| Index: cc/occlusion_tracker.cc
|
| diff --git a/cc/occlusion_tracker.cc b/cc/occlusion_tracker.cc
|
| index 083e366ec3718a4a90eb37bb9b6945051a3971e3..a2ff64be6b8536b460befe4af605e9a33a782fb9 100644
|
| --- a/cc/occlusion_tracker.cc
|
| +++ b/cc/occlusion_tracker.cc
|
| @@ -100,7 +100,9 @@ void CCOcclusionTrackerBase<LayerType, RenderSurfaceType>::finishedRenderTarget(
|
| RenderSurfaceType* surface = finishedTarget->renderSurface();
|
|
|
| // If the occlusion within the surface can not be applied to things outside of the surface's subtree, then clear the occlusion here so it won't be used.
|
| - if (finishedTarget->maskLayer() || !surfaceOpacityKnown(surface) || surface->drawOpacity() < 1 || finishedTarget->filters().hasFilterThatAffectsOpacity()) {
|
| + // TODO(senorblanco): Make this smarter for SkImageFilter case: once
|
| + // SkImageFilters can report affectsOpacity(), call that.
|
| + if (finishedTarget->maskLayer() || !surfaceOpacityKnown(surface) || surface->drawOpacity() < 1 || finishedTarget->filters().hasFilterThatAffectsOpacity() || finishedTarget->filter()) {
|
| m_stack.last().occlusionInScreen = Region();
|
| m_stack.last().occlusionInTarget = Region();
|
| } else {
|
|
|