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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ash/wm/shelf_layout_manager.h" | 5 #include "ash/wm/shelf_layout_manager.h" |
6 | 6 |
7 #include <algorithm> | 7 #include <algorithm> |
8 #include <cmath> | 8 #include <cmath> |
9 | 9 |
10 #include "ash/ash_switches.h" | 10 #include "ash/ash_switches.h" |
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872 // Increase the the hit test area to prevent the shelf from disappearing | 872 // Increase the the hit test area to prevent the shelf from disappearing |
873 // when the mouse is over the bubble gap. | 873 // when the mouse is over the bubble gap. |
874 shelf_region.Inset(alignment_ == SHELF_ALIGNMENT_RIGHT ? | 874 shelf_region.Inset(alignment_ == SHELF_ALIGNMENT_RIGHT ? |
875 -kNotificationBubbleGapHeight : 0, | 875 -kNotificationBubbleGapHeight : 0, |
876 alignment_ == SHELF_ALIGNMENT_BOTTOM ? | 876 alignment_ == SHELF_ALIGNMENT_BOTTOM ? |
877 -kNotificationBubbleGapHeight : 0, | 877 -kNotificationBubbleGapHeight : 0, |
878 alignment_ == SHELF_ALIGNMENT_LEFT ? | 878 alignment_ == SHELF_ALIGNMENT_LEFT ? |
879 -kNotificationBubbleGapHeight : 0, | 879 -kNotificationBubbleGapHeight : 0, |
880 0); | 880 0); |
881 } | 881 } |
882 return shelf_region.Contains(gfx::Screen::GetCursorScreenPoint()) ? | 882 return shelf_region.Contains(Shell::GetAshScreen()->GetCursorScreenPoint()) ? |
883 AUTO_HIDE_SHOWN : AUTO_HIDE_HIDDEN; | 883 AUTO_HIDE_SHOWN : |
884 AUTO_HIDE_HIDDEN; | |
oshima
2012/10/10 17:58:23
I slightly prefer the original format, but I'll le
scottmg
2012/10/10 19:04:47
Done.
| |
884 } | 885 } |
885 | 886 |
886 void ShelfLayoutManager::UpdateHitTestBounds() { | 887 void ShelfLayoutManager::UpdateHitTestBounds() { |
887 gfx::Insets insets; | 888 gfx::Insets insets; |
888 // Only modify the hit test when the shelf is visible, so we don't mess with | 889 // Only modify the hit test when the shelf is visible, so we don't mess with |
889 // hover hit testing in the auto-hide state. | 890 // hover hit testing in the auto-hide state. |
890 if (state_.visibility_state == VISIBLE) { | 891 if (state_.visibility_state == VISIBLE) { |
891 // Let clicks at the very top of the launcher through so windows can be | 892 // Let clicks at the very top of the launcher through so windows can be |
892 // resized with the bottom-right corner and bottom edge. | 893 // resized with the bottom-right corner and bottom edge. |
893 switch (alignment_) { | 894 switch (alignment_) { |
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920 int ShelfLayoutManager::GetWorkAreaSize(const State& state, int size) const { | 921 int ShelfLayoutManager::GetWorkAreaSize(const State& state, int size) const { |
921 if (state.visibility_state == VISIBLE) | 922 if (state.visibility_state == VISIBLE) |
922 return size; | 923 return size; |
923 if (state.visibility_state == AUTO_HIDE) | 924 if (state.visibility_state == AUTO_HIDE) |
924 return kAutoHideSize; | 925 return kAutoHideSize; |
925 return 0; | 926 return 0; |
926 } | 927 } |
927 | 928 |
928 } // namespace internal | 929 } // namespace internal |
929 } // namespace ash | 930 } // namespace ash |
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