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| 1 // Copyright 2012 The Chromium Authors. All rights reserved. | 1 // Copyright 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "config.h" | 5 #include "config.h" |
| 6 | 6 |
| 7 #include "cc/resource_update_controller.h" | 7 #include "cc/resource_update_controller.h" |
| 8 | 8 |
| 9 #include "base/debug/trace_event.h" | 9 #include "base/debug/trace_event.h" |
| 10 #include "cc/prioritized_texture.h" | 10 #include "cc/prioritized_texture.h" |
| 11 #include "cc/proxy.h" | 11 #include "cc/proxy.h" |
| 12 #include "cc/resource_provider.h" | 12 #include "cc/resource_provider.h" |
| 13 #include "cc/texture_copier.h" | 13 #include "cc/texture_copier.h" |
| 14 #include "third_party/khronos/GLES2/gl2.h" | 14 #include "third_party/khronos/GLES2/gl2.h" |
| 15 #include "third_party/skia/include/gpu/SkGpuDevice.h" | 15 #include "third_party/skia/include/gpu/SkGpuDevice.h" |
| 16 #include <limits> | 16 #include <limits> |
| 17 #include <public/WebGraphicsContext3D.h> | 17 #include <public/WebGraphicsContext3D.h> |
| 18 #include <public/WebSharedGraphicsContext3D.h> | 18 #include <public/WebSharedGraphicsContext3D.h> |
| 19 #include <wtf/CurrentTime.h> | |
| 20 | 19 |
| 21 using WebKit::WebGraphicsContext3D; | 20 using WebKit::WebGraphicsContext3D; |
| 22 using WebKit::WebSharedGraphicsContext3D; | 21 using WebKit::WebSharedGraphicsContext3D; |
| 23 | 22 |
| 24 namespace { | 23 namespace { |
| 25 | 24 |
| 26 // Number of partial updates we allow. | 25 // Number of partial updates we allow. |
| 27 const size_t partialTextureUpdatesMax = 12; | 26 const size_t partialTextureUpdatesMax = 12; |
| 28 | 27 |
| 29 // Measured in seconds. | 28 // Measured in seconds. |
| (...skipping 255 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 285 while (m_queue->fullUploadSize() && uploadCount < uploads) { | 284 while (m_queue->fullUploadSize() && uploadCount < uploads) { |
| 286 if (!(uploadCount % textureUploadFlushPeriod) && uploadCount) | 285 if (!(uploadCount % textureUploadFlushPeriod) && uploadCount) |
| 287 m_resourceProvider->shallowFlushIfSupported(); | 286 m_resourceProvider->shallowFlushIfSupported(); |
| 288 updateTexture(m_queue->takeFirstFullUpload()); | 287 updateTexture(m_queue->takeFirstFullUpload()); |
| 289 uploadCount++; | 288 uploadCount++; |
| 290 } | 289 } |
| 291 m_resourceProvider->shallowFlushIfSupported(); | 290 m_resourceProvider->shallowFlushIfSupported(); |
| 292 } | 291 } |
| 293 | 292 |
| 294 } // namespace cc | 293 } // namespace cc |
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