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Issue 11048044: cc: Switch to Chromium DCHECKs and LOGs (Closed) Base URL: http://git.chromium.org/chromium/src.git@master
Patch Set: rebase Created 8 years, 2 months ago
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1 // Copyright 2011 The Chromium Authors. All rights reserved. 1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "config.h" 5 #include "config.h"
6 6
7 #include "CCDamageTracker.h" 7 #include "CCDamageTracker.h"
8 8
9 #include "CCLayerImpl.h" 9 #include "CCLayerImpl.h"
10 #include "CCLayerTreeHostCommon.h" 10 #include "CCLayerTreeHostCommon.h"
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151 { 151 {
152 layerIsNew = !m_currentRectHistory->contains(layerID); 152 layerIsNew = !m_currentRectHistory->contains(layerID);
153 153
154 // take() will remove the entry from the map, or if not found, return a defa ult (empty) rect. 154 // take() will remove the entry from the map, or if not found, return a defa ult (empty) rect.
155 return m_currentRectHistory->take(layerID); 155 return m_currentRectHistory->take(layerID);
156 } 156 }
157 157
158 void CCDamageTracker::saveRectForNextFrame(int layerID, const FloatRect& targetS paceRect) 158 void CCDamageTracker::saveRectForNextFrame(int layerID, const FloatRect& targetS paceRect)
159 { 159 {
160 // This layer should not yet exist in next frame's history. 160 // This layer should not yet exist in next frame's history.
161 ASSERT(layerID > 0); 161 CC_DCHECK(layerID > 0);
162 ASSERT(m_nextRectHistory->find(layerID) == m_nextRectHistory->end()); 162 CC_DCHECK(m_nextRectHistory->find(layerID) == m_nextRectHistory->end());
163 m_nextRectHistory->set(layerID, targetSpaceRect); 163 m_nextRectHistory->set(layerID, targetSpaceRect);
164 } 164 }
165 165
166 FloatRect CCDamageTracker::trackDamageFromActiveLayers(const std::vector<CCLayer Impl*>& layerList, int targetSurfaceLayerID) 166 FloatRect CCDamageTracker::trackDamageFromActiveLayers(const std::vector<CCLayer Impl*>& layerList, int targetSurfaceLayerID)
167 { 167 {
168 FloatRect damageRect = FloatRect(); 168 FloatRect damageRect = FloatRect();
169 169
170 for (unsigned layerIndex = 0; layerIndex < layerList.size(); ++layerIndex) { 170 for (unsigned layerIndex = 0; layerIndex < layerList.size(); ++layerIndex) {
171 // Visit layers in back-to-front order. 171 // Visit layers in back-to-front order.
172 CCLayerImpl* layer = layerList[layerIndex]; 172 CCLayerImpl* layer = layerList[layerIndex];
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337 // If the layer has a background filter, this may cause pixels in our surfac e to be expanded, so we will need to expand any damage 337 // If the layer has a background filter, this may cause pixels in our surfac e to be expanded, so we will need to expand any damage
338 // at or below this layer. We expand the damage from this layer too, as we n eed to readback those pixels from the surface with only 338 // at or below this layer. We expand the damage from this layer too, as we n eed to readback those pixels from the surface with only
339 // the contents of layers below this one in them. This means we need to redr aw any pixels in the surface being used for the blur in 339 // the contents of layers below this one in them. This means we need to redr aw any pixels in the surface being used for the blur in
340 // this layer this frame. 340 // this layer this frame.
341 if (layer->backgroundFilters().hasFilterThatMovesPixels()) 341 if (layer->backgroundFilters().hasFilterThatMovesPixels())
342 expandDamageRectInsideRectWithFilters(targetDamageRect, surfaceRectInTar getSpace, layer->backgroundFilters()); 342 expandDamageRectInsideRectWithFilters(targetDamageRect, surfaceRectInTar getSpace, layer->backgroundFilters());
343 } 343 }
344 344
345 } // namespace cc 345 } // namespace cc
346 346
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