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1 // Copyright 2012 The Chromium Authors. All rights reserved. | 1 // Copyright 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "config.h" | 5 #include "config.h" |
6 | 6 |
7 #include "cc/texture_uploader.h" | 7 #include "cc/texture_uploader.h" |
8 | 8 |
9 #include <algorithm> | 9 #include <algorithm> |
10 #include <vector> | 10 #include <vector> |
11 | 11 |
12 #include "base/debug/alias.h" | 12 #include "base/debug/alias.h" |
13 #include "base/debug/trace_event.h" | 13 #include "base/debug/trace_event.h" |
14 #include "base/metrics/histogram.h" | 14 #include "base/metrics/histogram.h" |
| 15 #include "cc/texture.h" |
15 #include "cc/prioritized_texture.h" | 16 #include "cc/prioritized_texture.h" |
16 #include "third_party/khronos/GLES2/gl2.h" | 17 #include "third_party/khronos/GLES2/gl2.h" |
17 #include "third_party/khronos/GLES2/gl2ext.h" | 18 #include "third_party/khronos/GLES2/gl2ext.h" |
18 #include <public/WebGraphicsContext3D.h> | 19 #include <public/WebGraphicsContext3D.h> |
19 | 20 |
20 namespace { | 21 namespace { |
21 | 22 |
22 // How many previous uploads to use when predicting future throughput. | 23 // How many previous uploads to use when predicting future throughput. |
23 static const size_t uploadHistorySize = 100; | 24 static const size_t uploadHistorySize = 100; |
24 | 25 |
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205 base::debug::Alias(&image_rect_height); | 206 base::debug::Alias(&image_rect_height); |
206 base::debug::Alias(&dest_offset_width); | 207 base::debug::Alias(&dest_offset_width); |
207 base::debug::Alias(&dest_offset_height); | 208 base::debug::Alias(&dest_offset_height); |
208 TRACE_EVENT0("cc", "TextureUploader::uploadWithTexSubImage"); | 209 TRACE_EVENT0("cc", "TextureUploader::uploadWithTexSubImage"); |
209 | 210 |
210 // Offset from image-rect to source-rect. | 211 // Offset from image-rect to source-rect. |
211 IntPoint offset(source_rect.x() - image_rect.x(), | 212 IntPoint offset(source_rect.x() - image_rect.x(), |
212 source_rect.y() - image_rect.y()); | 213 source_rect.y() - image_rect.y()); |
213 | 214 |
214 const uint8_t* pixel_source; | 215 const uint8_t* pixel_source; |
| 216 unsigned int bytes_per_pixel = Texture::bytesPerPixel(format); |
| 217 |
215 if (image_rect.width() == source_rect.width() && !offset.x()) { | 218 if (image_rect.width() == source_rect.width() && !offset.x()) { |
216 pixel_source = &image[4 * offset.y() * image_rect.width()]; | 219 pixel_source = &image[bytes_per_pixel * offset.y() * image_rect.width()]
; |
217 } else { | 220 } else { |
218 size_t needed_size = source_rect.width() * source_rect.height() * 4; | 221 size_t needed_size = source_rect.width() * source_rect.height() * bytes_
per_pixel; |
219 if (m_subImageSize < needed_size) { | 222 if (m_subImageSize < needed_size) { |
220 m_subImage.reset(new uint8_t[needed_size]); | 223 m_subImage.reset(new uint8_t[needed_size]); |
221 m_subImageSize = needed_size; | 224 m_subImageSize = needed_size; |
222 } | 225 } |
223 // Strides not equal, so do a row-by-row memcpy from the | 226 // Strides not equal, so do a row-by-row memcpy from the |
224 // paint results into a temp buffer for uploading. | 227 // paint results into a temp buffer for uploading. |
225 for (int row = 0; row < source_rect.height(); ++row) | 228 for (int row = 0; row < source_rect.height(); ++row) |
226 memcpy(&m_subImage[source_rect.width() * 4 * row], | 229 memcpy(&m_subImage[source_rect.width() * bytes_per_pixel * row], |
227 &image[4 * (offset.x() + | 230 &image[bytes_per_pixel * (offset.x() + |
228 (offset.y() + row) * image_rect.width())], | 231 (offset.y() + row) * image_rect.width())], |
229 source_rect.width() * 4); | 232 source_rect.width() * bytes_per_pixel); |
230 | 233 |
231 pixel_source = &m_subImage[0]; | 234 pixel_source = &m_subImage[0]; |
232 } | 235 } |
233 | 236 |
234 m_context->texSubImage2D(GL_TEXTURE_2D, | 237 m_context->texSubImage2D(GL_TEXTURE_2D, |
235 0, | 238 0, |
236 dest_offset.width(), | 239 dest_offset.width(), |
237 dest_offset.height(), | 240 dest_offset.height(), |
238 source_rect.width(), | 241 source_rect.width(), |
239 source_rect.height(), | 242 source_rect.height(), |
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288 format, | 291 format, |
289 GL_UNSIGNED_BYTE, | 292 GL_UNSIGNED_BYTE, |
290 GL_WRITE_ONLY)); | 293 GL_WRITE_ONLY)); |
291 | 294 |
292 if (!pixel_dest) { | 295 if (!pixel_dest) { |
293 uploadWithTexSubImage( | 296 uploadWithTexSubImage( |
294 image, image_rect, source_rect, dest_offset, format); | 297 image, image_rect, source_rect, dest_offset, format); |
295 return; | 298 return; |
296 } | 299 } |
297 | 300 |
298 unsigned int components_per_pixel = 0; | 301 unsigned int bytes_per_pixel = Texture::bytesPerPixel(format); |
299 switch (format) { | |
300 case GL_RGBA: | |
301 case GL_BGRA_EXT: | |
302 components_per_pixel = 4; | |
303 break; | |
304 case GL_LUMINANCE: | |
305 components_per_pixel = 1; | |
306 break; | |
307 default: | |
308 NOTREACHED(); | |
309 } | |
310 unsigned int bytes_per_component = 1; | |
311 unsigned int bytes_per_pixel = components_per_pixel * bytes_per_component; | |
312 | 302 |
313 if (image_rect.width() == source_rect.width() && !offset.x()) { | 303 if (image_rect.width() == source_rect.width() && !offset.x()) { |
314 memcpy(pixel_dest, | 304 memcpy(pixel_dest, |
315 &image[offset.y() * image_rect.width() * bytes_per_pixel], | 305 &image[offset.y() * image_rect.width() * bytes_per_pixel], |
316 image_rect.width() * source_rect.height() * bytes_per_pixel); | 306 image_rect.width() * source_rect.height() * bytes_per_pixel); |
317 } else { | 307 } else { |
318 // Strides not equal, so do a row-by-row memcpy from the | 308 // Strides not equal, so do a row-by-row memcpy from the |
319 // paint results into the pixelDest | 309 // paint results into the pixelDest |
320 for (int row = 0; row < source_rect.height(); ++row) | 310 for (int row = 0; row < source_rect.height(); ++row) |
321 memcpy(&pixel_dest[source_rect.width() * row * bytes_per_pixel], | 311 memcpy(&pixel_dest[source_rect.width() * row * bytes_per_pixel], |
322 &image[4 * (offset.x() + | 312 &image[bytes_per_pixel * (offset.x() + |
323 (offset.y() + row) * image_rect.width())], | 313 (offset.y() + row) * image_rect.width())], |
324 source_rect.width() * bytes_per_pixel); | 314 source_rect.width() * bytes_per_pixel); |
325 } | 315 } |
326 | 316 |
327 m_context->unmapTexSubImage2DCHROMIUM(pixel_dest); | 317 m_context->unmapTexSubImage2DCHROMIUM(pixel_dest); |
328 } | 318 } |
329 | 319 |
330 void TextureUploader::processQueries() | 320 void TextureUploader::processQueries() |
331 { | 321 { |
332 while (!m_pendingQueries.isEmpty()) { | 322 while (!m_pendingQueries.isEmpty()) { |
333 if (m_pendingQueries.first()->isPending()) | 323 if (m_pendingQueries.first()->isPending()) |
334 break; | 324 break; |
335 | 325 |
336 unsigned usElapsed = m_pendingQueries.first()->value(); | 326 unsigned usElapsed = m_pendingQueries.first()->value(); |
337 HISTOGRAM_CUSTOM_COUNTS("Renderer4.TextureGpuUploadTimeUS", usElapsed, 0
, 100000, 50); | 327 HISTOGRAM_CUSTOM_COUNTS("Renderer4.TextureGpuUploadTimeUS", usElapsed, 0
, 100000, 50); |
338 | 328 |
339 if (!m_pendingQueries.first()->isNonBlocking()) | 329 if (!m_pendingQueries.first()->isNonBlocking()) |
340 m_numBlockingTextureUploads--; | 330 m_numBlockingTextureUploads--; |
341 | 331 |
342 // Remove the oldest values from our history and insert the new one | 332 // Remove the oldest values from our history and insert the new one |
343 double texturesPerSecond = 1.0 / (usElapsed * 1e-6); | 333 double texturesPerSecond = 1.0 / (usElapsed * 1e-6); |
344 m_texturesPerSecondHistory.pop_back(); | 334 m_texturesPerSecondHistory.pop_back(); |
345 m_texturesPerSecondHistory.push_front(texturesPerSecond); | 335 m_texturesPerSecondHistory.push_front(texturesPerSecond); |
346 | 336 |
347 m_availableQueries.append(m_pendingQueries.takeFirst()); | 337 m_availableQueries.append(m_pendingQueries.takeFirst()); |
348 } | 338 } |
349 } | 339 } |
350 | 340 |
351 } | 341 } |
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