| Index: ui/base/gestures/gesture_recognizer.h | 
| diff --git a/ui/base/gestures/gesture_recognizer.h b/ui/base/gestures/gesture_recognizer.h | 
| index a49997faaa53298cd809da87ffd8250b18e444f5..03fe8eec2cab4452e49090d3803637c0093e76d4 100644 | 
| --- a/ui/base/gestures/gesture_recognizer.h | 
| +++ b/ui/base/gestures/gesture_recognizer.h | 
| @@ -32,19 +32,7 @@ class UI_EXPORT GestureRecognizer { | 
| ui::EventResult result, | 
| GestureConsumer* consumer) = 0; | 
|  | 
| -  // Touch-events can be queued to be played back at a later time. The queues | 
| -  // are identified by the target window. | 
| -  virtual void QueueTouchEventForGesture(GestureConsumer* consumer, | 
| -                                         const TouchEvent& event) = 0; | 
| - | 
| -  // Process the touch-event in the queue for the window. Returns a list of | 
| -  // zero or more GestureEvents identified after processing the queueud | 
| -  // TouchEvent. Caller is responsible for freeing up Gestures. | 
| -  virtual Gestures* AdvanceTouchQueue(GestureConsumer* consumer, | 
| -                                      bool processed) = 0; | 
| - | 
| -  // Flushes the touch event queue (or removes the queue) for the window. | 
| -  virtual void FlushTouchQueue(GestureConsumer* consumer) = 0; | 
| +  virtual void CleanupStateForConsumer(GestureConsumer* consumer) = 0; | 
|  | 
| // Return the window which should handle this TouchEvent, in the case where | 
| // the touch is already associated with a target. | 
|  |