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Side by Side Diff: ash/wm/gestures/bezel_gesture_handler.cc

Issue 11030017: Add context to gfx::Screen calls in support of simultaneous desktop+ash (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: fix new addition Created 8 years, 2 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ash/wm/gestures/bezel_gesture_handler.h" 5 #include "ash/wm/gestures/bezel_gesture_handler.h"
6 6
7 #include "ash/accelerators/accelerator_controller.h" 7 #include "ash/accelerators/accelerator_controller.h"
8 #include "ash/accelerators/accelerator_table.h" 8 #include "ash/accelerators/accelerator_table.h"
9 #include "ash/ash_switches.h" 9 #include "ash/ash_switches.h"
10 #include "ash/launcher/launcher.h" 10 #include "ash/launcher/launcher.h"
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153 return false; 153 return false;
154 } 154 }
155 155
156 // No further notifications for this gesture. 156 // No further notifications for this gesture.
157 return true; 157 return true;
158 } 158 }
159 159
160 void BezelGestureHandler::HandleBezelGestureStart( 160 void BezelGestureHandler::HandleBezelGestureStart(
161 aura::Window* target, 161 aura::Window* target,
162 const ui::GestureEvent& event) { 162 const ui::GestureEvent& event) {
163 gfx::Rect screen = gfx::Screen::GetDisplayNearestWindow(target).bounds(); 163 gfx::Rect screen =
164 Shell::GetScreen()->GetDisplayNearestWindow(target).bounds();
164 int overlap_area = screen.width() * overlap_percent_ / 100; 165 int overlap_area = screen.width() * overlap_percent_ / 100;
165 orientation_ = SCROLL_ORIENTATION_UNSET; 166 orientation_ = SCROLL_ORIENTATION_UNSET;
166 167
167 if (event.x() <= screen.x() + overlap_area) { 168 if (event.x() <= screen.x() + overlap_area) {
168 start_location_ = BEZEL_START_LEFT; 169 start_location_ = BEZEL_START_LEFT;
169 } else if (event.x() >= screen.right() - overlap_area) { 170 } else if (event.x() >= screen.right() - overlap_area) {
170 start_location_ = BEZEL_START_RIGHT; 171 start_location_ = BEZEL_START_RIGHT;
171 } else if (event.y() >= screen.bottom()) { 172 } else if (event.y() >= screen.bottom()) {
172 start_location_ = BEZEL_START_BOTTOM; 173 start_location_ = BEZEL_START_BOTTOM;
173 } 174 }
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207 } else { 208 } else {
208 if (start_location_ == BEZEL_START_BOTTOM) { 209 if (start_location_ == BEZEL_START_BOTTOM) {
209 if (HandleLauncherControl(event)) 210 if (HandleLauncherControl(event))
210 start_location_ = BEZEL_START_UNSET; 211 start_location_ = BEZEL_START_UNSET;
211 } else { 212 } else {
212 // Check if device gestures should be performed or not. 213 // Check if device gestures should be performed or not.
213 if (!enable_bezel_device_control_) { 214 if (!enable_bezel_device_control_) {
214 start_location_ = BEZEL_START_UNSET; 215 start_location_ = BEZEL_START_UNSET;
215 return; 216 return;
216 } 217 }
217 gfx::Rect screen = gfx::Screen::GetDisplayNearestWindow(target).bounds(); 218 gfx::Rect screen =
219 Shell::GetScreen()->GetDisplayNearestWindow(target).bounds();
218 // Limit the user gesture "mostly" to the off screen area and check for 220 // Limit the user gesture "mostly" to the off screen area and check for
219 // noise invocation. 221 // noise invocation.
220 if (!GestureInBezelArea(screen, event) || 222 if (!GestureInBezelArea(screen, event) ||
221 BezelGestureMightBeNoise(screen, event)) 223 BezelGestureMightBeNoise(screen, event))
222 return; 224 return;
223 if (HandleDeviceControl(screen, event)) 225 if (HandleDeviceControl(screen, event))
224 start_location_ = BEZEL_START_UNSET; 226 start_location_ = BEZEL_START_UNSET;
225 } 227 }
226 } 228 }
227 } 229 }
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284 // Turning off the display makes no sense, so we map the accessible range to 286 // Turning off the display makes no sense, so we map the accessible range to
285 // kMinimumBrightness .. 100%. 287 // kMinimumBrightness .. 100%.
286 percent = (percent + kMinBrightnessPercent) * 100.0 / 288 percent = (percent + kMinBrightnessPercent) * 100.0 /
287 (100.0 + kMinBrightnessPercent); 289 (100.0 + kMinBrightnessPercent);
288 // Clamp to avoid rounding issues. 290 // Clamp to avoid rounding issues.
289 return std::min(percent, 100.0); 291 return std::min(percent, 100.0);
290 } 292 }
291 293
292 } // namespace internal 294 } // namespace internal
293 } // namespace ash 295 } // namespace ash
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