OLD | NEW |
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ui/gfx/screen.h" | 5 #include "ui/gfx/screen.h" |
6 | 6 |
7 #import <UIKit/UIKit.h> | 7 #import <UIKit/UIKit.h> |
8 | 8 |
| 9 #include "base/logging.h" |
9 #include "ui/gfx/display.h" | 10 #include "ui/gfx/display.h" |
10 | 11 |
| 12 namespace { |
| 13 |
| 14 class ScreenIos : public gfx::Screen { |
| 15 virtual bool IsDIPEnabled() OVERRIDE { |
| 16 return true; |
| 17 } |
| 18 |
| 19 virtual gfx::Point GetCursorScreenPoint() OVERRIDE { |
| 20 NOTIMPLEMENTED(); |
| 21 return gfx::Point(0, 0); |
| 22 } |
| 23 |
| 24 virtual gfx::NativeWindow GetWindowAtCursorScreenPoint() OVERRIDE { |
| 25 NOTIMPLEMENTED(); |
| 26 return gfx::NativeWindow(); |
| 27 } |
| 28 |
| 29 virtual int GetNumDisplays() OVERRIDE { |
| 30 #if TARGET_IPHONE_SIMULATOR |
| 31 // UIScreen does not reliably return correct results on the simulator. |
| 32 return 1; |
| 33 #else |
| 34 return [[UIScreen screens] count]; |
| 35 #endif |
| 36 } |
| 37 |
| 38 // Returns the display nearest the specified window. |
| 39 virtual gfx::Display GetDisplayNearestWindow( |
| 40 gfx::NativeView view) const OVERRIDE { |
| 41 NOTIMPLEMENTED(); |
| 42 return gfx::Display(); |
| 43 } |
| 44 |
| 45 // Returns the the display nearest the specified point. |
| 46 virtual gfx::Display GetDisplayNearestPoint( |
| 47 const gfx::Point& point) const OVERRIDE { |
| 48 NOTIMPLEMENTED(); |
| 49 return gfx::Display(); |
| 50 } |
| 51 |
| 52 // Returns the display that most closely intersects the provided bounds. |
| 53 virtual gfx::Display GetDisplayMatching( |
| 54 const gfx::Rect& match_rect) const OVERRIDE { |
| 55 NOTIMPLEMENTED(); |
| 56 return gfx::Display(); |
| 57 } |
| 58 |
| 59 // Returns the primary display. |
| 60 virtual gfx::Display GetPrimaryDisplay() const OVERRIDE { |
| 61 UIScreen* mainScreen = [[UIScreen screens] objectAtIndex:0]; |
| 62 gfx::Display display(0, gfx::Rect(mainScreen.bounds)); |
| 63 return display; |
| 64 } |
| 65 }; |
| 66 |
| 67 } // namespace |
| 68 |
11 namespace gfx { | 69 namespace gfx { |
12 | 70 |
13 // static | 71 Screen* CreateNativeScreen() { |
14 gfx::Display Screen::GetPrimaryDisplay() { | 72 return new ScreenIos; |
15 UIScreen* mainScreen = [[UIScreen screens] objectAtIndex:0]; | |
16 gfx::Display display(0, gfx::Rect(mainScreen.bounds)); | |
17 return display; | |
18 } | |
19 | |
20 // static | |
21 int Screen::GetNumDisplays() { | |
22 #if TARGET_IPHONE_SIMULATOR | |
23 // UIScreen does not reliably return correct results on the simulator. | |
24 return 1; | |
25 #else | |
26 return [[UIScreen screens] count]; | |
27 #endif | |
28 } | 73 } |
29 | 74 |
30 } // namespace gfx | 75 } // namespace gfx |
OLD | NEW |