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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "chrome/browser/ui/window_sizer/window_sizer.h" | 5 #include "chrome/browser/ui/window_sizer/window_sizer.h" |
6 | 6 |
7 #include "ash/shell.h" | 7 #include "ash/shell.h" |
8 #include "ash/wm/window_cycle_controller.h" | 8 #include "ash/wm/window_cycle_controller.h" |
9 #include "ash/wm/window_util.h" | 9 #include "ash/wm/window_util.h" |
10 #include "base/compiler_specific.h" | 10 #include "base/compiler_specific.h" |
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113 bounds_in_screen.set_x(work_area.x()); | 113 bounds_in_screen.set_x(work_area.x()); |
114 return true; | 114 return true; |
115 } | 115 } |
116 } | 116 } |
117 return false; | 117 return false; |
118 } | 118 } |
119 | 119 |
120 } // namespace | 120 } // namespace |
121 | 121 |
122 bool WindowSizer::GetBoundsOverrideAsh(const gfx::Rect& specified_bounds, | 122 bool WindowSizer::GetBoundsOverrideAsh(const gfx::Rect& specified_bounds, |
123 gfx::Rect* bounds_in_screen) const { | 123 gfx::Rect* bounds_in_screen, |
| 124 const Browser* browser) const { |
124 *bounds_in_screen = specified_bounds; | 125 *bounds_in_screen = specified_bounds; |
125 DCHECK(bounds_in_screen->IsEmpty()); | 126 DCHECK(bounds_in_screen->IsEmpty()); |
126 | 127 |
127 if (!GetSavedWindowBounds(bounds_in_screen)) | 128 if (!GetSavedWindowBounds(bounds_in_screen, browser)) |
128 GetDefaultWindowBounds(bounds_in_screen); | 129 GetDefaultWindowBounds(bounds_in_screen, browser); |
129 | 130 |
130 if (browser_ && browser_->is_type_tabbed()) { | 131 if (browser_ && browser_->is_type_tabbed()) { |
131 gfx::Rect work_area = | 132 gfx::Rect work_area = |
132 monitor_info_provider_->GetMonitorWorkAreaMatching(*bounds_in_screen); | 133 monitor_info_provider_->GetMonitorWorkAreaMatching(*bounds_in_screen); |
133 // This is a window / app. See if there is no window and try to place it. | 134 // This is a window / app. See if there is no window and try to place it. |
134 int count = GetNumberOfValidTopLevelBrowserWindows(work_area); | 135 int count = GetNumberOfValidTopLevelBrowserWindows(work_area); |
135 aura::Window* top_window = GetTopWindow(work_area); | 136 aura::Window* top_window = GetTopWindow(work_area); |
136 | 137 |
137 // If there is no valid other window we take the coordinates as is. | 138 // If there is no valid other window we take the coordinates as is. |
138 if (!count || !top_window || ash::wm::IsWindowMaximized(top_window)) | 139 if (!count || !top_window || ash::wm::IsWindowMaximized(top_window)) |
139 return true; | 140 return true; |
140 | 141 |
141 gfx::Rect other_bounds_in_screen = top_window->GetBoundsInScreen(); | 142 gfx::Rect other_bounds_in_screen = top_window->GetBoundsInScreen(); |
142 bool move_right = | 143 bool move_right = |
143 other_bounds_in_screen.CenterPoint().x() < work_area.CenterPoint().x(); | 144 other_bounds_in_screen.CenterPoint().x() < work_area.CenterPoint().x(); |
144 | 145 |
145 // In case we have only one window, we move the other window fully to the | 146 // In case we have only one window, we move the other window fully to the |
146 // "other side" - making room for this new window. | 147 // "other side" - making room for this new window. |
147 if (count == 1) { | 148 if (count == 1) { |
148 gfx::Display display = | 149 gfx::Display display = |
149 gfx::Screen::GetDisplayMatching( | 150 gfx::Screen::GetDisplayMatching( |
| 151 gfx::Screen::BadTwoWorldsContext(), |
150 top_window->GetRootWindow()->GetBoundsInScreen()); | 152 top_window->GetRootWindow()->GetBoundsInScreen()); |
151 if (MoveRect(work_area, other_bounds_in_screen, !move_right)) | 153 if (MoveRect(work_area, other_bounds_in_screen, !move_right)) |
152 top_window->SetBoundsInScreen(other_bounds_in_screen, display); | 154 top_window->SetBoundsInScreen(other_bounds_in_screen, display); |
153 } | 155 } |
154 // Use the size of the other window, and mirror the location to the | 156 // Use the size of the other window, and mirror the location to the |
155 // opposite side. Then make sure that it is inside our work area | 157 // opposite side. Then make sure that it is inside our work area |
156 // (if possible). | 158 // (if possible). |
157 *bounds_in_screen = other_bounds_in_screen; | 159 *bounds_in_screen = other_bounds_in_screen; |
158 MoveRect(work_area, *bounds_in_screen, move_right); | 160 MoveRect(work_area, *bounds_in_screen, move_right); |
159 if (bounds_in_screen->bottom() > work_area.bottom()) | 161 if (bounds_in_screen->bottom() > work_area.bottom()) |
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185 if (default_width > kMaximumWindowWidth) { | 187 if (default_width > kMaximumWindowWidth) { |
186 // The window should get centered on the screen and not follow the grid. | 188 // The window should get centered on the screen and not follow the grid. |
187 offset_x = (work_area.width() - kMaximumWindowWidth) / 2; | 189 offset_x = (work_area.width() - kMaximumWindowWidth) / 2; |
188 default_width = kMaximumWindowWidth; | 190 default_width = kMaximumWindowWidth; |
189 } | 191 } |
190 default_bounds->SetRect(work_area.x() + offset_x, | 192 default_bounds->SetRect(work_area.x() + offset_x, |
191 work_area.y() + kDesktopBorderSize, | 193 work_area.y() + kDesktopBorderSize, |
192 default_width, | 194 default_width, |
193 default_height); | 195 default_height); |
194 } | 196 } |
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