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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #ifndef MEDIA_BASE_CHANNEL_MIXER_H_ | |
| 6 #define MEDIA_BASE_CHANNEL_MIXER_H_ | |
| 7 | |
| 8 #include <vector> | |
| 9 | |
| 10 #include "base/basictypes.h" | |
| 11 #include "media/base/channel_layout.h" | |
| 12 #include "media/base/media_export.h" | |
| 13 | |
| 14 namespace media { | |
| 15 | |
| 16 class AudioBus; | |
| 17 | |
| 18 // ChannelMixer is a simple rematrixing solution for converting between channel | |
| 19 // layouts. The conversion matrix is built upon construction and used during | |
| 20 // each Rematrix() call. The algorithm works by generating a conversion matrix | |
| 21 // mapping each output channel to list of input channels. The rematrixing is | |
| 22 // then done by scaling each input channel according to the matrix and summing | |
| 23 // it into a single output channel. | |
| 24 class MEDIA_EXPORT ChannelMixer { | |
| 25 public: | |
| 26 ChannelMixer(ChannelLayout input, ChannelLayout output); | |
| 27 ~ChannelMixer(); | |
| 28 | |
| 29 // Rematrixes all channels from |input| into |output|. | |
| 30 void Rematrix(const AudioBus* input, AudioBus* output); | |
|
DaleCurtis
2012/10/18 21:36:54
Henrik brought this up on another CL, but is Remat
scherkus (not reviewing)
2012/10/18 21:42:05
Well... the dictionary doesn't list "matrix" as a
DaleCurtis
2012/10/18 21:44:10
I like Transform(). We'll see what Chris thinks.
| |
| 31 | |
| 32 private: | |
| 33 // Constructor helper methods for managing unaccounted input channels. | |
| 34 void AccountFor(Channels ch); | |
| 35 bool IsUnaccounted(Channels ch); | |
| 36 | |
| 37 // Helper methods for checking if |ch| exists in either |input_layout_| or | |
| 38 // |output_layout_| respectively. | |
| 39 bool HasInputChannel(Channels ch); | |
| 40 bool HasOutputChannel(Channels ch); | |
| 41 | |
| 42 // Constructor helper methods for updating |matrix_| with the proper value for | |
| 43 // mixing |input_ch| into |output_ch|. MixWithoutAccounting() does not remove | |
| 44 // the channel from |unaccounted_inputs_|. | |
| 45 void Mix(Channels input_ch, Channels output_ch, float scale); | |
| 46 void MixWithoutAccounting(Channels input_ch, Channels output_ch, float scale); | |
| 47 | |
| 48 // Input and output channel layout provided during construction. | |
| 49 ChannelLayout input_layout_; | |
| 50 ChannelLayout output_layout_; | |
| 51 | |
| 52 // Helper variable for tracking which inputs are currently unaccounted, should | |
| 53 // be empty after construction completes. | |
| 54 std::vector<Channels> unaccounted_inputs_; | |
| 55 | |
| 56 // 2D matrix of output channels to input channels. | |
| 57 std::vector< std::vector<float> > matrix_; | |
| 58 | |
| 59 // Optimization case for when we can simply remap the input channels to output | |
| 60 // channels and don't need to do a multiply-accumulate loop over |matrix_|. | |
| 61 bool remapping_; | |
| 62 | |
| 63 DISALLOW_COPY_AND_ASSIGN(ChannelMixer); | |
| 64 }; | |
| 65 | |
| 66 } // namespace media | |
| 67 | |
| 68 #endif // MEDIA_BASE_CHANNEL_MIXER_H_ | |
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