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Side by Side Diff: third_party/libjingle/files/talk/base/win32socketserver.h

Issue 1110007: Removed win32socketserver and its use in mediator_thread_impl.cc. (Closed)
Patch Set: Created 10 years, 9 months ago
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1 /*
2 * libjingle
3 * Copyright 2004--2005, Google Inc.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 *
8 * 1. Redistributions of source code must retain the above copyright notice,
9 * this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright notice,
11 * this list of conditions and the following disclaimer in the documentation
12 * and/or other materials provided with the distribution.
13 * 3. The name of the author may not be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
17 * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
18 * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
19 * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
20 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
21 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
22 * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
23 * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
24 * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
25 * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28 #ifndef TALK_BASE_WIN32SOCKETSERVER_H__
29 #define TALK_BASE_WIN32SOCKETSERVER_H__
30
31 #ifdef WIN32
32
33 #include "talk/base/messagequeue.h"
34 #include "talk/base/socketserver.h"
35 #include "talk/base/socketfactory.h"
36 #include "talk/base/socket.h"
37 #include "talk/base/asyncsocket.h"
38
39 namespace talk_base {
40
41 ///////////////////////////////////////////////////////////////////////////////
42 // Win32Socket
43 ///////////////////////////////////////////////////////////////////////////////
44
45 class Win32Socket : public talk_base::AsyncSocket {
46 public:
47 Win32Socket();
48 virtual ~Win32Socket();
49
50 int Attach(SOCKET s);
51 void SetTimeout(int ms);
52
53 // AsyncSocket Interface
54 virtual SocketAddress GetLocalAddress() const;
55 virtual SocketAddress GetRemoteAddress() const;
56 virtual int Bind(const SocketAddress& addr);
57 virtual int Connect(const SocketAddress& addr);
58 virtual int Send(const void *pv, size_t cb);
59 virtual int SendTo(const void *pv, size_t cb, const SocketAddress& addr);
60 virtual int Recv(void *pv, size_t cb);
61 virtual int RecvFrom(void *pv, size_t cb, SocketAddress *paddr);
62 virtual int Listen(int backlog);
63 virtual Socket *Accept(SocketAddress *paddr);
64 virtual int Close();
65 virtual int GetError() const;
66 virtual void SetError(int error);
67 virtual ConnState GetState() const;
68 virtual int EstimateMTU(uint16* mtu);
69 virtual int SetOption(Option opt, int value);
70
71 private:
72 bool Create(long events);
73 void UpdateLastError();
74
75 int DoConnect(const sockaddr_in& addr);
76 void OnSocketNotify(int event, int error);
77 void OnDnsNotify(int ip, int error);
78
79 sockaddr_in addr_; // address that we connected to (see DoConnect)
80 SOCKET socket_;
81 int error_;
82 uint32 connect_time_;
83 ConnState state_;
84 bool signal_close_;
85
86 class EventSink;
87 friend class EventSink;
88 EventSink * sink_;
89
90 struct DnsLookup;
91 DnsLookup * dns_;
92 };
93
94 ///////////////////////////////////////////////////////////////////////////////
95 // Win32SocketServer
96 ///////////////////////////////////////////////////////////////////////////////
97
98 class Win32SocketServer : public SocketServer {
99 public:
100 Win32SocketServer(MessageQueue *message_queue);
101 virtual ~Win32SocketServer();
102
103 // SocketServer Interface
104 virtual Socket* CreateSocket(int type);
105 virtual AsyncSocket* CreateAsyncSocket(int type);
106 virtual bool Wait(int cms, bool process_io);
107 virtual void WakeUp();
108
109 void Pump();
110
111 private:
112 void CreateDummyWindow();
113
114 MessageQueue *message_queue_;
115 HWND hwnd_;
116 };
117
118 ///////////////////////////////////////////////////////////////////////////////
119
120 } // namespace talk_base
121
122 #endif // WIN32
123
124 #endif // TALK_BASE_WIN32SOCKETSERVER_H__
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