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Issue 11030017: Add context to gfx::Screen calls in support of simultaneous desktop+ash (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: fix some new gfx::Screen additions Created 8 years, 2 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ui/gfx/screen.h" 5 #include "ui/gfx/screen.h"
6 6
7 #import <ApplicationServices/ApplicationServices.h> 7 #import <ApplicationServices/ApplicationServices.h>
8 #import <Cocoa/Cocoa.h> 8 #import <Cocoa/Cocoa.h>
9 9
10 #include "base/logging.h" 10 #include "base/logging.h"
(...skipping 57 matching lines...) Expand 10 before | Expand all | Expand 10 after
68 } 68 }
69 CGFloat scale; 69 CGFloat scale;
70 if ([screen respondsToSelector:@selector(backingScaleFactor)]) 70 if ([screen respondsToSelector:@selector(backingScaleFactor)])
71 scale = [screen backingScaleFactor]; 71 scale = [screen backingScaleFactor];
72 else 72 else
73 scale = [screen userSpaceScaleFactor]; 73 scale = [screen userSpaceScaleFactor];
74 display.set_device_scale_factor(scale); 74 display.set_device_scale_factor(scale);
75 return display; 75 return display;
76 } 76 }
77 77
78 class ScreenMac : public gfx::Screen {
79 public:
80 ScreenMac() {}
81
82 virtual bool IsDIPEnabled() OVERRIDE {
83 return true;
84 }
85
86 virtual gfx::Point GetCursorScreenPoint() OVERRIDE {
87 NSPoint mouseLocation = [NSEvent mouseLocation];
88 // Flip coordinates to gfx (0,0 in top-left corner) using primary screen.
89 NSScreen* screen = [[NSScreen screens] objectAtIndex:0];
90 mouseLocation.y = NSMaxY([screen frame]) - mouseLocation.y;
91 return gfx::Point(mouseLocation.x, mouseLocation.y);
92 }
93
94 virtual gfx::NativeWindow GetWindowAtCursorScreenPoint() OVERRIDE {
95 NOTIMPLEMENTED();
96 return gfx::NativeWindow();
97 }
98
99 virtual int GetNumDisplays() OVERRIDE {
100 // Don't just return the number of online displays. It includes displays
101 // that mirror other displays, which are not desired in the count. It's
102 // tempting to use the count returned by CGGetActiveDisplayList, but active
103 // displays exclude sleeping displays, and those are desired in the count.
104
105 // It would be ridiculous to have this many displays connected, but
106 // CGDirectDisplayID is just an integer, so supporting up to this many
107 // doesn't hurt.
108 CGDirectDisplayID online_displays[128];
109 CGDisplayCount online_display_count = 0;
110 if (CGGetOnlineDisplayList(arraysize(online_displays),
111 online_displays,
112 &online_display_count) != kCGErrorSuccess) {
113 // 1 is a reasonable assumption.
114 return 1;
115 }
116
117 int display_count = 0;
118 for (CGDisplayCount online_display_index = 0;
119 online_display_index < online_display_count;
120 ++online_display_index) {
121 CGDirectDisplayID online_display = online_displays[online_display_index];
122 if (CGDisplayMirrorsDisplay(online_display) == kCGNullDirectDisplay) {
123 // If this display doesn't mirror any other, include it in the count.
124 // The primary display in a mirrored set will be counted, but those that
125 // mirror it will not be.
126 ++display_count;
127 }
128 }
129
130 return display_count;
131 }
132
133 virtual gfx::Display GetDisplayNearestWindow(
134 gfx::NativeView view) const OVERRIDE {
135 NSWindow* window = [view window];
136 if (!window)
137 return GetPrimaryDisplay();
138 NSScreen* match_screen = [window screen];
139 return GetDisplayForScreen(match_screen, false /* may not be primary */);
140 }
141
142 virtual gfx::Display GetDisplayNearestPoint(
143 const gfx::Point& point) const OVERRIDE {
144 NSPoint ns_point = NSPointFromCGPoint(point.ToCGPoint());
145
146 NSArray* screens = [NSScreen screens];
147 NSScreen* primary = [screens objectAtIndex:0];
148 for (NSScreen* screen in screens) {
149 if (NSMouseInRect(ns_point, [screen frame], NO))
150 return GetDisplayForScreen(screen, screen == primary);
151 }
152 return GetPrimaryDisplay();
153 }
154
155 // Returns the display that most closely intersects the provided bounds.
156 virtual gfx::Display GetDisplayMatching(
157 const gfx::Rect& match_rect) const OVERRIDE {
158 NSScreen* match_screen = GetMatchingScreen(match_rect);
159 return GetDisplayForScreen(match_screen, false /* may not be primary */);
160 }
161
162 // Returns the primary display.
163 virtual gfx::Display GetPrimaryDisplay() const OVERRIDE {
164 // Primary display is defined as the display with the menubar,
165 // which is always at index 0.
166 NSScreen* primary = [[NSScreen screens] objectAtIndex:0];
167 gfx::Display display = GetDisplayForScreen(primary, true /* primary */);
168 return display;
169 }
170
171 private:
172 DISALLOW_COPY_AND_ASSIGN(ScreenMac);
173 };
174
78 } // namespace 175 } // namespace
79 176
80 namespace gfx { 177 namespace gfx {
81 178
82 // static 179 Screen* CreateNativeScreen() {
83 bool Screen::IsDIPEnabled() { 180 return new ScreenMac;
84 return true;
85 } 181 }
86 182
87 // static
88 gfx::Point Screen::GetCursorScreenPoint() {
89 NSPoint mouseLocation = [NSEvent mouseLocation];
90 // Flip coordinates to gfx (0,0 in top-left corner) using primary screen.
91 NSScreen* screen = [[NSScreen screens] objectAtIndex:0];
92 mouseLocation.y = NSMaxY([screen frame]) - mouseLocation.y;
93 return gfx::Point(mouseLocation.x, mouseLocation.y);
94 } 183 }
95
96 // static
97 gfx::Display Screen::GetDisplayNearestWindow(gfx::NativeView view) {
98 NSWindow* window = [view window];
99 if (!window)
100 return GetPrimaryDisplay();
101 NSScreen* match_screen = [window screen];
102 return GetDisplayForScreen(match_screen, false /* may not be primary */);
103 }
104
105 // static
106 gfx::Display Screen::GetDisplayMatching(const gfx::Rect& match_rect) {
107 NSScreen* match_screen = GetMatchingScreen(match_rect);
108 return GetDisplayForScreen(match_screen, false /* may not be primary */);
109 }
110
111 // static
112 gfx::Display Screen::GetPrimaryDisplay() {
113 // Primary display is defined as the display with the menubar,
114 // which is always at index 0.
115 NSScreen* primary = [[NSScreen screens] objectAtIndex:0];
116 gfx::Display display = GetDisplayForScreen(primary, true /* primary */);
117 return display;
118 }
119
120 // static
121 int Screen::GetNumDisplays() {
122 // Don't just return the number of online displays. It includes displays
123 // that mirror other displays, which are not desired in the count. It's
124 // tempting to use the count returned by CGGetActiveDisplayList, but active
125 // displays exclude sleeping displays, and those are desired in the count.
126
127 // It would be ridiculous to have this many displays connected, but
128 // CGDirectDisplayID is just an integer, so supporting up to this many
129 // doesn't hurt.
130 CGDirectDisplayID online_displays[128];
131 CGDisplayCount online_display_count = 0;
132 if (CGGetOnlineDisplayList(arraysize(online_displays),
133 online_displays,
134 &online_display_count) != kCGErrorSuccess) {
135 // 1 is a reasonable assumption.
136 return 1;
137 }
138
139 int display_count = 0;
140 for (CGDisplayCount online_display_index = 0;
141 online_display_index < online_display_count;
142 ++online_display_index) {
143 CGDirectDisplayID online_display = online_displays[online_display_index];
144 if (CGDisplayMirrorsDisplay(online_display) == kCGNullDirectDisplay) {
145 // If this display doesn't mirror any other, include it in the count.
146 // The primary display in a mirrored set will be counted, but those that
147 // mirror it will not be.
148 ++display_count;
149 }
150 }
151
152 return display_count;
153 }
154
155 // static
156 gfx::Display Screen::GetDisplayNearestPoint(const gfx::Point& point) {
157 NSPoint ns_point = NSPointFromCGPoint(point.ToCGPoint());
158
159 NSArray* screens = [NSScreen screens];
160 NSScreen* primary = [screens objectAtIndex:0];
161 for (NSScreen* screen in screens) {
162 if (NSMouseInRect(ns_point, [screen frame], NO))
163 return GetDisplayForScreen(screen, screen == primary);
164 }
165 return GetPrimaryDisplay();
166 }
167
168 } // namespace gfx
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