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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "chrome/browser/ui/ash/window_positioner.h" | 5 #include "chrome/browser/ui/ash/window_positioner.h" |
6 | 6 |
7 #include "ash/shell.h" | 7 #include "ash/shell.h" |
8 #include "ash/wm/window_cycle_controller.h" | 8 #include "ash/wm/window_cycle_controller.h" |
9 #include "ash/wm/window_resizer.h" | 9 #include "ash/wm/window_resizer.h" |
10 #include "ash/wm/window_util.h" | 10 #include "ash/wm/window_util.h" |
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40 // was not yet initialized. | 40 // was not yet initialized. |
41 last_popup_position_x_ = popup_position_offset_from_screen_corner_x; | 41 last_popup_position_x_ = popup_position_offset_from_screen_corner_x; |
42 last_popup_position_y_ = popup_position_offset_from_screen_corner_y; | 42 last_popup_position_y_ = popup_position_offset_from_screen_corner_y; |
43 } | 43 } |
44 pop_position_offset_increment_x = grid; | 44 pop_position_offset_increment_x = grid; |
45 pop_position_offset_increment_y = grid; | 45 pop_position_offset_increment_y = grid; |
46 // We handle the Multi monitor support by retrieving the active window's | 46 // We handle the Multi monitor support by retrieving the active window's |
47 // work area. | 47 // work area. |
48 aura::Window* window = ash::wm::GetActiveWindow(); | 48 aura::Window* window = ash::wm::GetActiveWindow(); |
49 const gfx::Rect work_area = window && window->IsVisible() ? | 49 const gfx::Rect work_area = window && window->IsVisible() ? |
50 gfx::Screen::GetDisplayNearestWindow(window).work_area() : | 50 Shell::GetAshScreen()->GetDisplayNearestWindow(window).work_area() : |
51 gfx::Screen::GetPrimaryDisplay().work_area(); | 51 Shell::GetAshScreen()->GetPrimaryDisplay().work_area(); |
52 // Only try to reposition the popup when it is not spanning the entire | 52 // Only try to reposition the popup when it is not spanning the entire |
53 // screen. | 53 // screen. |
54 if ((old_pos.width() + popup_position_offset_from_screen_corner_x >= | 54 if ((old_pos.width() + popup_position_offset_from_screen_corner_x >= |
55 work_area.width()) || | 55 work_area.width()) || |
56 (old_pos.height() + popup_position_offset_from_screen_corner_y >= | 56 (old_pos.height() + popup_position_offset_from_screen_corner_y >= |
57 work_area.height())) | 57 work_area.height())) |
58 return AlignPopupPosition(old_pos, work_area, grid); | 58 return AlignPopupPosition(old_pos, work_area, grid); |
59 const gfx::Rect result = SmartPopupPosition(old_pos, work_area, grid); | 59 const gfx::Rect result = SmartPopupPosition(old_pos, work_area, grid); |
60 if (!result.IsEmpty()) | 60 if (!result.IsEmpty()) |
61 return AlignPopupPosition(result, work_area, grid); | 61 return AlignPopupPosition(result, work_area, grid); |
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178 // If the alignment was pushing the window out of the screen, we ignore the | 178 // If the alignment was pushing the window out of the screen, we ignore the |
179 // alignment for that call. | 179 // alignment for that call. |
180 if (abs(pos.right() - work_area.right()) < grid) | 180 if (abs(pos.right() - work_area.right()) < grid) |
181 x = work_area.right() - w; | 181 x = work_area.right() - w; |
182 if (abs(pos.bottom() - work_area.bottom()) < grid) | 182 if (abs(pos.bottom() - work_area.bottom()) < grid) |
183 y = work_area.bottom() - h; | 183 y = work_area.bottom() - h; |
184 return gfx::Rect(x, y, w, h); | 184 return gfx::Rect(x, y, w, h); |
185 } | 185 } |
186 | 186 |
187 } // namespace ash | 187 } // namespace ash |
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