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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ash/wm/window_resizer.h" | 5 #include "ash/wm/window_resizer.h" |
6 | 6 |
7 #include "ash/screen_ash.h" | 7 #include "ash/screen_ash.h" |
8 #include "ash/shell.h" | 8 #include "ash/shell.h" |
9 #include "ash/wm/property_util.h" | 9 #include "ash/wm/property_util.h" |
10 #include "ash/wm/window_util.h" | 10 #include "ash/wm/window_util.h" |
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93 // static | 93 // static |
94 const int WindowResizer::kBoundsChange_Resizes = 2; | 94 const int WindowResizer::kBoundsChange_Resizes = 2; |
95 | 95 |
96 // static | 96 // static |
97 const int WindowResizer::kBoundsChangeDirection_None = 0; | 97 const int WindowResizer::kBoundsChangeDirection_None = 0; |
98 // static | 98 // static |
99 const int WindowResizer::kBoundsChangeDirection_Horizontal = 1; | 99 const int WindowResizer::kBoundsChangeDirection_Horizontal = 1; |
100 // static | 100 // static |
101 const int WindowResizer::kBoundsChangeDirection_Vertical = 2; | 101 const int WindowResizer::kBoundsChangeDirection_Vertical = 2; |
102 | 102 |
103 // static | |
104 const int WindowResizer::kMinimumOnScreenSize = 10; | |
105 | |
103 WindowResizer::Details::Details() | 106 WindowResizer::Details::Details() |
104 : window(NULL), | 107 : window(NULL), |
105 window_component(HTNOWHERE), | 108 window_component(HTNOWHERE), |
106 bounds_change(0), | 109 bounds_change(0), |
107 position_change_direction(0), | 110 position_change_direction(0), |
108 size_change_direction(0), | 111 size_change_direction(0), |
109 is_resizable(false) { | 112 is_resizable(false) { |
110 } | 113 } |
111 | 114 |
112 WindowResizer::Details::Details(aura::Window* window, | 115 WindowResizer::Details::Details(aura::Window* window, |
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162 break; | 165 break; |
163 default: | 166 default: |
164 break; | 167 break; |
165 } | 168 } |
166 return bounds_change; | 169 return bounds_change; |
167 } | 170 } |
168 | 171 |
169 // static | 172 // static |
170 gfx::Rect WindowResizer::CalculateBoundsForDrag( | 173 gfx::Rect WindowResizer::CalculateBoundsForDrag( |
171 const Details& details, | 174 const Details& details, |
172 const gfx::Point& location) { | 175 const gfx::Point& passed_location) { |
173 if (!details.is_resizable) | 176 if (!details.is_resizable) |
174 return details.initial_bounds; | 177 return details.initial_bounds; |
175 | 178 |
179 gfx::Point location = passed_location; | |
180 gfx::Rect work_area = | |
sky
2012/10/09 23:58:53
Move work_area inside if.
Mr4D (OOO till 08-26)
2012/10/10 23:14:35
cannot since it's being used in line 233 as well.
| |
181 ScreenAsh::GetDisplayWorkAreaBoundsInParent(details.window); | |
182 | |
183 // Don't allow the user to "resize a window" out of the screen. | |
184 if (details.bounds_change & kBoundsChange_Resizes) { | |
185 if (details.size_change_direction & kBoundsChangeDirection_Horizontal) { | |
186 if (IsRightEdge(details.window_component)) { | |
187 location.set_x( | |
188 std::max(location.x(), | |
189 work_area.x() + WindowResizer::kMinimumOnScreenSize)); | |
190 } else { | |
191 location.set_x( | |
192 std::min(location.x(), | |
193 work_area.right() - WindowResizer::kMinimumOnScreenSize)); | |
194 } | |
195 } | |
196 if (details.size_change_direction & kBoundsChangeDirection_Vertical) { | |
197 if (!IsBottomEdge(details.window_component)) { | |
198 location.set_y( | |
199 std::min(location.y(), work_area.bottom() - | |
200 WindowResizer::kMinimumOnScreenSize)); | |
201 } | |
202 } | |
203 } | |
204 | |
176 int delta_x = location.x() - details.initial_location_in_parent.x(); | 205 int delta_x = location.x() - details.initial_location_in_parent.x(); |
177 int delta_y = location.y() - details.initial_location_in_parent.y(); | 206 int delta_y = location.y() - details.initial_location_in_parent.y(); |
178 | 207 |
179 // The minimize size constraint may limit how much we change the window | 208 // The minimize size constraint may limit how much we change the window |
180 // position. For example, dragging the left edge to the right should stop | 209 // position. For example, dragging the left edge to the right should stop |
181 // repositioning the window when the minimize size is reached. | 210 // repositioning the window when the minimize size is reached. |
182 gfx::Size size = GetSizeForDrag(details, &delta_x, &delta_y); | 211 gfx::Size size = GetSizeForDrag(details, &delta_x, &delta_y); |
183 gfx::Point origin = GetOriginForDrag(details, delta_x, delta_y); | 212 gfx::Point origin = GetOriginForDrag(details, delta_x, delta_y); |
184 | 213 |
185 // When we might want to reposition a window which is also restored to its | 214 // When we might want to reposition a window which is also restored to its |
186 // previous size, to keep the cursor within the dragged window. | 215 // previous size, to keep the cursor within the dragged window. |
187 if (!details.restore_bounds.IsEmpty() && | 216 if (!details.restore_bounds.IsEmpty() && |
188 details.bounds_change & kBoundsChange_Repositions) { | 217 details.bounds_change & kBoundsChange_Repositions) { |
189 // However - it is not desirable to change the origin if the window would | 218 // However - it is not desirable to change the origin if the window would |
190 // be still hit by the cursor. | 219 // be still hit by the cursor. |
191 if (details.initial_location_in_parent.x() > | 220 if (details.initial_location_in_parent.x() > |
192 details.initial_bounds.x() + details.restore_bounds.width()) | 221 details.initial_bounds.x() + details.restore_bounds.width()) |
193 origin.set_x(location.x() - details.restore_bounds.width() / 2); | 222 origin.set_x(location.x() - details.restore_bounds.width() / 2); |
194 } | 223 } |
195 | 224 |
196 gfx::Rect new_bounds(origin, size); | 225 gfx::Rect new_bounds(origin, size); |
197 // Update bottom edge to stay in the work area when we are resizing | 226 // Update bottom edge to stay in the work area when we are resizing |
198 // by dragging the bottome edge or corners. | 227 // by dragging the bottom edge or corners. |
199 if (details.window_component == HTBOTTOM || | 228 if (details.window_component == HTBOTTOM || |
200 details.window_component == HTBOTTOMRIGHT || | 229 details.window_component == HTBOTTOMRIGHT || |
201 details.window_component == HTBOTTOMLEFT) { | 230 details.window_component == HTBOTTOMLEFT) { |
202 gfx::Rect work_area = | |
203 ScreenAsh::GetDisplayWorkAreaBoundsInParent(details.window); | |
204 if (new_bounds.bottom() > work_area.bottom()) | 231 if (new_bounds.bottom() > work_area.bottom()) |
205 new_bounds.Inset(0, 0, 0, | 232 new_bounds.Inset(0, 0, 0, |
206 new_bounds.bottom() - work_area.bottom()); | 233 new_bounds.bottom() - work_area.bottom()); |
207 } | 234 } |
208 if (details.bounds_change & kBoundsChange_Resizes && | 235 if (details.bounds_change & kBoundsChange_Resizes && |
209 details.bounds_change & kBoundsChange_Repositions && new_bounds.y() < 0) { | 236 details.bounds_change & kBoundsChange_Repositions && new_bounds.y() < 0) { |
210 int delta = new_bounds.y(); | 237 int delta = new_bounds.y(); |
211 new_bounds.set_y(0); | 238 new_bounds.set_y(0); |
212 new_bounds.set_height(new_bounds.height() + delta); | 239 new_bounds.set_height(new_bounds.height() + delta); |
213 } | 240 } |
241 | |
214 return new_bounds; | 242 return new_bounds; |
215 } | 243 } |
216 | 244 |
217 // static | 245 // static |
218 bool WindowResizer::IsBottomEdge(int window_component) { | 246 bool WindowResizer::IsBottomEdge(int window_component) { |
219 return window_component == HTBOTTOMLEFT || | 247 return window_component == HTBOTTOMLEFT || |
220 window_component == HTBOTTOM || | 248 window_component == HTBOTTOM || |
221 window_component == HTBOTTOMRIGHT || | 249 window_component == HTBOTTOMRIGHT || |
222 window_component == HTGROWBOX; | 250 window_component == HTGROWBOX; |
223 } | 251 } |
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303 gfx::Screen::GetDisplayNearestWindow(details.window).bounds().height(); | 331 gfx::Screen::GetDisplayNearestWindow(details.window).bounds().height(); |
304 if (height > max_height) { | 332 if (height > max_height) { |
305 height = max_height; | 333 height = max_height; |
306 *delta_y = -y_multiplier * (details.initial_bounds.height() - max_height); | 334 *delta_y = -y_multiplier * (details.initial_bounds.height() - max_height); |
307 } | 335 } |
308 } | 336 } |
309 return height; | 337 return height; |
310 } | 338 } |
311 | 339 |
312 } // namespace aura | 340 } // namespace aura |
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