Chromium Code Reviews| Index: content/browser/renderer_host/render_widget_host_view_win.cc |
| diff --git a/content/browser/renderer_host/render_widget_host_view_win.cc b/content/browser/renderer_host/render_widget_host_view_win.cc |
| index e78a07e268c82ea13c9eb60c1a4e17693fd5cd87..d4f13293ba2e9231e7649f01cd09e99447ddc2be 100644 |
| --- a/content/browser/renderer_host/render_widget_host_view_win.cc |
| +++ b/content/browser/renderer_host/render_widget_host_view_win.cc |
| @@ -951,8 +951,7 @@ void RenderWidgetHostViewWin::SetBackground(const SkBitmap& background) { |
| render_widget_host_->SetBackground(background); |
| } |
| -void RenderWidgetHostViewWin::ProcessTouchAck( |
| - WebKit::WebInputEvent::Type type, bool processed) { |
| +void RenderWidgetHostViewWin::ProcessTouchAck(bool processed) { |
| DCHECK(render_widget_host_->has_touch_handler() && |
| touch_events_enabled_); |
| @@ -963,9 +962,6 @@ void RenderWidgetHostViewWin::ProcessTouchAck( |
| gestures.reset(gesture_recognizer_->AdvanceTouchQueue(this, processed)); |
| ProcessGestures(gestures.get()); |
| } |
| - |
| - if (type == WebKit::WebInputEvent::TouchStart) |
| - UpdateDesiredTouchMode(processed); |
| } |
| void RenderWidgetHostViewWin::SetToGestureMode() { |
| @@ -997,11 +993,10 @@ bool RenderWidgetHostViewWin::SetToTouchMode() { |
| return touch_mode; |
| } |
| -void RenderWidgetHostViewWin::UpdateDesiredTouchMode(bool touch_mode) { |
| +void RenderWidgetHostViewWin::UpdateDesiredTouchMode() { |
|
scottmg
2012/10/11 16:58:53
could probably be simplified a bit more, since it
sadrul
2012/10/11 17:02:09
Perhaps. What simplification did you have in mind?
scottmg
2012/10/11 17:09:29
Sorry, wasn't trying to be the riddler...
- SetTo
sadrul
2012/10/11 17:25:10
Ah, indeed. I have made the following changes:
-
|
| // Make sure that touch events even make sense. |
| - bool touch_mode_valid = base::win::GetVersion() >= base::win::VERSION_WIN7 && |
| + bool touch_mode = base::win::GetVersion() >= base::win::VERSION_WIN7 && |
| CommandLine::ForCurrentProcess()->HasSwitch(switches::kEnableTouchEvents); |
| - touch_mode = touch_mode_valid; |
| // Already in correct mode, nothing to do. |
| if ((touch_mode && touch_events_enabled_) || |
| @@ -1011,12 +1006,10 @@ void RenderWidgetHostViewWin::UpdateDesiredTouchMode(bool touch_mode) { |
| // Now we know that the window's current state doesn't match the desired |
| // state. If we want touch mode, then we attempt to register for touch |
| // events, and otherwise to unregister. |
| - if (touch_mode) { |
| + if (touch_mode) |
| touch_mode = SetToTouchMode(); |
| - } |
| - if (!touch_mode) { |
| + if (!touch_mode) |
| SetToGestureMode(); |
| - } |
| } |
| bool RenderWidgetHostViewWin::DispatchLongPressGestureEvent( |
| @@ -1270,13 +1263,7 @@ LRESULT RenderWidgetHostViewWin::OnCreate(CREATESTRUCT* create_struct) { |
| // scrolled when under the mouse pointer even if inactive. |
| props_.push_back(ui::SetWindowSupportsRerouteMouseWheel(m_hWnd)); |
| - bool touch_enabled = base::win::GetVersion() >= base::win::VERSION_WIN7 && |
| - CommandLine::ForCurrentProcess()->HasSwitch(switches::kEnableTouchEvents); |
| - if (touch_enabled) |
| - SetToTouchMode(); |
| - else |
| - SetToGestureMode(); |
| - |
| + UpdateDesiredTouchMode(); |
| UpdateIMEState(); |
| return 0; |