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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ash/wm/session_state_animator.h" | 5 #include "ash/wm/session_state_animator.h" |
6 | 6 |
7 #include "ash/shell.h" | 7 #include "ash/shell.h" |
8 #include "ash/shell_window_ids.h" | 8 #include "ash/shell_window_ids.h" |
9 #include "ui/aura/root_window.h" | 9 #include "ui/aura/root_window.h" |
10 #include "ui/compositor/layer_animation_sequence.h" | 10 #include "ui/compositor/layer_animation_sequence.h" |
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133 bool SessionStateAnimator::TestApi::ContainersAreAnimated( | 133 bool SessionStateAnimator::TestApi::ContainersAreAnimated( |
134 int container_mask, AnimationType type) const { | 134 int container_mask, AnimationType type) const { |
135 aura::Window::Windows containers; | 135 aura::Window::Windows containers; |
136 animator_->GetContainers(container_mask, &containers); | 136 animator_->GetContainers(container_mask, &containers); |
137 for (aura::Window::Windows::const_iterator it = containers.begin(); | 137 for (aura::Window::Windows::const_iterator it = containers.begin(); |
138 it != containers.end(); ++it) { | 138 it != containers.end(); ++it) { |
139 aura::Window* window = *it; | 139 aura::Window* window = *it; |
140 ui::Layer* layer = window->layer(); | 140 ui::Layer* layer = window->layer(); |
141 | 141 |
142 switch (type) { | 142 switch (type) { |
143 case ANIMATION_SLOW_CLOSE: | 143 case ANIMATION_PARTIAL_CLOSE: |
144 if (layer->GetTargetTransform() != GetSlowCloseTransform()) | 144 if (layer->GetTargetTransform() != GetSlowCloseTransform()) |
145 return false; | 145 return false; |
146 break; | 146 break; |
147 case ANIMATION_UNDO_SLOW_CLOSE: | 147 case ANIMATION_UNDO_PARTIAL_CLOSE: |
148 if (layer->GetTargetTransform() != gfx::Transform()) | 148 if (layer->GetTargetTransform() != gfx::Transform()) |
149 return false; | 149 return false; |
150 break; | 150 break; |
151 case ANIMATION_FAST_CLOSE: | 151 case ANIMATION_FULL_CLOSE: |
152 if (layer->GetTargetTransform() != GetFastCloseTransform() || | 152 if (layer->GetTargetTransform() != GetFastCloseTransform() || |
153 layer->GetTargetOpacity() > 0.0001) | 153 layer->GetTargetOpacity() > 0.0001) |
154 return false; | 154 return false; |
155 break; | 155 break; |
156 case ANIMATION_FADE_IN: | 156 case ANIMATION_FADE_IN: |
157 if (layer->GetTargetOpacity() < 0.9999) | 157 if (layer->GetTargetOpacity() < 0.9999) |
158 return false; | 158 return false; |
159 break; | 159 break; |
160 case ANIMATION_HIDE: | 160 case ANIMATION_HIDE: |
161 if (layer->GetTargetOpacity() > 0.0001) | 161 if (layer->GetTargetOpacity() > 0.0001) |
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254 // Apply animation |type| to all containers described by |container_mask|. | 254 // Apply animation |type| to all containers described by |container_mask|. |
255 void SessionStateAnimator::StartAnimation(int container_mask, | 255 void SessionStateAnimator::StartAnimation(int container_mask, |
256 AnimationType type) { | 256 AnimationType type) { |
257 aura::Window::Windows containers; | 257 aura::Window::Windows containers; |
258 GetContainers(container_mask, &containers); | 258 GetContainers(container_mask, &containers); |
259 | 259 |
260 for (aura::Window::Windows::const_iterator it = containers.begin(); | 260 for (aura::Window::Windows::const_iterator it = containers.begin(); |
261 it != containers.end(); ++it) { | 261 it != containers.end(); ++it) { |
262 aura::Window* window = *it; | 262 aura::Window* window = *it; |
263 switch (type) { | 263 switch (type) { |
264 case ANIMATION_SLOW_CLOSE: | 264 case ANIMATION_PARTIAL_CLOSE: |
265 StartSlowCloseAnimationForWindow(window); | 265 StartSlowCloseAnimationForWindow(window); |
266 break; | 266 break; |
267 case ANIMATION_UNDO_SLOW_CLOSE: | 267 case ANIMATION_UNDO_PARTIAL_CLOSE: |
268 StartUndoSlowCloseAnimationForWindow(window); | 268 StartUndoSlowCloseAnimationForWindow(window); |
269 break; | 269 break; |
270 case ANIMATION_FAST_CLOSE: | 270 case ANIMATION_FULL_CLOSE: |
271 StartFastCloseAnimationForWindow(window); | 271 StartFastCloseAnimationForWindow(window); |
272 break; | 272 break; |
273 case ANIMATION_FADE_IN: | 273 case ANIMATION_FADE_IN: |
274 FadeInWindow(window); | 274 FadeInWindow(window); |
275 break; | 275 break; |
276 case ANIMATION_HIDE: | 276 case ANIMATION_HIDE: |
277 HideWindow(window); | 277 HideWindow(window); |
278 break; | 278 break; |
279 case ANIMATION_RESTORE: | 279 case ANIMATION_RESTORE: |
280 RestoreWindow(window); | 280 RestoreWindow(window); |
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314 void SessionStateAnimator::ScheduleDropBlackLayer() { | 314 void SessionStateAnimator::ScheduleDropBlackLayer() { |
315 hide_black_layer_timer_.Stop(); | 315 hide_black_layer_timer_.Stop(); |
316 hide_black_layer_timer_.Start( | 316 hide_black_layer_timer_.Start( |
317 FROM_HERE, | 317 FROM_HERE, |
318 base::TimeDelta::FromMilliseconds(kUndoSlowCloseAnimMs), | 318 base::TimeDelta::FromMilliseconds(kUndoSlowCloseAnimMs), |
319 this, &SessionStateAnimator::DropBlackLayer); | 319 this, &SessionStateAnimator::DropBlackLayer); |
320 } | 320 } |
321 | 321 |
322 } // namespace internal | 322 } // namespace internal |
323 } // namespace ash | 323 } // namespace ash |
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