Chromium Code Reviews| Index: ui/base/x/x11_util.cc | 
| diff --git a/ui/base/x/x11_util.cc b/ui/base/x/x11_util.cc | 
| index 8a1d5e6697e46b61d9d2641c9a7e6c5e9973dda1..d93df2702a55928fde300342d03c84b14f2434ee 100644 | 
| --- a/ui/base/x/x11_util.cc | 
| +++ b/ui/base/x/x11_util.cc | 
| @@ -19,6 +19,7 @@ | 
| #include <X11/extensions/Xrandr.h> | 
| #include <X11/extensions/randr.h> | 
| +#include <X11/extensions/shape.h> | 
| #include "base/bind.h" | 
| #include "base/command_line.h" | 
| @@ -323,6 +324,19 @@ bool IsRandRAvailable() { | 
| return is_randr_available; | 
| } | 
| +bool IsShapeAvailable() { | 
| + static bool is_shape_available = false; | 
| + static bool is_shape_availability_cached = false; | 
| 
 
sadrul
2012/09/25 16:37:20
I think you can just do:
static bool is_shape_ava
 
 | 
| + if (is_shape_availability_cached) | 
| + return is_shape_available; | 
| + | 
| + int dummy; | 
| + is_shape_available = XShapeQueryExtension(ui::GetXDisplay(), &dummy, &dummy); | 
| + is_shape_availability_cached = true; | 
| + return is_shape_available; | 
| + | 
| +} | 
| + | 
| } // namespace | 
| bool XDisplayExists() { | 
| @@ -612,6 +626,45 @@ bool GetWindowRect(XID window, gfx::Rect* rect) { | 
| return true; | 
| } | 
| + | 
| +bool WindowContainsPoint(XID window, gfx::Point screen_loc) { | 
| + gfx::Rect window_rect; | 
| + if (!GetWindowRect(window, &window_rect)) | 
| + return false; | 
| + | 
| + if (!window_rect.Contains(screen_loc)) | 
| + return false; | 
| + | 
| + if (!IsShapeAvailable()) | 
| + return true; | 
| + | 
| + // According to http://www.x.org/releases/X11R7.6/doc/libXext/shapelib.html, | 
| + // if an X display supports the shape extension the bounds of a window are | 
| + // defined as the intersection of the window bounds and the interior | 
| + // rectangles. This means to determine if a point is inside a window for the | 
| + // purpose of input handling we have to check the rectangles in the ShapeInput | 
| + // list. | 
| + int dummy; | 
| + int input_rects_size = 0; | 
| + XRectangle* input_rects = XShapeGetRectangles( | 
| + ui::GetXDisplay(), window, ShapeInput, &input_rects_size, &dummy); | 
| + if (!input_rects) | 
| + return true; | 
| + bool is_in_input_rects = false; | 
| + for (int i = 0; i < input_rects_size; ++i) { | 
| + gfx::Rect input_rect = | 
| + gfx::Rect(input_rects[i].x, input_rects[i].y, | 
| + input_rects[i].width, input_rects[i].height); | 
| + if (input_rect.Contains(screen_loc)) { | 
| + is_in_input_rects = true; | 
| + break; | 
| + } | 
| + } | 
| + XFree(input_rects); | 
| + return is_in_input_rects; | 
| +} | 
| + | 
| + | 
| bool PropertyExists(XID window, const std::string& property_name) { | 
| Atom type = None; | 
| int format = 0; // size in bits of each item in 'property' |