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| 1 // Copyright (c) 1994-2006 Sun Microsystems Inc. | 1 // Copyright (c) 1994-2006 Sun Microsystems Inc. | 
| 2 // All Rights Reserved. | 2 // All Rights Reserved. | 
| 3 // | 3 // | 
| 4 // Redistribution and use in source and binary forms, with or without | 4 // Redistribution and use in source and binary forms, with or without | 
| 5 // modification, are permitted provided that the following conditions are | 5 // modification, are permitted provided that the following conditions are | 
| 6 // met: | 6 // met: | 
| 7 // | 7 // | 
| 8 // - Redistributions of source code must retain the above copyright notice, | 8 // - Redistributions of source code must retain the above copyright notice, | 
| 9 // this list of conditions and the following disclaimer. | 9 // this list of conditions and the following disclaimer. | 
| 10 // | 10 // | 
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| 78   } | 78   } | 
| 79   void link_to(int pos)  { | 79   void link_to(int pos)  { | 
| 80     pos_ =  pos + 1; | 80     pos_ =  pos + 1; | 
| 81     ASSERT(is_linked()); | 81     ASSERT(is_linked()); | 
| 82   } | 82   } | 
| 83 | 83 | 
| 84   friend class Assembler; | 84   friend class Assembler; | 
| 85   friend class RegexpAssembler; | 85   friend class RegexpAssembler; | 
| 86   friend class Displacement; | 86   friend class Displacement; | 
| 87   friend class LabelShadow; | 87   friend class LabelShadow; | 
| 88   friend class IrregexpAssembler; | 88   friend class RegExpMacroAssemblerIrregexp; | 
| 89 }; | 89 }; | 
| 90 | 90 | 
| 91 | 91 | 
| 92 // A LabelShadow represents a label that is temporarily shadowed by another | 92 // A LabelShadow represents a label that is temporarily shadowed by another | 
| 93 // label (represented by the original label during shadowing). They are used | 93 // label (represented by the original label during shadowing). They are used | 
| 94 // to catch jumps to labels in certain contexts, e.g. try blocks.  After | 94 // to catch jumps to labels in certain contexts, e.g. try blocks.  After | 
| 95 // shadowing ends, the formerly shadowed label is again represented by the | 95 // shadowing ends, the formerly shadowed label is again represented by the | 
| 96 // original label and the LabelShadow can be used as a label in its own | 96 // original label and the LabelShadow can be used as a label in its own | 
| 97 // right, representing the formerly shadowing label. | 97 // right, representing the formerly shadowing label. | 
| 98 class LabelShadow : public Label { | 98 class LabelShadow : public Label { | 
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| 470 static inline bool is_uint4(int x)  { return is_uintn(x, 4); } | 470 static inline bool is_uint4(int x)  { return is_uintn(x, 4); } | 
| 471 static inline bool is_uint5(int x)  { return is_uintn(x, 5); } | 471 static inline bool is_uint5(int x)  { return is_uintn(x, 5); } | 
| 472 static inline bool is_uint8(int x)  { return is_uintn(x, 8); } | 472 static inline bool is_uint8(int x)  { return is_uintn(x, 8); } | 
| 473 static inline bool is_uint12(int x)  { return is_uintn(x, 12); } | 473 static inline bool is_uint12(int x)  { return is_uintn(x, 12); } | 
| 474 static inline bool is_uint16(int x)  { return is_uintn(x, 16); } | 474 static inline bool is_uint16(int x)  { return is_uintn(x, 16); } | 
| 475 static inline bool is_uint24(int x)  { return is_uintn(x, 24); } | 475 static inline bool is_uint24(int x)  { return is_uintn(x, 24); } | 
| 476 | 476 | 
| 477 } }  // namespace v8::internal | 477 } }  // namespace v8::internal | 
| 478 | 478 | 
| 479 #endif  // V8_ASSEMBLER_H_ | 479 #endif  // V8_ASSEMBLER_H_ | 
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