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Side by Side Diff: cc/texture_copier.cc

Issue 11048044: cc: Switch to Chromium DCHECKs and LOGs (Closed) Base URL: http://git.chromium.org/chromium/src.git@master
Patch Set: rebase Created 8 years, 2 months ago
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1 // Copyright 2012 The Chromium Authors. All rights reserved. 1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "config.h" 5 #include "config.h"
6 6
7 #include "TextureCopier.h" 7 #include "TextureCopier.h"
8 8
9 #include "CCRendererGL.h" // For the GLC() macro. 9 #include "CCRendererGL.h" // For the GLC() macro.
10 #include "GraphicsContext3D.h" 10 #include "GraphicsContext3D.h"
11 #include "TraceEvent.h" 11 #include "TraceEvent.h"
12 #include <public/WebGraphicsContext3D.h> 12 #include <public/WebGraphicsContext3D.h>
13 13
14 namespace cc { 14 namespace cc {
15 15
16 AcceleratedTextureCopier::AcceleratedTextureCopier(WebKit::WebGraphicsContext3D* context, bool usingBindUniforms) 16 AcceleratedTextureCopier::AcceleratedTextureCopier(WebKit::WebGraphicsContext3D* context, bool usingBindUniforms)
17 : m_context(context) 17 : m_context(context)
18 , m_usingBindUniforms(usingBindUniforms) 18 , m_usingBindUniforms(usingBindUniforms)
19 { 19 {
20 ASSERT(m_context); 20 CC_DCHECK(m_context);
21 GLC(m_context, m_fbo = m_context->createFramebuffer()); 21 GLC(m_context, m_fbo = m_context->createFramebuffer());
22 GLC(m_context, m_positionBuffer = m_context->createBuffer()); 22 GLC(m_context, m_positionBuffer = m_context->createBuffer());
23 23
24 static const float kPositions[4][4] = { 24 static const float kPositions[4][4] = {
25 {-1, -1, 0, 1}, 25 {-1, -1, 0, 1},
26 { 1, -1, 0, 1}, 26 { 1, -1, 0, 1},
27 { 1, 1, 0, 1}, 27 { 1, 1, 0, 1},
28 {-1, 1, 0, 1} 28 {-1, 1, 0, 1}
29 }; 29 };
30 30
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89 GLC(m_context, m_context->bindFramebuffer(GraphicsContext3D::FRAMEBUFFER, 0) ); 89 GLC(m_context, m_context->bindFramebuffer(GraphicsContext3D::FRAMEBUFFER, 0) );
90 GLC(m_context, m_context->bindTexture(GraphicsContext3D::TEXTURE_2D, 0)); 90 GLC(m_context, m_context->bindTexture(GraphicsContext3D::TEXTURE_2D, 0));
91 } 91 }
92 92
93 void AcceleratedTextureCopier::flush() 93 void AcceleratedTextureCopier::flush()
94 { 94 {
95 GLC(m_context, m_context->flush()); 95 GLC(m_context, m_context->flush());
96 } 96 }
97 97
98 } 98 }
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