| OLD | NEW |
| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "ui/aura/root_window.h" | 5 #include "ui/aura/root_window.h" |
| 6 | 6 |
| 7 #include <vector> | 7 #include <vector> |
| 8 | 8 |
| 9 #include "base/auto_reset.h" | 9 #include "base/auto_reset.h" |
| 10 #include "base/bind.h" | 10 #include "base/bind.h" |
| (...skipping 19 matching lines...) Expand all Loading... |
| 30 #include "ui/base/events/event.h" | 30 #include "ui/base/events/event.h" |
| 31 #include "ui/base/gestures/gesture_recognizer.h" | 31 #include "ui/base/gestures/gesture_recognizer.h" |
| 32 #include "ui/base/gestures/gesture_types.h" | 32 #include "ui/base/gestures/gesture_types.h" |
| 33 #include "ui/base/hit_test.h" | 33 #include "ui/base/hit_test.h" |
| 34 #include "ui/compositor/compositor.h" | 34 #include "ui/compositor/compositor.h" |
| 35 #include "ui/compositor/dip_util.h" | 35 #include "ui/compositor/dip_util.h" |
| 36 #include "ui/compositor/layer.h" | 36 #include "ui/compositor/layer.h" |
| 37 #include "ui/compositor/layer_animator.h" | 37 #include "ui/compositor/layer_animator.h" |
| 38 #include "ui/gfx/display.h" | 38 #include "ui/gfx/display.h" |
| 39 #include "ui/gfx/point3.h" | 39 #include "ui/gfx/point3.h" |
| 40 #include "ui/gfx/point_conversions.h" |
| 40 #include "ui/gfx/screen.h" | 41 #include "ui/gfx/screen.h" |
| 41 | 42 |
| 42 using std::vector; | 43 using std::vector; |
| 43 | 44 |
| 44 namespace aura { | 45 namespace aura { |
| 45 | 46 |
| 46 namespace { | 47 namespace { |
| 47 | 48 |
| 48 const int kCompositorLockTimeoutMs = 67; | 49 const int kCompositorLockTimeoutMs = 67; |
| 49 | 50 |
| (...skipping 322 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 372 } | 373 } |
| 373 | 374 |
| 374 void RootWindow::PostNativeEvent(const base::NativeEvent& native_event) { | 375 void RootWindow::PostNativeEvent(const base::NativeEvent& native_event) { |
| 375 #if !defined(OS_MACOSX) | 376 #if !defined(OS_MACOSX) |
| 376 host_->PostNativeEvent(native_event); | 377 host_->PostNativeEvent(native_event); |
| 377 #endif | 378 #endif |
| 378 } | 379 } |
| 379 | 380 |
| 380 void RootWindow::ConvertPointToNativeScreen(gfx::Point* point) const { | 381 void RootWindow::ConvertPointToNativeScreen(gfx::Point* point) const { |
| 381 // TODO(oshima): Take the root window's transform into account. | 382 // TODO(oshima): Take the root window's transform into account. |
| 382 *point = point->Scale(ui::GetDeviceScaleFactor(layer())); | 383 *point = gfx::ToFlooredPoint(point->Scale(ui::GetDeviceScaleFactor(layer()))); |
| 383 gfx::Point location = host_->GetLocationOnNativeScreen(); | 384 gfx::Point location = host_->GetLocationOnNativeScreen(); |
| 384 point->Offset(location.x(), location.y()); | 385 point->Offset(location.x(), location.y()); |
| 385 } | 386 } |
| 386 | 387 |
| 387 void RootWindow::ConvertPointFromNativeScreen(gfx::Point* point) const { | 388 void RootWindow::ConvertPointFromNativeScreen(gfx::Point* point) const { |
| 388 gfx::Point location = host_->GetLocationOnNativeScreen(); | 389 gfx::Point location = host_->GetLocationOnNativeScreen(); |
| 389 point->Offset(-location.x(), -location.y()); | 390 point->Offset(-location.x(), -location.y()); |
| 390 *point = point->Scale(1 / ui::GetDeviceScaleFactor(layer())); | 391 *point = gfx::ToFlooredPoint( |
| 392 point->Scale(1 / ui::GetDeviceScaleFactor(layer()))); |
| 391 } | 393 } |
| 392 | 394 |
| 393 void RootWindow::AdvanceQueuedTouchEvent(Window* window, bool processed) { | 395 void RootWindow::AdvanceQueuedTouchEvent(Window* window, bool processed) { |
| 394 scoped_ptr<ui::GestureRecognizer::Gestures> gestures; | 396 scoped_ptr<ui::GestureRecognizer::Gestures> gestures; |
| 395 gestures.reset(gesture_recognizer_->AdvanceTouchQueue(window, processed)); | 397 gestures.reset(gesture_recognizer_->AdvanceTouchQueue(window, processed)); |
| 396 ProcessGestures(gestures.get()); | 398 ProcessGestures(gestures.get()); |
| 397 } | 399 } |
| 398 | 400 |
| 399 void RootWindow::SetGestureRecognizerForTesting(ui::GestureRecognizer* gr) { | 401 void RootWindow::SetGestureRecognizerForTesting(ui::GestureRecognizer* gr) { |
| 400 gesture_recognizer_.reset(gr); | 402 gesture_recognizer_.reset(gr); |
| (...skipping 659 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 1060 void RootWindow::UnlockCompositor() { | 1062 void RootWindow::UnlockCompositor() { |
| 1061 DCHECK(compositor_lock_); | 1063 DCHECK(compositor_lock_); |
| 1062 compositor_lock_ = NULL; | 1064 compositor_lock_ = NULL; |
| 1063 if (draw_on_compositor_unlock_) { | 1065 if (draw_on_compositor_unlock_) { |
| 1064 draw_on_compositor_unlock_ = false; | 1066 draw_on_compositor_unlock_ = false; |
| 1065 ScheduleDraw(); | 1067 ScheduleDraw(); |
| 1066 } | 1068 } |
| 1067 } | 1069 } |
| 1068 | 1070 |
| 1069 } // namespace aura | 1071 } // namespace aura |
| OLD | NEW |