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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "ash/display/multi_display_manager.h" | 5 #include "ash/display/multi_display_manager.h" |
| 6 | 6 |
| 7 #include <string> | 7 #include <string> |
| 8 #include <vector> | 8 #include <vector> |
| 9 | 9 |
| 10 #include "ash/display/display_controller.h" | 10 #include "ash/display/display_controller.h" |
| (...skipping 130 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 141 iter != displays_.end(); ++iter) { | 141 iter != displays_.end(); ++iter) { |
| 142 const gfx::Display& display = *iter; | 142 const gfx::Display& display = *iter; |
| 143 if (display.bounds().Contains(point_in_screen)) | 143 if (display.bounds().Contains(point_in_screen)) |
| 144 return display; | 144 return display; |
| 145 } | 145 } |
| 146 return GetInvalidDisplay(); | 146 return GetInvalidDisplay(); |
| 147 } | 147 } |
| 148 | 148 |
| 149 void MultiDisplayManager::SetOverscanInsets(int64 display_id, | 149 void MultiDisplayManager::SetOverscanInsets(int64 display_id, |
| 150 const gfx::Insets& insets_in_dip) { | 150 const gfx::Insets& insets_in_dip) { |
| 151 std::map<int64, gfx::Insets>::const_iterator old_overscan = | |
| 152 overscan_mapping_.find(display_id); | |
| 153 if (old_overscan != overscan_mapping_.end()) { | |
| 154 gfx::Insets old_insets = old_overscan->second; | |
| 155 for (DisplayList::iterator iter = displays_.begin(); | |
|
oshima
2012/10/16 23:54:17
FindDisplayForId
Jun Mukai
2012/10/17 00:07:49
Thanks. But as far as I see, it returns a const r
oshima
2012/10/17 01:09:40
FindDisplayId returns non const reference. GetDisp
Jun Mukai
2012/10/17 15:45:46
Done.
| |
| 156 iter != displays_.end(); ++iter) { | |
| 157 if (iter->id() == display_id) { | |
| 158 // Reimburse the existing insets before applying the new insets. | |
| 159 gfx::Rect bounds = iter->bounds_in_pixel(); | |
| 160 gfx::Insets negated_insets = old_insets.Scale(-1); | |
| 161 bounds.Inset(negated_insets.Scale(iter->device_scale_factor())); | |
|
oshima
2012/10/16 23:54:17
Scale(- iter->device_scale_factor()); (or -1 *)
Jun Mukai
2012/10/17 00:07:49
Done.
| |
| 162 iter->SetScaleAndBounds(iter->device_scale_factor(), bounds); | |
| 163 break; | |
| 164 } | |
| 165 } | |
| 166 } | |
| 151 overscan_mapping_[display_id] = insets_in_dip; | 167 overscan_mapping_[display_id] = insets_in_dip; |
| 152 OnNativeDisplaysChanged(displays_); | 168 OnNativeDisplaysChanged(displays_); |
| 153 } | 169 } |
| 154 | 170 |
| 155 void MultiDisplayManager::OnNativeDisplaysChanged( | 171 void MultiDisplayManager::OnNativeDisplaysChanged( |
| 156 const std::vector<gfx::Display>& updated_displays) { | 172 const std::vector<gfx::Display>& updated_displays) { |
| 157 if (updated_displays.empty()) { | 173 if (updated_displays.empty()) { |
| 158 // Don't update the displays when all displays are disconnected. | 174 // Don't update the displays when all displays are disconnected. |
| 159 // This happens when: | 175 // This happens when: |
| 160 // - the device is idle and powerd requested to turn off all displays. | 176 // - the device is idle and powerd requested to turn off all displays. |
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| 471 DisplayList::iterator iter_to_update = to_update->begin(); | 487 DisplayList::iterator iter_to_update = to_update->begin(); |
| 472 DisplayList::const_iterator iter = displays_.begin(); | 488 DisplayList::const_iterator iter = displays_.begin(); |
| 473 for (; iter != displays_.end() && iter_to_update != to_update->end(); | 489 for (; iter != displays_.end() && iter_to_update != to_update->end(); |
| 474 ++iter, ++iter_to_update) { | 490 ++iter, ++iter_to_update) { |
| 475 (*iter_to_update).set_id((*iter).id()); | 491 (*iter_to_update).set_id((*iter).id()); |
| 476 } | 492 } |
| 477 } | 493 } |
| 478 | 494 |
| 479 } // namespace internal | 495 } // namespace internal |
| 480 } // namespace ash | 496 } // namespace ash |
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