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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef ASH_WM_WINDOW_UTIL_H_ | 5 #ifndef ASH_WM_WINDOW_UTIL_H_ |
| 6 #define ASH_WM_WINDOW_UTIL_H_ | 6 #define ASH_WM_WINDOW_UTIL_H_ |
| 7 | 7 |
| 8 #include "ash/ash_export.h" | 8 #include "ash/ash_export.h" |
| 9 #include "base/compiler_specific.h" | 9 #include "base/compiler_specific.h" |
| 10 #include "ui/base/ui_base_types.h" | 10 #include "ui/base/ui_base_types.h" |
| (...skipping 18 matching lines...) Expand all Loading... | |
| 29 ASH_EXPORT bool CanActivateWindow(aura::Window* window); | 29 ASH_EXPORT bool CanActivateWindow(aura::Window* window); |
| 30 | 30 |
| 31 // Retrieves the activatable window for |window|. If |window| is activatable, | 31 // Retrieves the activatable window for |window|. If |window| is activatable, |
| 32 // this will just return it, otherwise it will climb the parent/transient parent | 32 // this will just return it, otherwise it will climb the parent/transient parent |
| 33 // chain looking for a window that is activatable, per the ActivationController. | 33 // chain looking for a window that is activatable, per the ActivationController. |
| 34 // If you're looking for a function to get the activatable "top level" window, | 34 // If you're looking for a function to get the activatable "top level" window, |
| 35 // this is probably what you're looking for. | 35 // this is probably what you're looking for. |
| 36 ASH_EXPORT aura::Window* GetActivatableWindow(aura::Window* window); | 36 ASH_EXPORT aura::Window* GetActivatableWindow(aura::Window* window); |
| 37 | 37 |
| 38 // Returns true if |window| can be maximized. | 38 // Returns true if |window| can be maximized. |
| 39 ASH_EXPORT bool CanMaximizeWindow(aura::Window* window); | 39 ASH_EXPORT bool CanMaximizeWindow(const aura::Window* window); |
| 40 | 40 |
| 41 // Returns true if |window| is normal or default. | 41 // Returns true if |window| is normal or default. |
| 42 ASH_EXPORT bool IsWindowNormal(aura::Window* window); | 42 ASH_EXPORT bool IsWindowNormal(const aura::Window* window); |
| 43 | 43 |
| 44 // Returns true if |state| is normal or default. | 44 // Returns true if |state| is normal or default. |
| 45 ASH_EXPORT bool IsWindowStateNormal(ui::WindowShowState state); | 45 ASH_EXPORT bool IsWindowStateNormal(const ui::WindowShowState state); |
| 46 | 46 |
| 47 // Returns true if |window| is in the maximized state. | 47 // Returns true if |window| is in the maximized state. |
| 48 ASH_EXPORT bool IsWindowMaximized(aura::Window* window); | 48 ASH_EXPORT bool IsWindowMaximized(const aura::Window* window); |
| 49 | 49 |
| 50 // Returns true if |window| is minimized. | 50 // Returns true if |window| is minimized. |
| 51 ASH_EXPORT bool IsWindowMinimized(aura::Window* window); | 51 ASH_EXPORT bool IsWindowMinimized(const aura::Window* window); |
| 52 | 52 |
| 53 // Returns true if |window| is in the fullscreen state. | 53 // Returns true if |window| is in the fullscreen state. |
| 54 ASH_EXPORT bool IsWindowFullscreen(aura::Window* window); | 54 ASH_EXPORT bool IsWindowFullscreen(const aura::Window* window); |
| 55 | 55 |
| 56 // Maximizes |window|, which must not be NULL. | 56 // Maximizes |window|, which must not be NULL. |
| 57 ASH_EXPORT void MaximizeWindow(aura::Window* window); | 57 ASH_EXPORT void MaximizeWindow(aura::Window* window); |
| 58 | 58 |
| 59 // Minimizes |window|, which must not be NULL. | 59 // Minimizes |window|, which must not be NULL. |
| 60 ASH_EXPORT void MinimizeWindow(aura::Window* window); | 60 ASH_EXPORT void MinimizeWindow(aura::Window* window); |
| 61 | 61 |
| 62 // Restores |window|, which must not be NULL. | 62 // Restores |window|, which must not be NULL. |
| 63 ASH_EXPORT void RestoreWindow(aura::Window* window); | 63 ASH_EXPORT void RestoreWindow(aura::Window* window); |
| 64 | 64 |
| 65 // Moves the window to the center of the display. | 65 // Moves the window to the center of the display. |
| 66 ASH_EXPORT void CenterWindow(aura::Window* window); | 66 ASH_EXPORT void CenterWindow(aura::Window* window); |
| 67 | 67 |
| 68 // Returns the existing Layer for |window| (and all its descendants) and creates | 68 // Returns the existing Layer for |window| (and all its descendants) and creates |
| 69 // a new layer for |window| and all its descendants. This is intended for | 69 // a new layer for |window| and all its descendants. This is intended for |
| 70 // animations that want to animate between the existing visuals and a new window | 70 // animations that want to animate between the existing visuals and a new window |
| 71 // state. The caller owns the return value. | 71 // state. The caller owns the return value. |
| 72 // | 72 // |
| 73 // As a result of this |window| has freshly created layers, meaning the layers | 73 // As a result of this |window| has freshly created layers, meaning the layers |
| 74 // are all empty (nothing has been painted to them) and are sized to 0x0. Soon | 74 // are all empty (nothing has been painted to them) and are sized to 0x0. Soon |
| 75 // after this call you need to reset the bounds of the window. Or, you can pass | 75 // after this call you need to reset the bounds of the window. Or, you can pass |
| 76 // true as the second argument to let the function do that. | 76 // true as the second argument to let the function do that. |
| 77 ASH_EXPORT ui::Layer* RecreateWindowLayers(aura::Window* window, | 77 ASH_EXPORT ui::Layer* RecreateWindowLayers(aura::Window* window, |
| 78 bool set_bounds) WARN_UNUSED_RESULT; | 78 bool set_bounds) WARN_UNUSED_RESULT; |
| 79 | 79 |
| 80 // Deletes |layer| and all its child layers. | 80 // Deletes |layer| and all its child layers. |
| 81 ASH_EXPORT void DeepDeleteLayers(ui::Layer* layer); | 81 ASH_EXPORT void DeepDeleteLayers(ui::Layer* layer); |
| 82 | 82 |
| 83 // Returns true if |window|'s position can automatically be managed. | |
| 84 ASH_EXPORT bool IsWindowPositionManageable(const aura::Window* window); | |
|
sky
2012/10/11 19:50:54
Managed (same with 87).
Mr4D (OOO till 08-26)
2012/10/12 00:29:18
Done.
| |
| 85 | |
| 86 // Change the |window|'s position manageability to |manageable|. | |
| 87 ASH_EXPORT void SetWindowPositionManageable(aura::Window* window, | |
| 88 bool manageable); | |
| 89 | |
| 90 // Returns true if the user has changed the |window|'s position or size. | |
| 91 ASH_EXPORT bool HasUserChangedWindowPositionOrSize(const aura::Window* window); | |
| 92 | |
| 93 // Marks a |window|'s coordinates to be changed by a user. | |
| 94 ASH_EXPORT void UserHasChangedWindowPositionOrSize(aura::Window* window, | |
|
sky
2012/10/11 19:50:54
SetUserHas...
Mr4D (OOO till 08-26)
2012/10/12 00:29:18
Done.
| |
| 95 bool changed); | |
| 96 | |
| 83 } // namespace wm | 97 } // namespace wm |
| 84 } // namespace ash | 98 } // namespace ash |
| 85 | 99 |
| 86 #endif // ASH_WM_WINDOW_UTIL_H_ | 100 #endif // ASH_WM_WINDOW_UTIL_H_ |
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