| Index: ui/base/gestures/gesture_recognizer.h
|
| diff --git a/ui/base/gestures/gesture_recognizer.h b/ui/base/gestures/gesture_recognizer.h
|
| index a49997faaa53298cd809da87ffd8250b18e444f5..03fe8eec2cab4452e49090d3803637c0093e76d4 100644
|
| --- a/ui/base/gestures/gesture_recognizer.h
|
| +++ b/ui/base/gestures/gesture_recognizer.h
|
| @@ -32,19 +32,7 @@ class UI_EXPORT GestureRecognizer {
|
| ui::EventResult result,
|
| GestureConsumer* consumer) = 0;
|
|
|
| - // Touch-events can be queued to be played back at a later time. The queues
|
| - // are identified by the target window.
|
| - virtual void QueueTouchEventForGesture(GestureConsumer* consumer,
|
| - const TouchEvent& event) = 0;
|
| -
|
| - // Process the touch-event in the queue for the window. Returns a list of
|
| - // zero or more GestureEvents identified after processing the queueud
|
| - // TouchEvent. Caller is responsible for freeing up Gestures.
|
| - virtual Gestures* AdvanceTouchQueue(GestureConsumer* consumer,
|
| - bool processed) = 0;
|
| -
|
| - // Flushes the touch event queue (or removes the queue) for the window.
|
| - virtual void FlushTouchQueue(GestureConsumer* consumer) = 0;
|
| + virtual void CleanupStateForConsumer(GestureConsumer* consumer) = 0;
|
|
|
| // Return the window which should handle this TouchEvent, in the case where
|
| // the touch is already associated with a target.
|
|
|