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Unified Diff: ui/gfx/screen_win.cc

Issue 11030017: Add context to gfx::Screen calls in support of simultaneous desktop+ash (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: mac compile fix Created 8 years, 2 months ago
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Index: ui/gfx/screen_win.cc
diff --git a/ui/gfx/screen_win.cc b/ui/gfx/screen_win.cc
index 47583608d7531ee4c3f8785a382a6d398cb77b44..64bc5462495e6d408ef2a8dc5d050d5d40b3e3c7 100644
--- a/ui/gfx/screen_win.cc
+++ b/ui/gfx/screen_win.cc
@@ -35,20 +35,21 @@ bool Screen::IsDIPEnabled() {
}
// static
-gfx::Point Screen::GetCursorScreenPoint() {
+gfx::Point Screen::GetCursorScreenPoint(gfx::NativeView context) {
POINT pt;
GetCursorPos(&pt);
return gfx::Point(pt);
}
// static
-gfx::NativeWindow Screen::GetWindowAtCursorScreenPoint() {
+gfx::NativeWindow Screen::GetWindowAtCursorScreenPoint(
+ gfx::NativeView context) {
POINT location;
return GetCursorPos(&location) ? WindowFromPoint(location) : NULL;
}
// static
-int Screen::GetNumDisplays() {
+int Screen::GetNumDisplays(gfx::NativeView context) {
return GetSystemMetrics(SM_CMONITORS);
}
@@ -62,7 +63,8 @@ gfx::Display Screen::GetDisplayNearestWindow(gfx::NativeView window) {
}
// static
-gfx::Display Screen::GetDisplayNearestPoint(const gfx::Point& point) {
+gfx::Display Screen::GetDisplayNearestPoint(
+ gfx::NativeView context, const gfx::Point& point) {
POINT initial_loc = { point.x(), point.y() };
HMONITOR monitor = MonitorFromPoint(initial_loc, MONITOR_DEFAULTTONEAREST);
MONITORINFO mi = {0};
@@ -73,7 +75,8 @@ gfx::Display Screen::GetDisplayNearestPoint(const gfx::Point& point) {
}
// static
-gfx::Display Screen::GetDisplayMatching(const gfx::Rect& match_rect) {
+gfx::Display Screen::GetDisplayMatching(
+ gfx::NativeView context, const gfx::Rect& match_rect) {
RECT other_bounds_rect = match_rect.ToRECT();
MONITORINFO monitor_info = GetMonitorInfoForMonitor(MonitorFromRect(
&other_bounds_rect, MONITOR_DEFAULTTONEAREST));
@@ -81,7 +84,7 @@ gfx::Display Screen::GetDisplayMatching(const gfx::Rect& match_rect) {
}
// static
-gfx::Display Screen::GetPrimaryDisplay() {
+gfx::Display Screen::GetPrimaryDisplay(gfx::NativeView context) {
MONITORINFO mi = GetMonitorInfoForMonitor(
MonitorFromWindow(NULL, MONITOR_DEFAULTTOPRIMARY));
gfx::Display display = GetDisplay(mi);

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