Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(489)

Side by Side Diff: cc/gl_renderer.cc

Issue 11175009: Implement SkImageFilter support in the compositor. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Add TODOs; comment out OVERRIDE. Created 8 years, 2 months ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View unified diff | Download patch | Annotate | Revision Log
« no previous file with comments | « no previous file | cc/layer.h » ('j') | cc/layer.h » ('J')
Toggle Intra-line Diffs ('i') | Expand Comments ('e') | Collapse Comments ('c') | Show Comments Hide Comments ('s')
OLDNEW
1 // Copyright 2010 The Chromium Authors. All rights reserved. 1 // Copyright 2010 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "config.h" 5 #include "config.h"
6 6
7 #include "CCRendererGL.h" 7 #include "CCRendererGL.h"
8 8
9 #include "third_party/khronos/GLES2/gl2.h" 9 #include "third_party/khronos/GLES2/gl2.h"
10 #include "third_party/khronos/GLES2/gl2ext.h" 10 #include "third_party/khronos/GLES2/gl2ext.h"
11 #include "CCDamageTracker.h" 11 #include "CCDamageTracker.h"
12 #include "CCLayerQuad.h" 12 #include "CCLayerQuad.h"
13 #include "CCMathUtil.h" 13 #include "CCMathUtil.h"
14 #include "CCProxy.h" 14 #include "CCProxy.h"
15 #include "CCRenderPass.h" 15 #include "CCRenderPass.h"
16 #include "CCRenderSurfaceFilters.h" 16 #include "CCRenderSurfaceFilters.h"
17 #include "CCScopedTexture.h" 17 #include "CCScopedTexture.h"
18 #include "CCSettings.h" 18 #include "CCSettings.h"
19 #include "CCSingleThreadProxy.h" 19 #include "CCSingleThreadProxy.h"
20 #include "CCVideoLayerImpl.h" 20 #include "CCVideoLayerImpl.h"
21 #include "FloatQuad.h" 21 #include "FloatQuad.h"
22 #include "GrTexture.h" 22 #include "GrTexture.h"
23 #include "GrContext.h"
23 #include "NotImplemented.h" 24 #include "NotImplemented.h"
24 #include "base/debug/trace_event.h" 25 #include "base/debug/trace_event.h"
26 #include "SkGrTexturePixelRef.h"
danakj 2012/10/19 19:34:24 nit: sorting
Stephen White 2012/10/19 21:34:50 Done.
27 #include "SkGpuDevice.h"
25 #include "base/string_split.h" 28 #include "base/string_split.h"
26 #include "base/string_util.h" 29 #include "base/string_util.h"
27 #include "base/logging.h" 30 #include "base/logging.h"
28 #include "cc/geometry_binding.h" 31 #include "cc/geometry_binding.h"
29 #include "cc/platform_color.h" 32 #include "cc/platform_color.h"
30 #include "third_party/skia/include/core/SkBitmap.h" 33 #include "third_party/skia/include/core/SkBitmap.h"
31 #include "third_party/skia/include/core/SkColor.h" 34 #include "third_party/skia/include/core/SkColor.h"
32 #include <public/WebGraphicsContext3D.h> 35 #include <public/WebGraphicsContext3D.h>
33 #include <public/WebSharedGraphicsContext3D.h> 36 #include <public/WebSharedGraphicsContext3D.h>
34 #include <public/WebVideoFrame.h> 37 #include <public/WebVideoFrame.h>
(...skipping 304 matching lines...) Expand 10 before | Expand all | Expand 10 after
339 if (!filterContext || !filterGrContext) 342 if (!filterContext || !filterGrContext)
340 return SkBitmap(); 343 return SkBitmap();
341 344
342 renderer->context()->flush(); 345 renderer->context()->flush();
343 346
344 CCResourceProvider::ScopedWriteLockGL lock(renderer->resourceProvider(), sou rceTexture->id()); 347 CCResourceProvider::ScopedWriteLockGL lock(renderer->resourceProvider(), sou rceTexture->id());
345 SkBitmap source = CCRenderSurfaceFilters::apply(filters, lock.textureId(), s ourceTexture->size(), filterContext, filterGrContext); 348 SkBitmap source = CCRenderSurfaceFilters::apply(filters, lock.textureId(), s ourceTexture->size(), filterContext, filterGrContext);
346 return source; 349 return source;
347 } 350 }
348 351
352 static SkBitmap applyFilter(CCRendererGL* renderer, SkImageFilter* filter, CCSco pedTexture* sourceTexture)
danakj 2012/10/19 19:34:24 can we rename this to applyImageFilter?
Stephen White 2012/10/19 21:34:50 (I think I convinced Dana offline to let me keep i
353 {
354 if (!filter)
355 return SkBitmap();
356
357 WebGraphicsContext3D* context3d = CCProxy::hasImplThread() ? WebSharedGraphi csContext3D::compositorThreadContext() : WebSharedGraphicsContext3D::mainThreadC ontext();
358 GrContext* grContext = CCProxy::hasImplThread() ? WebSharedGraphicsContext3D ::compositorThreadGrContext() : WebSharedGraphicsContext3D::mainThreadGrContext( );
jamesr 2012/10/19 19:15:30 this is exactly the same (with different variable
Stephen White 2012/10/19 21:34:50 My goal is that when this is done, we'll just rip
359
360 if (!context3d || !grContext)
361 return SkBitmap();
362
363 renderer->context()->flush();
364
365 CCResourceProvider::ScopedWriteLockGL lock(renderer->resourceProvider(), sou rceTexture->id());
366
367 // Wrap the source texture in a Ganesh platform texture.
368 GrPlatformTextureDesc platformTextureDescription;
369 platformTextureDescription.fWidth = sourceTexture->size().width();
370 platformTextureDescription.fHeight = sourceTexture->size().height();
371 platformTextureDescription.fConfig = kSkia8888_GrPixelConfig;
372 platformTextureDescription.fTextureHandle = lock.textureId();
373 SkAutoTUnref<GrTexture> texture(grContext->createPlatformTexture(platformTex tureDescription));
374
375 // Place the platform texture inside an SkBitmap.
376 SkBitmap source;
377 source.setConfig(SkBitmap::kARGB_8888_Config, sourceTexture->size().width(), sourceTexture->size().height());
378 source.setPixelRef(new SkGrPixelRef(texture.get()))->unref();
379
380 // Create a scratch texture for backing store.
381 GrTextureDesc desc;
382 desc.fFlags = kRenderTarget_GrTextureFlagBit | kNoStencil_GrTextureFlagBit;
383 desc.fSampleCnt = 0;
384 desc.fWidth = source.width();
385 desc.fHeight = source.height();
386 desc.fConfig = kSkia8888_GrPixelConfig;
387 GrAutoScratchTexture scratchTexture(grContext, desc, GrContext::kExact_Scrat chTexMatch);
388
389 // Create a device and canvas using that backing store.
390 SkGpuDevice device(grContext, scratchTexture.detach());
391 SkCanvas canvas(&device);
392
393 // Draw the source bitmap through the filter to the canvas.
394 SkPaint paint;
395 paint.setImageFilter(filter);
396 canvas.clear(0x0);
397 canvas.drawSprite(source, 0, 0, &paint);
398 canvas.flush();
399 context3d->flush();
400 return device.accessBitmap(false);
401 }
402
349 scoped_ptr<CCScopedTexture> CCRendererGL::drawBackgroundFilters(DrawingFrame& fr ame, const CCRenderPassDrawQuad* quad, const WebKit::WebFilterOperations& filter s, const WebTransformationMatrix& contentsDeviceTransform) 403 scoped_ptr<CCScopedTexture> CCRendererGL::drawBackgroundFilters(DrawingFrame& fr ame, const CCRenderPassDrawQuad* quad, const WebKit::WebFilterOperations& filter s, const WebTransformationMatrix& contentsDeviceTransform)
350 { 404 {
351 // This method draws a background filter, which applies a filter to any pixe ls behind the quad and seen through its background. 405 // This method draws a background filter, which applies a filter to any pixe ls behind the quad and seen through its background.
352 // The algorithm works as follows: 406 // The algorithm works as follows:
353 // 1. Compute a bounding box around the pixels that will be visible through the quad. 407 // 1. Compute a bounding box around the pixels that will be visible through the quad.
354 // 2. Read the pixels in the bounding box into a buffer R. 408 // 2. Read the pixels in the bounding box into a buffer R.
355 // 3. Apply the background filter to R, so that it is applied in the pixels' coordinate space. 409 // 3. Apply the background filter to R, so that it is applied in the pixels' coordinate space.
356 // 4. Apply the quad's inverse transform to map the pixels in R into the qua d's content space. This implicitly 410 // 4. Apply the quad's inverse transform to map the pixels in R into the qua d's content space. This implicitly
357 // clips R by the content bounds of the quad since the destination texture h as bounds matching the quad's content. 411 // clips R by the content bounds of the quad since the destination texture h as bounds matching the quad's content.
358 // 5. Draw the background texture for the contents using the same transform as used to draw the contents itself. This is done 412 // 5. Draw the background texture for the contents using the same transform as used to draw the contents itself. This is done
(...skipping 74 matching lines...) Expand 10 before | Expand all | Expand 10 after
433 WebTransformationMatrix contentsDeviceTransform = (frame.windowMatrix * fram e.projectionMatrix * quadRectMatrix).to2dTransform(); 487 WebTransformationMatrix contentsDeviceTransform = (frame.windowMatrix * fram e.projectionMatrix * quadRectMatrix).to2dTransform();
434 488
435 // Can only draw surface if device matrix is invertible. 489 // Can only draw surface if device matrix is invertible.
436 if (!contentsDeviceTransform.isInvertible()) 490 if (!contentsDeviceTransform.isInvertible())
437 return; 491 return;
438 492
439 scoped_ptr<CCScopedTexture> backgroundTexture = drawBackgroundFilters(frame, quad, renderPass->backgroundFilters(), contentsDeviceTransform); 493 scoped_ptr<CCScopedTexture> backgroundTexture = drawBackgroundFilters(frame, quad, renderPass->backgroundFilters(), contentsDeviceTransform);
440 494
441 // FIXME: Cache this value so that we don't have to do it for both the surfa ce and its replica. 495 // FIXME: Cache this value so that we don't have to do it for both the surfa ce and its replica.
442 // Apply filters to the contents texture. 496 // Apply filters to the contents texture.
443 SkBitmap filterBitmap = applyFilters(this, renderPass->filters(), contentsTe xture); 497 SkBitmap filterBitmap;
498 if (renderPass->filter()) {
499 filterBitmap = applyFilter(this, renderPass->filter(), contentsTexture);
500 } else {
501 filterBitmap = applyFilters(this, renderPass->filters(), contentsTexture );
502 }
444 scoped_ptr<CCResourceProvider::ScopedReadLockGL> contentsResourceLock; 503 scoped_ptr<CCResourceProvider::ScopedReadLockGL> contentsResourceLock;
445 unsigned contentsTextureId = 0; 504 unsigned contentsTextureId = 0;
446 if (filterBitmap.getTexture()) { 505 if (filterBitmap.getTexture()) {
447 GrTexture* texture = reinterpret_cast<GrTexture*>(filterBitmap.getTextur e()); 506 GrTexture* texture = reinterpret_cast<GrTexture*>(filterBitmap.getTextur e());
448 contentsTextureId = texture->getTextureHandle(); 507 contentsTextureId = texture->getTextureHandle();
449 } else { 508 } else {
450 contentsResourceLock = make_scoped_ptr(new CCResourceProvider::ScopedRea dLockGL(m_resourceProvider, contentsTexture->id())); 509 contentsResourceLock = make_scoped_ptr(new CCResourceProvider::ScopedRea dLockGL(m_resourceProvider, contentsTexture->id()));
451 contentsTextureId = contentsResourceLock->textureId(); 510 contentsTextureId = contentsResourceLock->textureId();
452 } 511 }
453 512
(...skipping 1058 matching lines...) Expand 10 before | Expand all | Expand 10 after
1512 1571
1513 releaseRenderPassTextures(); 1572 releaseRenderPassTextures();
1514 } 1573 }
1515 1574
1516 bool CCRendererGL::isContextLost() 1575 bool CCRendererGL::isContextLost()
1517 { 1576 {
1518 return (m_context->getGraphicsResetStatusARB() != GL_NO_ERROR); 1577 return (m_context->getGraphicsResetStatusARB() != GL_NO_ERROR);
1519 } 1578 }
1520 1579
1521 } // namespace cc 1580 } // namespace cc
OLDNEW
« no previous file with comments | « no previous file | cc/layer.h » ('j') | cc/layer.h » ('J')

Powered by Google App Engine
This is Rietveld 408576698