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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "chrome/browser/ui/window_sizer/window_sizer.h" | 5 #include "chrome/browser/ui/window_sizer/window_sizer.h" |
6 | 6 |
7 #include "ash/shell.h" | 7 #include "ash/shell.h" |
8 #include "ash/wm/window_cycle_controller.h" | 8 #include "ash/wm/window_cycle_controller.h" |
9 #include "ash/wm/window_util.h" | 9 #include "ash/wm/window_util.h" |
10 #include "base/compiler_specific.h" | 10 #include "base/compiler_specific.h" |
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128 DCHECK(bounds_in_screen->IsEmpty()); | 128 DCHECK(bounds_in_screen->IsEmpty()); |
129 | 129 |
130 ui::WindowShowState passed_show_state = *show_state; | 130 ui::WindowShowState passed_show_state = *show_state; |
131 if (!GetSavedWindowBounds(bounds_in_screen, show_state)) | 131 if (!GetSavedWindowBounds(bounds_in_screen, show_state)) |
132 GetDefaultWindowBounds(bounds_in_screen); | 132 GetDefaultWindowBounds(bounds_in_screen); |
133 | 133 |
134 if (browser_ && browser_->is_type_tabbed()) { | 134 if (browser_ && browser_->is_type_tabbed()) { |
135 gfx::Rect work_area = | 135 gfx::Rect work_area = |
136 monitor_info_provider_->GetMonitorWorkAreaMatching(*bounds_in_screen); | 136 monitor_info_provider_->GetMonitorWorkAreaMatching(*bounds_in_screen); |
137 // This is a window / app. See if there is no window and try to place it. | 137 // This is a window / app. See if there is no window and try to place it. |
138 int count = GetNumberOfValidTopLevelBrowserWindows(work_area); | 138 int count = GetNumberOfValidTopLevelBrowserWindows(work_area); |
sky
2012/10/22 16:40:50
Can't you rip out a lot more of this code?
Mr4D (OOO till 08-26)
2012/10/22 20:27:23
No. Not now.
a) our new code only handles 2 windo
| |
139 aura::Window* top_window = GetTopWindow(work_area); | 139 aura::Window* top_window = GetTopWindow(work_area); |
140 // The window should not be able to reflect on itself. | 140 // The window should not be able to reflect on itself. |
141 if (browser_->window() && | 141 if (browser_->window() && |
142 top_window == browser_->window()->GetNativeWindow()) | 142 top_window == browser_->window()->GetNativeWindow()) |
143 return true; | 143 return true; |
144 // If there is no valid other window we take the coordinates as is. | 144 // If there is no valid other window we take the coordinates as is. |
145 if (!count || !top_window) | 145 if (!count || !top_window) |
146 return true; | 146 return true; |
147 | 147 |
148 bool maximized = ash::wm::IsWindowMaximized(top_window); | 148 bool maximized = ash::wm::IsWindowMaximized(top_window); |
149 // We ignore the saved show state, but look instead for the top level | 149 // We ignore the saved show state, but look instead for the top level |
150 // window's show state. | 150 // window's show state. |
151 if (passed_show_state == ui::SHOW_STATE_DEFAULT) { | 151 if (passed_show_state == ui::SHOW_STATE_DEFAULT) { |
152 *show_state = maximized ? ui::SHOW_STATE_MAXIMIZED : | 152 *show_state = maximized ? ui::SHOW_STATE_MAXIMIZED : |
153 ui::SHOW_STATE_DEFAULT; | 153 ui::SHOW_STATE_DEFAULT; |
154 } | 154 } |
155 | 155 |
156 if (maximized) | 156 if (maximized) |
157 return true; | 157 return true; |
158 | 158 |
159 gfx::Rect other_bounds_in_screen = top_window->GetBoundsInScreen(); | |
160 bool move_right = | |
161 other_bounds_in_screen.CenterPoint().x() < work_area.CenterPoint().x(); | |
162 | |
163 // In case we have only one window, we move the other window fully to the | |
164 // "other side" - making room for this new window. | |
165 if (count == 1) { | |
166 gfx::Display display = ash::Shell::GetScreen()->GetDisplayMatching( | |
167 top_window->GetRootWindow()->GetBoundsInScreen()); | |
168 if (MoveRect(work_area, other_bounds_in_screen, !move_right)) | |
169 top_window->SetBoundsInScreen(other_bounds_in_screen, display); | |
170 } | |
171 // Use the size of the other window, and mirror the location to the | 159 // Use the size of the other window, and mirror the location to the |
172 // opposite side. Then make sure that it is inside our work area | 160 // opposite side. Then make sure that it is inside our work area |
173 // (if possible). | 161 // (if possible). |
174 *bounds_in_screen = other_bounds_in_screen; | 162 *bounds_in_screen = top_window->GetBoundsInScreen(); |
163 | |
164 bool move_right = | |
165 bounds_in_screen->CenterPoint().x() < work_area.CenterPoint().x(); | |
166 | |
175 MoveRect(work_area, *bounds_in_screen, move_right); | 167 MoveRect(work_area, *bounds_in_screen, move_right); |
176 if (bounds_in_screen->bottom() > work_area.bottom()) | 168 if (bounds_in_screen->bottom() > work_area.bottom()) |
177 bounds_in_screen->set_y(std::max(work_area.y(), | 169 bounds_in_screen->set_y(std::max(work_area.y(), |
178 work_area.bottom() - bounds_in_screen->height())); | 170 work_area.bottom() - bounds_in_screen->height())); |
179 return true; | 171 return true; |
180 } | 172 } |
181 | 173 |
182 return false; | 174 return false; |
183 } | 175 } |
184 | 176 |
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202 if (default_width > kMaximumWindowWidth) { | 194 if (default_width > kMaximumWindowWidth) { |
203 // The window should get centered on the screen and not follow the grid. | 195 // The window should get centered on the screen and not follow the grid. |
204 offset_x = (work_area.width() - kMaximumWindowWidth) / 2; | 196 offset_x = (work_area.width() - kMaximumWindowWidth) / 2; |
205 default_width = kMaximumWindowWidth; | 197 default_width = kMaximumWindowWidth; |
206 } | 198 } |
207 default_bounds->SetRect(work_area.x() + offset_x, | 199 default_bounds->SetRect(work_area.x() + offset_x, |
208 work_area.y() + kDesktopBorderSize, | 200 work_area.y() + kDesktopBorderSize, |
209 default_width, | 201 default_width, |
210 default_height); | 202 default_height); |
211 } | 203 } |
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