| Index: cc/CCDirectRenderer.cpp
|
| diff --git a/cc/CCDirectRenderer.cpp b/cc/CCDirectRenderer.cpp
|
| index 1e9df5d8ae3c602969552c45d3adb899975ad2c6..8106be93de2d6bb82d95d7419b64c26b97ef6ea7 100644
|
| --- a/cc/CCDirectRenderer.cpp
|
| +++ b/cc/CCDirectRenderer.cpp
|
| @@ -69,7 +69,7 @@ FloatRect CCDirectRenderer::quadVertexRect()
|
| }
|
|
|
| // static
|
| -void CCDirectRenderer::quadRectTransform(WebKit::WebTransformationMatrix* quadRectTransform, const WebKit::WebTransformationMatrix& quadTransform, const FloatRect& quadRect)
|
| +void CCDirectRenderer::quadRectTransform(WebKit::WebTransformationMatrix* quadRectTransform, const WebKit::WebTransformationMatrix& quadTransform, const ccmath::FloatRect& quadRect)
|
| {
|
| *quadRectTransform = quadTransform;
|
| quadRectTransform->translate(0.5 * quadRect.width() + quadRect.x(), 0.5 * quadRect.height() + quadRect.y());
|
| @@ -77,28 +77,28 @@ void CCDirectRenderer::quadRectTransform(WebKit::WebTransformationMatrix* quadRe
|
| }
|
|
|
| // static
|
| -void CCDirectRenderer::initializeMatrices(DrawingFrame& frame, const IntRect& drawRect, bool flipY)
|
| +void CCDirectRenderer::initializeMatrices(DrawingFrame& frame, const ccmath::IntRect& drawRect, bool flipY)
|
| {
|
| if (flipY)
|
| - frame.projectionMatrix = orthoProjectionMatrix(drawRect.x(), drawRect.maxX(), drawRect.maxY(), drawRect.y());
|
| + frame.projectionMatrix = orthoProjectionMatrix(drawRect.x(), drawRect.max_x(), drawRect.max_y(), drawRect.y());
|
| else
|
| - frame.projectionMatrix = orthoProjectionMatrix(drawRect.x(), drawRect.maxX(), drawRect.y(), drawRect.maxY());
|
| + frame.projectionMatrix = orthoProjectionMatrix(drawRect.x(), drawRect.max_x(), drawRect.y(), drawRect.max_y());
|
| frame.windowMatrix = windowMatrix(0, 0, drawRect.width(), drawRect.height());
|
| frame.flippedY = flipY;
|
| }
|
|
|
| // static
|
| -IntRect CCDirectRenderer::moveScissorToWindowSpace(const DrawingFrame& frame, FloatRect scissorRect)
|
| +ccmath::IntRect CCDirectRenderer::moveScissorToWindowSpace(const DrawingFrame& frame, ccmath::FloatRect scissorRect)
|
| {
|
| - IntRect scissorRectInCanvasSpace = enclosingIntRect(scissorRect);
|
| + ccmath::IntRect scissorRectInCanvasSpace = scissorRect.EnclosingIntRect();
|
| // The scissor coordinates must be supplied in viewport space so we need to offset
|
| // by the relative position of the top left corner of the current render pass.
|
| - IntRect framebufferOutputRect = frame.currentRenderPass->outputRect();
|
| - scissorRectInCanvasSpace.setX(scissorRectInCanvasSpace.x() - framebufferOutputRect.x());
|
| + ccmath::IntRect framebufferOutputRect = frame.currentRenderPass->outputRect();
|
| + scissorRectInCanvasSpace.set_x(scissorRectInCanvasSpace.x() - framebufferOutputRect.x());
|
| if (frame.flippedY && !frame.currentTexture)
|
| - scissorRectInCanvasSpace.setY(framebufferOutputRect.height() - (scissorRectInCanvasSpace.maxY() - framebufferOutputRect.y()));
|
| + scissorRectInCanvasSpace.set_y(framebufferOutputRect.height() - (scissorRectInCanvasSpace.max_y() - framebufferOutputRect.y()));
|
| else
|
| - scissorRectInCanvasSpace.setY(scissorRectInCanvasSpace.y() - framebufferOutputRect.y());
|
| + scissorRectInCanvasSpace.set_y(scissorRectInCanvasSpace.y() - framebufferOutputRect.y());
|
| return scissorRectInCanvasSpace;
|
| }
|
|
|
| @@ -169,7 +169,7 @@ void CCDirectRenderer::drawFrame(const CCRenderPassList& renderPassesInDrawOrder
|
| frame.renderPassesById = &renderPassesById;
|
| frame.rootRenderPass = rootRenderPass;
|
| frame.rootDamageRect = capabilities().usingPartialSwap ? rootRenderPass->damageRect() : rootRenderPass->outputRect();
|
| - frame.rootDamageRect.intersect(IntRect(IntPoint::zero(), viewportSize()));
|
| + frame.rootDamageRect.Intersect(ccmath::IntRect(ccmath::IntPoint(), viewportSize()));
|
|
|
| beginDrawingFrame(frame);
|
| for (size_t i = 0; i < renderPassesInDrawOrder.size(); ++i)
|
| @@ -185,7 +185,7 @@ void CCDirectRenderer::drawRenderPass(DrawingFrame& frame, const CCRenderPass* r
|
| frame.scissorRectInRenderPassSpace = frame.currentRenderPass->outputRect();
|
| if (frame.rootDamageRect != frame.rootRenderPass->outputRect()) {
|
| WebTransformationMatrix inverseTransformToRoot = frame.currentRenderPass->transformToRootTarget().inverse();
|
| - frame.scissorRectInRenderPassSpace.intersect(CCMathUtil::projectClippedRect(inverseTransformToRoot, frame.rootDamageRect));
|
| + frame.scissorRectInRenderPassSpace.Intersect(CCMathUtil::projectClippedRect(inverseTransformToRoot, cc::FloatRect(frame.rootDamageRect)));
|
| }
|
|
|
| enableScissorTestRect(moveScissorToWindowSpace(frame, frame.scissorRectInRenderPassSpace));
|
| @@ -193,9 +193,9 @@ void CCDirectRenderer::drawRenderPass(DrawingFrame& frame, const CCRenderPass* r
|
|
|
| const CCQuadList& quadList = renderPass->quadList();
|
| for (CCQuadList::constBackToFrontIterator it = quadList.backToFrontBegin(); it != quadList.backToFrontEnd(); ++it) {
|
| - FloatRect quadScissorRect = frame.scissorRectInRenderPassSpace;
|
| - quadScissorRect.intersect((*it)->clippedRectInTarget());
|
| - if (!quadScissorRect.isEmpty()) {
|
| + ccmath::FloatRect quadScissorRect = frame.scissorRectInRenderPassSpace;
|
| + quadScissorRect.Intersect((*it)->clippedRectInTarget());
|
| + if (!quadScissorRect.IsEmpty()) {
|
| enableScissorTestRect(moveScissorToWindowSpace(frame, quadScissorRect));
|
| drawQuad(frame, *it);
|
| }
|
| @@ -235,7 +235,7 @@ bool CCDirectRenderer::haveCachedResourcesForRenderPassId(CCRenderPass::Id id) c
|
| // static
|
| IntSize CCDirectRenderer::renderPassTextureSize(const CCRenderPass* pass)
|
| {
|
| - return pass->outputRect().size();
|
| + return cc::IntSize(pass->outputRect().size());
|
| }
|
|
|
| // static
|
|
|