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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ash/display/screen_position_controller.h" | 5 #include "ash/display/screen_position_controller.h" |
6 | 6 |
7 #include "ash/display/display_controller.h" | 7 #include "ash/display/display_controller.h" |
8 #include "ash/root_window_controller.h" | 8 #include "ash/root_window_controller.h" |
9 #include "ash/shell.h" | 9 #include "ash/shell.h" |
10 #include "ash/shell_window_ids.h" | 10 #include "ash/shell_window_ids.h" |
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55 } // namespace | 55 } // namespace |
56 | 56 |
57 namespace internal { | 57 namespace internal { |
58 | 58 |
59 void ScreenPositionController::ConvertPointToScreen( | 59 void ScreenPositionController::ConvertPointToScreen( |
60 const aura::Window* window, | 60 const aura::Window* window, |
61 gfx::Point* point) { | 61 gfx::Point* point) { |
62 const aura::RootWindow* root = window->GetRootWindow(); | 62 const aura::RootWindow* root = window->GetRootWindow(); |
63 aura::Window::ConvertPointToTarget(window, root, point); | 63 aura::Window::ConvertPointToTarget(window, root, point); |
64 const gfx::Point display_origin = | 64 const gfx::Point display_origin = |
65 gfx::Screen::GetDisplayNearestWindow( | 65 Shell::GetAshScreen()->GetDisplayNearestWindow( |
66 const_cast<aura::RootWindow*>(root)).bounds().origin(); | 66 const_cast<aura::RootWindow*>(root)).bounds().origin(); |
67 point->Offset(display_origin.x(), display_origin.y()); | 67 point->Offset(display_origin.x(), display_origin.y()); |
68 } | 68 } |
69 | 69 |
70 void ScreenPositionController::ConvertPointFromScreen( | 70 void ScreenPositionController::ConvertPointFromScreen( |
71 const aura::Window* window, | 71 const aura::Window* window, |
72 gfx::Point* point) { | 72 gfx::Point* point) { |
73 const aura::RootWindow* root = window->GetRootWindow(); | 73 const aura::RootWindow* root = window->GetRootWindow(); |
74 const gfx::Point display_origin = | 74 const gfx::Point display_origin = |
75 gfx::Screen::GetDisplayNearestWindow( | 75 Shell::GetAshScreen()->GetDisplayNearestWindow( |
76 const_cast<aura::RootWindow*>(root)).bounds().origin(); | 76 const_cast<aura::RootWindow*>(root)).bounds().origin(); |
77 point->Offset(-display_origin.x(), -display_origin.y()); | 77 point->Offset(-display_origin.x(), -display_origin.y()); |
78 aura::Window::ConvertPointToTarget(root, window, point); | 78 aura::Window::ConvertPointToTarget(root, window, point); |
79 } | 79 } |
80 | 80 |
81 void ScreenPositionController::ConvertNativePointToScreen( | 81 void ScreenPositionController::ConvertNativePointToScreen( |
82 aura::Window* window, | 82 aura::Window* window, |
83 gfx::Point* point) { | 83 gfx::Point* point) { |
84 std::pair<aura::RootWindow*, gfx::Point> pair = | 84 std::pair<aura::RootWindow*, gfx::Point> pair = |
85 wm::GetRootWindowRelativeToWindow( | 85 wm::GetRootWindowRelativeToWindow( |
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143 | 143 |
144 // Restore focused/active window. | 144 // Restore focused/active window. |
145 if (tracker.Contains(focused)) | 145 if (tracker.Contains(focused)) |
146 window->GetFocusManager()->SetFocusedWindow(focused, NULL); | 146 window->GetFocusManager()->SetFocusedWindow(focused, NULL); |
147 else if (tracker.Contains(active)) | 147 else if (tracker.Contains(active)) |
148 activation_client->ActivateWindow(active); | 148 activation_client->ActivateWindow(active); |
149 } | 149 } |
150 } | 150 } |
151 | 151 |
152 gfx::Point origin(bounds.origin()); | 152 gfx::Point origin(bounds.origin()); |
153 const gfx::Point display_origin = | 153 const gfx::Point display_origin = Shell::GetAshScreen()-> |
154 gfx::Screen::GetDisplayNearestWindow(window).bounds().origin(); | 154 GetDisplayNearestWindow(window).bounds().origin(); |
155 origin.Offset(-display_origin.x(), -display_origin.y()); | 155 origin.Offset(-display_origin.x(), -display_origin.y()); |
156 window->SetBounds(gfx::Rect(origin, bounds.size())); | 156 window->SetBounds(gfx::Rect(origin, bounds.size())); |
157 } | 157 } |
158 | 158 |
159 } // internal | 159 } // internal |
160 } // ash | 160 } // ash |
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