal::SessionStateAnimator::LAUNCHER | |
103 internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS, | 84 internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS, |
104 internal::SessionStateAnimator::ANIMATION_RESTORE); | 85 internal::SessionStateAnimator::ANIMATION_RESTORE); |
105 animator_->DropBlackLayer(); | 86 animator_->DropBlackLayer(); |
106 } | 87 } |
107 } | 88 } |
108 | 89 |
109 void SessionStateController::OnStartingLock() { | 90 void SessionStateControllerImpl::OnStartingLock() { |
110 if (shutting_down_ || login_status_ == user::LOGGED_IN_LOCKED) | 91 if (shutting_down_ || system_is_locked_) |
111 return; | 92 return; |
112 | 93 |
113 // Ensure that the black layer is visible -- if the screen was locked via | 94 // Ensure that the black layer is visible -- if the screen was locked via |
114 // the wrench menu, we won't have already shown the black background | 95 // the wrench menu, we won't have already shown the black background |
115 // as part of the slow-close animation. | 96 // as part of the slow-close animation. |
116 animator_->ShowBlackLayer(); | 97 animator_->ShowBlackLayer(); |
117 | 98 |
118 animator_->StartAnimation( | 99 animator_->StartAnimation( |
119 internal::SessionStateAnimator::LAUNCHER, | 100 internal::SessionStateAnimator::LAUNCHER, |
120 internal::SessionStateAnimator::ANIMATION_HIDE); | 101 internal::SessionStateAnimator::ANIMATION_HIDE); |
121 | 102 |
122 animator_->StartAnimation( | 103 animator_->StartAnimation( |
123 internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS, | 104 internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS, |
124 internal::SessionStateAnimator::ANIMATION_FAST_CLOSE); | 105 internal::SessionStateAnimator::ANIMATION_FULL_CLOSE); |
125 | 106 |
126 // Hide the screen locker containers so we can make them fade in later. | 107 // Hide the screen locker containers so we can make them fade in later. |
127 animator_->StartAnimation( | 108 animator_->StartAnimation( |
128 internal::SessionStateAnimator::LOCK_SCREEN_CONTAINERS, | 109 internal::SessionStateAnimator::LOCK_SCREEN_CONTAINERS, |
129 internal::SessionStateAnimator::ANIMATION_HIDE); | 110 internal::SessionStateAnimator::ANIMATION_HIDE); |
130 } | 111 } |
131 | 112 |
132 void SessionStateController::StartLockAnimationAndLockImmediately() { | 113 void SessionStateControllerImpl::StartLockAnimationAndLockImmediately() { |
133 animator_->ShowBlackLayer(); | 114 animator_->ShowBlackLayer(); |
134 animator_->StartAnimation( | 115 animator_->StartAnimation( |
135 internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS, | 116 internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS, |
136 internal::SessionStateAnimator::ANIMATION_SLOW_CLOSE); | 117 internal::SessionStateAnimator::ANIMATION_PARTIAL_CLOSE); |
137 OnLockTimeout(); | 118 OnLockTimeout(); |
138 } | 119 } |
139 | 120 |
140 void SessionStateController::StartLockAnimation() { | 121 void SessionStateControllerImpl::StartLockAnimation(bool shutdown_after_lock) { |
141 shutdown_after_lock_ = true; | 122 shutdown_after_lock_ = shutdown_after_lock; |
142 | 123 |
143 animator_->ShowBlackLayer(); | 124 animator_->ShowBlackLayer(); |
144 animator_->StartAnimation( | 125 animator_->StartAnimation( |
145 internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS, | 126 internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS, |
146 internal::SessionStateAnimator::ANIMATION_SLOW_CLOSE); | 127 internal::SessionStateAnimator::ANIMATION_PARTIAL_CLOSE); |
147 StartLockTimer(); | 128 StartLockTimer(); |
148 } | 129 } |
149 | 130 |
150 void SessionStateController::StartShutdownAnimation() { | 131 void SessionStateControllerImpl::StartShutdownAnimation() { |
151 animator_->ShowBlackLayer(); | 132 animator_->ShowBlackLayer(); |
152 animator_->StartAnimation( | 133 animator_->StartAnimation( |
153 internal::SessionStateAnimator::kAllContainersMask, | 134 internal::SessionStateAnimator::kAllContainersMask, |
154 internal::SessionStateAnimator::ANIMATION_SLOW_CLOSE); | 135 internal::SessionStateAnimator::ANIMATION_PARTIAL_CLOSE); |
155 | 136 |
156 StartPreShutdownAnimationTimer(); | 137 StartPreShutdownAnimationTimer(); |
157 } | 138 } |
158 | 139 |
159 bool SessionStateController::IsEligibleForLock() { | 140 bool SessionStateControllerImpl::IsEligibleForLock() { |
160 return IsLoggedInAsNonGuest() && !IsLocked() && !LockRequested(); | 141 return IsLoggedInAsNonGuest() && !IsLocked() && !LockRequested(); |
161 } | 142 } |
162 | 143 |
163 bool SessionStateController::IsLocked() { | 144 bool SessionStateControllerImpl::IsLocked() { |
164 return login_status_ == user::LOGGED_IN_LOCKED; | 145 return system_is_locked_; |
165 } | 146 } |
166 | 147 |
167 bool SessionStateController::LockRequested() { | 148 bool SessionStateControllerImpl::LockRequested() { |
168 return lock_fail_timer_.IsRunning(); | 149 return lock_fail_timer_.IsRunning(); |
169 } | 150 } |
170 | 151 |
171 bool SessionStateController::ShutdownRequested() { | 152 bool SessionStateControllerImpl::ShutdownRequested() { |
172 return shutting_down_; | 153 return shutting_down_; |
173 } | 154 } |
174 | 155 |
175 bool SessionStateController::CanCancelLockAnimation() { | 156 bool SessionStateControllerImpl::CanCancelLockAnimation() { |
176 return lock_timer_.IsRunning(); | 157 return lock_timer_.IsRunning(); |
177 } | 158 } |
178 | 159 |
179 void SessionStateController::CancelLockAnimation() { | 160 void SessionStateControllerImpl::CancelLockAnimation() { |
180 if (!CanCancelLockAnimation()) | |
181 return; | |
182 shutdown_after_lock_ = false; | |
183 animator_->StartAnimation( | |
184 internal::SessionStateAnimator::kAllContainersMask, | |
185 internal::SessionStateAnimator::ANIMATION_UNDO_SLOW_CLOSE); | |
186 animator_->ScheduleDropBlackLayer(); | |
187 lock_timer_.Stop(); | |
188 } | |
189 | |
190 void SessionStateController::CancelLockWithOtherAnimation() { | |
191 if (!CanCancelLockAnimation()) | 161 if (!CanCancelLockAnimation()) |
192 return; | 162 return; |
193 shutdown_after_lock_ = false; | 163 shutdown_after_lock_ = false; |
194 animator_->StartAnimation( | 164 animator_->StartAnimation( |
195 internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS, | 165 internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS, |
196 internal::SessionStateAnimator::ANIMATION_UNDO_SLOW_CLOSE); | 166 internal::SessionStateAnimator::ANIMATION_UNDO_PARTIAL_CLOSE); |
197 animator_->ScheduleDropBlackLayer(); | 167 animator_->ScheduleDropBlackLayer(); |
198 lock_timer_.Stop(); | 168 lock_timer_.Stop(); |
199 } | 169 } |
200 | 170 |
201 bool SessionStateController::CanCancelShutdownAnimation() { | 171 bool SessionStateControllerImpl::CanCancelShutdownAnimation() { |
202 return pre_shutdown_timer_.IsRunning() || | 172 return pre_shutdown_timer_.IsRunning() || |
203 shutdown_after_lock_ || | 173 shutdown_after_lock_ || |
204 lock_to_shutdown_timer_.IsRunning(); | 174 lock_to_shutdown_timer_.IsRunning(); |
205 } | 175 } |
206 | 176 |
207 void SessionStateController::CancelShutdownAnimation() { | 177 void SessionStateControllerImpl::CancelShutdownAnimation() { |
208 if (!CanCancelShutdownAnimation()) | 178 if (!CanCancelShutdownAnimation()) |
209 return; | 179 return; |
210 if (lock_to_shutdown_timer_.IsRunning()) { | 180 if (lock_to_shutdown_timer_.IsRunning()) { |
211 lock_to_shutdown_timer_.Stop(); | 181 lock_to_shutdown_timer_.Stop(); |
212 return; | 182 return; |
213 } | 183 } |
214 if (shutdown_after_lock_) { | 184 if (shutdown_after_lock_) { |
215 shutdown_after_lock_ = false; | 185 shutdown_after_lock_ = false; |
216 return; | 186 return; |
217 } | 187 } |
218 | 188 |
219 if (login_status_ == user::LOGGED_IN_LOCKED) { | 189 if (system_is_locked_) { |
220 // If we've already started shutdown transition at lock screen | 190 // If we've already started shutdown transition at lock screen |
221 // desktop background needs to be restored immediately. | 191 // desktop background needs to be restored immediately. |
222 animator_->StartAnimation( | 192 animator_->StartAnimation( |
223 internal::SessionStateAnimator::DESKTOP_BACKGROUND, | 193 internal::SessionStateAnimator::DESKTOP_BACKGROUND, |
224 internal::SessionStateAnimator::ANIMATION_RESTORE); | 194 internal::SessionStateAnimator::ANIMATION_RESTORE); |
225 animator_->StartAnimation( | 195 animator_->StartAnimation( |
226 internal::SessionStateAnimator::kAllLockScreenContainersMask, | 196 internal::SessionStateAnimator::kAllLockScreenContainersMask, |
227 internal::SessionStateAnimator::ANIMATION_UNDO_SLOW_CLOSE); | 197 internal::SessionStateAnimator::ANIMATION_UNDO_PARTIAL_CLOSE); |
228 animator_->ScheduleDropBlackLayer(); | 198 animator_->ScheduleDropBlackLayer(); |
229 } else { | 199 } else { |
230 animator_->StartAnimation( | 200 animator_->StartAnimation( |
231 internal::SessionStateAnimator::kAllContainersMask, | 201 internal::SessionStateAnimator::kAllContainersMask, |
232 internal::SessionStateAnimator::ANIMATION_UNDO_SLOW_CLOSE); | 202 internal::SessionStateAnimator::ANIMATION_UNDO_PARTIAL_CLOSE); |
233 animator_->ScheduleDropBlackLayer(); | 203 animator_->ScheduleDropBlackLayer(); |
234 } | 204 } |
235 pre_shutdown_timer_.Stop(); | 205 pre_shutdown_timer_.Stop(); |
236 } | 206 } |
237 | 207 |
238 void SessionStateController::RequestShutdown() { | 208 void SessionStateControllerImpl::RequestShutdown() { |
239 if (!shutting_down_) | 209 if (!shutting_down_) |
240 animator_->ShowBlackLayer(); | 210 animator_->ShowBlackLayer(); |
241 RequestShutdownImpl(); | 211 RequestShutdownImpl(); |
242 } | 212 } |
243 | 213 |
244 void SessionStateController::RequestShutdownImpl() { | 214 void SessionStateControllerImpl::RequestShutdownImpl() { |
245 DCHECK(!shutting_down_); | 215 DCHECK(!shutting_down_); |
246 shutting_down_ = true; | 216 shutting_down_ = true; |
247 | 217 |
248 Shell* shell = ash::Shell::GetInstance(); | 218 Shell* shell = ash::Shell::GetInstance(); |
249 shell->env_filter()->set_cursor_hidden_by_filter(false); | 219 shell->env_filter()->set_cursor_hidden_by_filter(false); |
250 shell->cursor_manager()->ShowCursor(false); | 220 shell->cursor_manager()->ShowCursor(false); |
251 | 221 |
252 animator_->ShowBlackLayer(); | 222 animator_->ShowBlackLayer(); |
253 if (login_status_ != user::LOGGED_IN_NONE) { | 223 if (login_status_ != user::LOGGED_IN_NONE) { |
254 // Hide the other containers before starting the animation. | 224 // Hide the other containers before starting the animation. |
255 // ANIMATION_FAST_CLOSE will make the screen locker windows partially | 225 // ANIMATION_FULL_CLOSE will make the screen locker windows partially |
256 // transparent, and we don't want the other windows to show through. | 226 // transparent, and we don't want the other windows to show through. |
257 animator_->StartAnimation( | 227 animator_->StartAnimation( |
258 internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS | | 228 internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS | |
259 internal::SessionStateAnimator::LAUNCHER, | 229 internal::SessionStateAnimator::LAUNCHER, |
260 internal::SessionStateAnimator::ANIMATION_HIDE); | 230 internal::SessionStateAnimator::ANIMATION_HIDE); |
261 animator_->StartAnimation( | 231 animator_->StartAnimation( |
262 internal::SessionStateAnimator::kAllLockScreenContainersMask, | 232 internal::SessionStateAnimator::kAllLockScreenContainersMask, |
263 internal::SessionStateAnimator::ANIMATION_FAST_CLOSE); | 233 internal::SessionStateAnimator::ANIMATION_FULL_CLOSE); |
264 } else { | 234 } else { |
265 animator_->StartAnimation( | 235 animator_->StartAnimation( |
266 internal::SessionStateAnimator::kAllContainersMask, | 236 internal::SessionStateAnimator::kAllContainersMask, |
267 internal::SessionStateAnimator::ANIMATION_FAST_CLOSE); | 237 internal::SessionStateAnimator::ANIMATION_FULL_CLOSE); |
268 } | 238 } |
269 StartRealShutdownTimer(); | 239 StartRealShutdownTimer(); |
270 } | 240 } |
271 | 241 |
272 void SessionStateController::OnRootWindowHostCloseRequested( | 242 void SessionStateControllerImpl::OnRootWindowHostCloseRequested( |
273 const aura::RootWindow*) { | 243 const aura::RootWindow*) { |
274 if(Shell::GetInstance() && Shell::GetInstance()->delegate()) | 244 if(Shell::GetInstance() && Shell::GetInstance()->delegate()) |
275 Shell::GetInstance()->delegate()->Exit(); | 245 Shell::GetInstance()->delegate()->Exit(); |
276 } | 246 } |
277 | 247 |
278 bool SessionStateController::IsLoggedInAsNonGuest() const { | 248 bool SessionStateControllerImpl::IsLoggedInAsNonGuest() const { |
279 // TODO(mukai): think about kiosk mode. | 249 // TODO(mukai): think about kiosk mode. |
280 return (login_status_ != user::LOGGED_IN_NONE) && | 250 return (login_status_ != user::LOGGED_IN_NONE) && |
281 (login_status_ != user::LOGGED_IN_GUEST); | 251 (login_status_ != user::LOGGED_IN_GUEST); |
282 } | 252 } |
283 | 253 |
284 void SessionStateController::StartLockTimer() { | 254 void SessionStateControllerImpl::StartLockTimer() { |
285 lock_timer_.Stop(); | 255 lock_timer_.Stop(); |
286 lock_timer_.Start(FROM_HERE, | 256 lock_timer_.Start(FROM_HERE, |
287 base::TimeDelta::FromMilliseconds(kSlowCloseAnimMs), | 257 base::TimeDelta::FromMilliseconds(kSlowCloseAnimMs), |
288 this, &SessionStateController::OnLockTimeout); | 258 this, &SessionStateControllerImpl::OnLockTimeout); |
289 } | 259 } |
290 | 260 |
291 void SessionStateController::OnLockTimeout() { | 261 void SessionStateControllerImpl::OnLockTimeout() { |
292 delegate_->RequestLockScreen(); | 262 delegate_->RequestLockScreen(); |
293 lock_fail_timer_.Start( | 263 lock_fail_timer_.Start( |
294 FROM_HERE, | 264 FROM_HERE, |
295 base::TimeDelta::FromMilliseconds(kLockFailTimeoutMs), | 265 base::TimeDelta::FromMilliseconds(kLockFailTimeoutMs), |
296 this, &SessionStateController::OnLockFailTimeout); | 266 this, &SessionStateControllerImpl::OnLockFailTimeout); |
297 } | 267 } |
298 | 268 |
299 void SessionStateController::OnLockFailTimeout() { | 269 void SessionStateControllerImpl::OnLockFailTimeout() { |
300 DCHECK_NE(login_status_, user::LOGGED_IN_LOCKED); | 270 DCHECK(!system_is_locked_); |
301 // Undo lock animation. | 271 // Undo lock animation. |
302 animator_->StartAnimation( | 272 animator_->StartAnimation( |
303 internal::SessionStateAnimator::LAUNCHER | | 273 internal::SessionStateAnimator::LAUNCHER | |
304 internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS, | 274 internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS, |
305 internal::SessionStateAnimator::ANIMATION_RESTORE); | 275 internal::SessionStateAnimator::ANIMATION_RESTORE); |
306 animator_->DropBlackLayer(); | 276 animator_->DropBlackLayer(); |
307 } | 277 } |
308 | 278 |
309 void SessionStateController::StartLockToShutdownTimer() { | 279 void SessionStateControllerImpl::StartLockToShutdownTimer() { |
310 shutdown_after_lock_ = false; | 280 shutdown_after_lock_ = false; |
311 lock_to_shutdown_timer_.Stop(); | 281 lock_to_shutdown_timer_.Stop(); |
312 lock_to_shutdown_timer_.Start( | 282 lock_to_shutdown_timer_.Start( |
313 FROM_HERE, | 283 FROM_HERE, |
314 base::TimeDelta::FromMilliseconds(kLockToShutdownTimeoutMs), | 284 base::TimeDelta::FromMilliseconds(kLockToShutdownTimeoutMs), |
315 this, &SessionStateController::OnLockToShutdownTimeout); | 285 this, &SessionStateControllerImpl::OnLockToShutdownTimeout); |
316 } | 286 } |
317 | 287 |
318 | 288 |
319 void SessionStateController::OnLockToShutdownTimeout() { | 289 void SessionStateControllerImpl::OnLockToShutdownTimeout() { |
320 DCHECK_EQ(login_status_, user::LOGGED_IN_LOCKED); | 290 DCHECK(system_is_locked_); |
321 StartShutdownAnimation(); | 291 StartShutdownAnimation(); |
322 } | 292 } |
323 | 293 |
324 void SessionStateController::StartPreShutdownAnimationTimer() { | 294 void SessionStateControllerImpl::StartPreShutdownAnimationTimer() { |
325 pre_shutdown_timer_.Stop(); | 295 pre_shutdown_timer_.Stop(); |
326 pre_shutdown_timer_.Start( | 296 pre_shutdown_timer_.Start( |
327 FROM_HERE, | 297 FROM_HERE, |
328 base::TimeDelta::FromMilliseconds(kShutdownTimeoutMs), | 298 base::TimeDelta::FromMilliseconds(kShutdownTimeoutMs), |
329 this, &SessionStateController::OnPreShutdownAnimationTimeout); | 299 this, &SessionStateControllerImpl::OnPreShutdownAnimationTimeout); |
330 } | 300 } |
331 | 301 |
332 void SessionStateController::OnPreShutdownAnimationTimeout() { | 302 void SessionStateControllerImpl::OnPreShutdownAnimationTimeout() { |
333 if (!shutting_down_) | 303 if (!shutting_down_) |
334 RequestShutdownImpl(); | 304 RequestShutdownImpl(); |
335 } | 305 } |
336 | 306 |
337 void SessionStateController::StartRealShutdownTimer() { | 307 void SessionStateControllerImpl::StartRealShutdownTimer() { |
338 real_shutdown_timer_.Start( | 308 real_shutdown_timer_.Start( |
339 FROM_HERE, | 309 FROM_HERE, |
340 base::TimeDelta::FromMilliseconds(kFastCloseAnimMs + | 310 base::TimeDelta::FromMilliseconds(kFastCloseAnimMs + |
341 kShutdownRequestDelayMs), | 311 kShutdownRequestDelayMs), |
342 this, &SessionStateController::OnRealShutdownTimeout); | 312 this, &SessionStateControllerImpl::OnRealShutdownTimeout); |
343 } | 313 } |
344 | 314 |
345 void SessionStateController::OnRealShutdownTimeout() { | 315 void SessionStateControllerImpl::OnRealShutdownTimeout() { |
346 DCHECK(shutting_down_); | 316 DCHECK(shutting_down_); |
347 #if defined(OS_CHROMEOS) | 317 #if defined(OS_CHROMEOS) |
348 if (!base::chromeos::IsRunningOnChromeOS()) { | 318 if (!base::chromeos::IsRunningOnChromeOS()) { |
349 ShellDelegate* delegate = Shell::GetInstance()->delegate(); | 319 ShellDelegate* delegate = Shell::GetInstance()->delegate(); |
350 if (delegate) { | 320 if (delegate) { |
351 delegate->Exit(); | 321 delegate->Exit(); |
352 return; | 322 return; |
353 } | 323 } |
354 } | 324 } |
355 #endif | 325 #endif |
356 delegate_->RequestShutdown(); | 326 delegate_->RequestShutdown(); |
357 } | 327 } |
358 | 328 |
359 } // namespace ash | 329 } // namespace ash |
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