Index: media/audio/win/core_audio_util_win.h |
diff --git a/media/audio/win/core_audio_util_win.h b/media/audio/win/core_audio_util_win.h |
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index 0000000000000000000000000000000000000000..0bd9ac136d6e7f4da43a9f38fb0662afbc7f5325 |
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+// Copyright (c) 2012 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+// Utility methods for the Core Audio API on Windows. |
+// Always ensure that Core Audio is supported before using these methods. |
+// Use media::CoreAudioIsSupported() for this purpose. |
+ |
+#ifndef MEDIA_AUDIO_WIN_CORE_AUDIO_UTIL_WIN_H_ |
+#define MEDIA_AUDIO_WIN_CORE_AUDIO_UTIL_WIN_H_ |
+ |
+#include <audioclient.h> |
+#include <mmdeviceapi.h> |
+#include <string> |
+ |
+#include "base/basictypes.h" |
+#include "base/win/scoped_comptr.h" |
+#include "media/audio/audio_device_name.h" |
+#include "media/base/media_export.h" |
+ |
+using base::win::ScopedComPtr; |
+ |
+namespace media { |
+ |
+class MEDIA_EXPORT CoreAudioUtil { |
+ public: |
+ // Returns true if Windows Core Audio is supported. |
+ static bool IsSupported(); |
+ |
+ // The Windows Multimedia Device (MMDevice) API enables audio clients to |
+ // discover audio endpoint devices and determine their capabilities. |
+ |
+ // Number of active audio devices in the specified flow data flow direction. |
+ // Set |data_flow| to eAll to retrive the total number of active audio |
+ // devices. |
+ static int NumberOfActiveDevices(EDataFlow data_flow); |
+ |
+ // Creates an IMMDeviceEnumerator interface which provides methods for |
+ // enumerating audio endpoint devices. |
+ static ScopedComPtr<IMMDeviceEnumerator> CreateDeviceEnumerator(); |
+ |
+ // Create a default endpoint device that is specified by a data-flow |
+ // direction and role, e.g. default render device. |
+ static ScopedComPtr<IMMDevice> CreateDefaultDevice( |
+ EDataFlow data_flow, ERole role); |
+ |
+ // Create an endpoint device that is specified by a unique endpoint device- |
+ // identification string. |
+ static ScopedComPtr<IMMDevice> CreateDevice(const std::string& device_id); |
+ |
+ // Returns the unique ID and user-friendly name of a given endpoint device. |
+ // Example: "{0.0.1.00000000}.{8db6020f-18e3-4f25-b6f5-7726c9122574}", and |
+ // "Microphone (Realtek High Definition Audio)". |
+ static HRESULT GetDeviceName(IMMDevice* device, AudioDeviceName* name); |
+ |
+ // Gets the user-friendly name of the endpoint devcice which is represented |
+ // by a uniqe id in |device_id|. |
+ static std::string GetFriendlyName(const std::string& device_id); |
+ |
+ // Returns true if the provided uniqe |device_id| correspinds to the current |
+ // default device for the specified by a data-flow direction and role. |
+ static bool DeviceIsDefault( |
+ EDataFlow flow, ERole role, std::string device_id); |
+ |
+ // Query if the audio device is a rendering device or a capture device. |
+ static EDataFlow GetDataFlow(IMMDevice* device); |
+ |
+ // The Windows Audio Session API (WASAPI) enables client applications to |
+ // manage the flow of audio data between the application and an audio endpoint |
+ // device. |
+ |
+ // Create an IAudioClient interface for an existing IMMDevice given by |
+ // |audio_device|. Flow direction and role is define by the |audio_device|. |
+ // The IAudioClient interface enables a client to create and initialize an |
+ // audio stream between an audio application and the audio engine (for a |
+ // shared-mode stream) or the hardware buffer of an audio endpoint device |
+ // (for an exclusive-mode stream). |
+ static ScopedComPtr<IAudioClient> CreateClient(IMMDevice* audio_device); |
+ |
+ private: |
+ CoreAudioUtil() {} |
+~CoreAudioUtil() {} |
tommi (sloooow) - chröme
2012/10/29 10:45:27
fix indent
henrika (OOO until Aug 14)
2012/10/29 12:10:17
Done.
|
+ DISALLOW_COPY_AND_ASSIGN(CoreAudioUtil); |
+}; |
+ |
+} // namespace media |
+ |
+#endif // MEDIA_AUDIO_WIN_CORE_AUDIO_UTIL_WIN_H_ |