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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "ui/gfx/screen.h" | 5 #include "ui/gfx/screen.h" |
| 6 | 6 |
| 7 #import <ApplicationServices/ApplicationServices.h> | 7 #import <ApplicationServices/ApplicationServices.h> |
| 8 #import <Cocoa/Cocoa.h> | 8 #import <Cocoa/Cocoa.h> |
| 9 | 9 |
| 10 #include "base/logging.h" | 10 #include "base/logging.h" |
| (...skipping 67 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 78 } // namespace | 78 } // namespace |
| 79 | 79 |
| 80 namespace gfx { | 80 namespace gfx { |
| 81 | 81 |
| 82 // static | 82 // static |
| 83 bool Screen::IsDIPEnabled() { | 83 bool Screen::IsDIPEnabled() { |
| 84 return true; | 84 return true; |
| 85 } | 85 } |
| 86 | 86 |
| 87 // static | 87 // static |
| 88 gfx::Point Screen::GetCursorScreenPoint() { | 88 gfx::Point Screen::GetCursorScreenPoint(gfx::NativeView context) { |
| 89 NSPoint mouseLocation = [NSEvent mouseLocation]; | 89 NSPoint mouseLocation = [NSEvent mouseLocation]; |
| 90 // Flip coordinates to gfx (0,0 in top-left corner) using primary screen. | 90 // Flip coordinates to gfx (0,0 in top-left corner) using primary screen. |
| 91 NSScreen* screen = [[NSScreen screens] objectAtIndex:0]; | 91 NSScreen* screen = [[NSScreen screens] objectAtIndex:0]; |
| 92 mouseLocation.y = NSMaxY([screen frame]) - mouseLocation.y; | 92 mouseLocation.y = NSMaxY([screen frame]) - mouseLocation.y; |
| 93 return gfx::Point(mouseLocation.x, mouseLocation.y); | 93 return gfx::Point(mouseLocation.x, mouseLocation.y); |
| 94 } | 94 } |
| 95 | 95 |
| 96 // static | 96 // static |
| 97 gfx::Display Screen::GetDisplayNearestWindow(gfx::NativeView view) { | 97 gfx::Display Screen::GetDisplayNearestWindow(gfx::NativeView view) { |
| 98 NSWindow* window = [view window]; | 98 NSWindow* window = [view window]; |
| 99 if (!window) | 99 if (!window) |
| 100 return GetPrimaryDisplay(); | 100 return GetPrimaryDisplay(view); |
| 101 NSScreen* match_screen = [window screen]; | 101 NSScreen* match_screen = [window screen]; |
| 102 return GetDisplayForScreen(match_screen, false /* may not be primary */); | 102 return GetDisplayForScreen(match_screen, false /* may not be primary */); |
| 103 } | 103 } |
| 104 | 104 |
| 105 // static | 105 // static |
| 106 gfx::Display Screen::GetDisplayMatching(const gfx::Rect& match_rect) { | 106 gfx::Display Screen::GetDisplayMatching( |
| 107 gfx::NativeView context, const gfx::Rect& match_rect) { |
| 107 NSScreen* match_screen = GetMatchingScreen(match_rect); | 108 NSScreen* match_screen = GetMatchingScreen(match_rect); |
| 108 return GetDisplayForScreen(match_screen, false /* may not be primary */); | 109 return GetDisplayForScreen(match_screen, false /* may not be primary */); |
| 109 } | 110 } |
| 110 | 111 |
| 111 // static | 112 // static |
| 112 gfx::Display Screen::GetPrimaryDisplay() { | 113 gfx::Display Screen::GetPrimaryDisplay(gfx::NativeView context) { |
| 113 // Primary display is defined as the display with the menubar, | 114 // Primary display is defined as the display with the menubar, |
| 114 // which is always at index 0. | 115 // which is always at index 0. |
| 115 NSScreen* primary = [[NSScreen screens] objectAtIndex:0]; | 116 NSScreen* primary = [[NSScreen screens] objectAtIndex:0]; |
| 116 gfx::Display display = GetDisplayForScreen(primary, true /* primary */); | 117 gfx::Display display = GetDisplayForScreen(primary, true /* primary */); |
| 117 return display; | 118 return display; |
| 118 } | 119 } |
| 119 | 120 |
| 120 // static | 121 // static |
| 121 int Screen::GetNumDisplays() { | 122 int Screen::GetNumDisplays(gfx::NativeView context) { |
| 122 // Don't just return the number of online displays. It includes displays | 123 // Don't just return the number of online displays. It includes displays |
| 123 // that mirror other displays, which are not desired in the count. It's | 124 // that mirror other displays, which are not desired in the count. It's |
| 124 // tempting to use the count returned by CGGetActiveDisplayList, but active | 125 // tempting to use the count returned by CGGetActiveDisplayList, but active |
| 125 // displays exclude sleeping displays, and those are desired in the count. | 126 // displays exclude sleeping displays, and those are desired in the count. |
| 126 | 127 |
| 127 // It would be ridiculous to have this many displays connected, but | 128 // It would be ridiculous to have this many displays connected, but |
| 128 // CGDirectDisplayID is just an integer, so supporting up to this many | 129 // CGDirectDisplayID is just an integer, so supporting up to this many |
| 129 // doesn't hurt. | 130 // doesn't hurt. |
| 130 CGDirectDisplayID online_displays[128]; | 131 CGDirectDisplayID online_displays[128]; |
| 131 CGDisplayCount online_display_count = 0; | 132 CGDisplayCount online_display_count = 0; |
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| 146 // The primary display in a mirrored set will be counted, but those that | 147 // The primary display in a mirrored set will be counted, but those that |
| 147 // mirror it will not be. | 148 // mirror it will not be. |
| 148 ++display_count; | 149 ++display_count; |
| 149 } | 150 } |
| 150 } | 151 } |
| 151 | 152 |
| 152 return display_count; | 153 return display_count; |
| 153 } | 154 } |
| 154 | 155 |
| 155 // static | 156 // static |
| 156 gfx::Display Screen::GetDisplayNearestPoint(const gfx::Point& point) { | 157 gfx::Display Screen::GetDisplayNearestPoint( |
| 158 gfx::NativeView context, const gfx::Point& point) { |
| 157 NSPoint ns_point = NSPointFromCGPoint(point.ToCGPoint()); | 159 NSPoint ns_point = NSPointFromCGPoint(point.ToCGPoint()); |
| 158 | 160 |
| 159 NSArray* screens = [NSScreen screens]; | 161 NSArray* screens = [NSScreen screens]; |
| 160 NSScreen* primary = [screens objectAtIndex:0]; | 162 NSScreen* primary = [screens objectAtIndex:0]; |
| 161 for (NSScreen* screen in screens) { | 163 for (NSScreen* screen in screens) { |
| 162 if (NSMouseInRect(ns_point, [screen frame], NO)) | 164 if (NSMouseInRect(ns_point, [screen frame], NO)) |
| 163 return GetDisplayForScreen(screen, screen == primary); | 165 return GetDisplayForScreen(screen, screen == primary); |
| 164 } | 166 } |
| 165 return GetPrimaryDisplay(); | 167 return GetPrimaryDisplay(context); |
| 166 } | 168 } |
| 167 | 169 |
| 168 } // namespace gfx | 170 } // namespace gfx |
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